disable interlacing and texture cache manager
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@@ -36,7 +36,8 @@ class Tutorial01 : public Game {
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DynamicMesh* warrior;
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u8 warriorsCount;
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DynamicMesh** warriors;
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Sprite* picture;
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u32 picturesCount;
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Sprite** pictures;
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audsrv_adpcm_t* adpcmSample;
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Timer adpcmTimer;
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