free ram and tyrobj wip
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@@ -1,16 +1,12 @@
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------------ Tyra's v2.0 roadmap to publish on GitHub ------------
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--- H4570
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- [Loaders] Think about ".tyrobj" format - implement it (add multicolor support)
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- [Loaders] ".tyrobj" format
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- [Loaders] DFF loader as static Mesh loader
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- [Game] Update intellisense from docker
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- [Texture] Test cache hits with large amount of textures (dolphin sample?)
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- [Demo] Create cool demo which will show all features of Tyra (I will take this one)
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--- Wellinator
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- [General] Physics and stuff from threeJS
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--- Unassigned
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- [General] Control generated id to avoid duplication. Maybe Just increment from 0? Add interface IIdentificable?
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@@ -54,3 +50,4 @@ because Mesh rendering uses only core.render()
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- [3D] Add drawLine(x, y , color, size)
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- [3D] Add drawBBox(x, y , color, size)
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- [File] Async file loading
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- [tyrobj] Add multicolor support to tyrobj
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