added test 2d rectangle to renderer
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@@ -103,6 +103,8 @@ public:
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TextureRepository *getTextureRepository() { return &textureRepo; };
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void drawRectangle();
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private:
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void changeTexture(const Mesh &t_mesh, u32 t_materialId);
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u32 lastTextureId;
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@@ -116,6 +118,7 @@ private:
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Matrix perspective;
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RenderData renderData;
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TextureRepository textureRepo;
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ScreenSettings *screen;
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GifSender *gifSender;
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VifSender *vifSender;
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packet2_t *flipPacket;
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