gif_sender migration #1 (libspacket)
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@@ -17,6 +17,7 @@
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#include <draw_primitives.h>
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#include <math3d.h>
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#include <packet.h>
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#include <spacket.h>
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#include "../models/mesh.hpp"
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#include "../models/math/matrix.hpp"
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#include "../models/screen_settings.hpp"
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@@ -54,37 +54,38 @@ GifSender::~GifSender()
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/** Send texture via GIF */
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void GifSender::sendTexture(MeshTexture &texture, texbuffer_t *t_texBuffer)
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{
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const u16 packetSize = 40;
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packet_t *packet = packet_init(packetSize, PACKET_NORMAL);
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qword_t *q = packet->data;
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q = draw_texture_transfer(q, texture.getData(), texture.getWidth(), texture.getHeight(), GS_PSM_24, t_texBuffer->address, t_texBuffer->width);
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DMATAG_CNT(q, 2, 0, 0, 0);
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q++;
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q = draw_texture_wrapping(q, 0, texture.getWrapSettings());
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q = draw_texture_flush(q);
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FlushCache(0);
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dma_channel_send_chain(DMA_CHANNEL_GIF, packet->data, q - packet->data, 0, 0);
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dma_wait_fast();
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packet_free(packet);
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spacket_t *spacket = spacket_create(15, SPACKET_NORMAL);
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spacket_update(
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spacket,
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draw_texture_transfer(
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spacket->base,
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texture.getData(),
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texture.getWidth(),
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texture.getHeight(), GS_PSM_24,
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t_texBuffer->address,
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t_texBuffer->width));
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spacket_chain_open_cnt(spacket, 0, 0, 0);
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spacket_update(spacket, draw_texture_wrapping(spacket->next, 0, texture.getWrapSettings()));
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spacket_chain_close_tag(spacket);
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spacket_update(spacket, draw_texture_flush(spacket->next));
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spacket_send_chain(spacket, DMA_CHANNEL_GIF, true, true);
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spacket_free(spacket);
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}
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void GifSender::sendClear(zbuffer_t *t_zBuffer)
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{
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packet_t *packet = packet_init(100, PACKET_NORMAL);
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qword_t *q = packet->data;
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q++;
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q = draw_disable_tests(q, 0, t_zBuffer);
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q = draw_clear(q, 0,
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2048.0F - (screen->width / 2), 2048.0F - (screen->height / 2),
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screen->width, screen->height,
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0x10, 0x10, 0x10);
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q = draw_enable_tests(q, 0, t_zBuffer);
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q = draw_finish(q);
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DMATAG_END(packet->data, q - packet->data - 1, 0, 0, 0);
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FlushCache(0);
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dma_channel_send_chain(DMA_CHANNEL_GIF, packet->data, q - packet->data, 0, 0);
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dma_wait_fast();
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packet_free(packet);
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spacket_t *spacket = spacket_create(36, SPACKET_NORMAL);
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spacket_chain_open_end(spacket, 0, 0);
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spacket_update(spacket, draw_disable_tests(spacket->next, 0, t_zBuffer));
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spacket_update(spacket, draw_clear(spacket->next, 0,
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2048.0F - (screen->width / 2), 2048.0F - (screen->height / 2),
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screen->width, screen->height,
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0x10, 0x10, 0x10));
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spacket_update(spacket, draw_enable_tests(spacket->next, 0, t_zBuffer));
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spacket_update(spacket, draw_finish(spacket->next));
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spacket_chain_close_tag(spacket);
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spacket_send_chain(spacket, DMA_CHANNEL_GIF, true, true);
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spacket_free(spacket);
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}
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/** Used in game loop.
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