Added new sample dolphin.

This commit is contained in:
Foxar
2020-12-02 20:54:19 +01:00
parent 51702d5ef7
commit 7e676916a0
8 changed files with 371 additions and 0 deletions
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EE_BIN = driver.elf
EE_OBJS = \
../../engine/models/math/matrix.o \
../../engine/models/math/plane.o \
../../engine/models/math/point.o \
../../engine/models/math/vector3.o \
../../engine/models/mesh_frame.o \
../../engine/models/mesh_material.o \
../../engine/models/mesh.o \
../../engine/models/mesh_texture.o \
../../engine/modules/audio.o \
../../engine/modules/camera_base.o \
../../engine/modules/file_service.o \
../../engine/modules/gif_sender.o \
../../engine/modules/light.o \
../../engine/modules/pad.o \
../../engine/modules/renderer.o \
../../engine/modules/texture_repository.o \
../../engine/modules/timer.o \
../../engine/modules/vif_sender.o \
../../engine/utils/math.o \
../../engine/utils/string.o \
../../engine/loaders/bmp_loader.o \
../../engine/loaders/dff_loader.o \
../../engine/loaders/md2_loader.o \
../../engine/loaders/obj_loader.o \
../../engine/vu1_progs/draw3D.o \
../../engine/engine.o \
camera.o \
objects/player.o \
driver.o \
main.o
EE_LIBS = -ldraw -lgraph -lmath3d -lpacket -ldma -lpacket2 -lpad -laudsrv -lc -lstdc++
EE_INCS := -I./../../engine/include $(EE_INCS)
EE_DVP = dvp-as
EE_VCL = vcl
all: $(EE_BIN)
$(EE_STRIP) --strip-all $(EE_BIN)
mv $(EE_BIN) bin/$(EE_BIN)
rm $(EE_OBJS)
# https://github.com/microsoft/wsl/issues/2468#issuecomment-374904520
#%.vsm: %.vcl # sudo service binfmt-support start
# $(EE_VCL) $< >> $@
%.o: %.vsm
$(EE_DVP) $< -o $@
clean:
rm -f $(EE_OBJS)
run: $(EE_BIN)
killall -v ps2client || true
ps2client reset
ps2client reset
$(EE_STRIP) --strip-all $(EE_BIN)
mv $(EE_BIN) bin/$(EE_BIN)
rm $(EE_OBJS)
cd bin/ && ps2client execee host:$(EE_BIN)
include $(PS2SDK)/samples/Makefile.pref
include $(PS2SDK)/samples/Makefile.eeglobal
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Michał Mostowik <mostek3pl@gmail.com>
*/
#include "camera.hpp"
#include <utils/math.hpp>
const float CAMERA_Y = 15.0F;
Camera::Camera(ScreenSettings *t_screen) : CameraBase(t_screen, &position, &up)
{
verticalLevel = 80.0F;
up.x = 0.0F;
up.y = 1.0F;
up.z = 0.0F;
}
Camera::~Camera() {}
void Camera::update(Pad &t_pad, Mesh &t_mesh)
{
rotate(t_pad);
followBy(t_mesh);
Vector3 lookPos = Vector3(t_mesh.position.x, t_mesh.position.y + 10.0F, t_mesh.position.z);
lookAt(lookPos);
}
void Camera::rotate(Pad &t_pad)
{
if (t_pad.rJoyH <= 50)
horizontalLevel -= 0.08;
else if (t_pad.rJoyH >= 200)
horizontalLevel += 0.04;
if (t_pad.rJoyV <= 50 && verticalLevel > 25.0F)
verticalLevel -= 0.9F;
else if (t_pad.rJoyV >= 200 && verticalLevel < 80.0F)
verticalLevel += 0.9F;
unitCirclePosition.x = (Math::sin(horizontalLevel) * verticalLevel);
unitCirclePosition.y = CAMERA_Y;
unitCirclePosition.z = (Math::cos(horizontalLevel) * verticalLevel);
}
void Camera::followBy(Mesh &t_mesh)
{
position.x = unitCirclePosition.x + t_mesh.position.x;
position.y = unitCirclePosition.y + t_mesh.position.y;
position.z = unitCirclePosition.z + t_mesh.position.z;
if (position.x > (-0.04F * verticalLevel) &&
position.x < 0.0F &&
position.z > (0.998F * verticalLevel))
{
// TODO
// position.x = 0.0F;
// position.y = 0.0F;
// position.z = 0.0F;
// horizontalLevel = 0.0F;
}
}
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Michał Mostowik <mostek3pl@gmail.com>
*/
#ifndef _CAMERA_
#define _CAMERA_
#include <modules/pad.hpp>
#include <models/mesh.hpp>
#include <models/math/vector3.hpp>
#include <models/screen_settings.hpp>
#include <modules/camera_base.hpp>
#include <tamtypes.h>
class Camera : public CameraBase
{
public:
Vector3 position,up, unitCirclePosition;
float horizontalLevel, verticalLevel;
Camera(ScreenSettings *t_screen);
~Camera();
void update(Pad &t_pad, Mesh &t_mesh);
void rotate(Pad &t_pad);
void followBy(Mesh &t_mesh);
protected:
Vector3 *getPosition() { return &position; };
Vector3 *getUp() { return &up; };
ScreenSettings screen;
};
#endif
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Michał Mostowik <mostek3pl@gmail.com>
*/
#include "driver.hpp"
#include "utils/math.hpp"
Driver::Driver(Engine *t_engine) : engine(t_engine), camera(&engine->screen)
{
}
Driver::~Driver() {}
void Driver::onInit()
{
engine->renderer->setCameraDefinitions(&camera.worldView, &camera.position, camera.planes);
texRepo = engine->renderer->getTextureRepository();
engine->renderer->disableVSync();
island.loadDff("sunnyisl/", "sunnyisl", 1.0F, false);
island.rotation.x = -1.6F;
island.position.set(0.0F, 10.0F, 20.0F);
island.shouldBeBackfaceCulled = true;
island.shouldBeFrustumCulled = false;
texRepo->addByMesh("dolphin/",player.mesh);
texRepo->addByMesh("sunnyisl/",island);
bulb.intensity=55;
bulb.position.set(5.0F,10.0F,10.0f);
}
void Driver::onUpdate()
{
player.update(engine->pad);
camera.update(engine->pad,player.mesh);
engine->renderer->draw(island);
engine->renderer->draw(player.mesh);
}
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Michał Mostowik <mostek3pl@gmail.com>
*/
#ifndef _DRIVER_
#define _DRIVER_
#include <tamtypes.h>
#include <audsrv.h>
#include <game.hpp>
#include <engine.hpp>
#include <models/light_bulb.hpp>
#include <modules/texture_repository.hpp>
#include "./camera.hpp"
#include "./objects/player.hpp"
class Driver : public Game
{
public:
Driver(Engine* t_engine);
~Driver();
void onInit();
void onUpdate();
Engine *engine;
private:
LightBulb bulb;
Player player;
Camera camera;
Mesh island;
TextureRepository *texRepo;
};
#endif
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Michał Mostowik <mostek3pl@gmail.com>
*/
#include "driver.hpp"
int main()
{
Engine engine = Engine();
Driver game = Driver(&engine);
game.engine->init(&game,128);
SleepThread();
return 0;
}
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Michał Mostowik <mostek3pl@gmail.com>
*/
#include "player.hpp"
#include <loaders/obj_loader.hpp>
#include <loaders/bmp_loader.hpp>
#include <modules/gif_sender.hpp>
#include <utils/debug.hpp>
#include <utils/math.hpp>
Player::Player()
{
mesh.loadMD2("dolphin/","dolphin",0.05F,true);
mesh.shouldBeFrustumCulled = false;
mesh.position.set(0.0F,20.0F,-10.0f);
mesh.rotation.x = -1.6F;
mesh.setAnimSpeed(0.05F);
}
Player::~Player()
{
}
void Player::update(Pad& t_pad)
{
velocity=0;
if(t_pad.lJoyV <= 100)
velocity=1;
else if(t_pad.lJoyV >= 200)
velocity=-1;
if(t_pad.lJoyH >= 200)
mesh.rotation.z-=0.1;
else if(t_pad.lJoyH <= 100)
mesh.rotation.z+=0.1;
if(velocity>0 && mesh.getCurrentAnimationFrame()==0)
mesh.playAnimation(0, 14);
mesh.position.z+=Math::cos(mesh.rotation.z)*velocity;
mesh.position.x+=Math::sin(mesh.rotation.z)*velocity;
}
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/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Michał Mostowik <mostek3pl@gmail.com>
*/
#ifndef _PLAYER_
#define _PLAYER_
#include "../camera.hpp"
#include <modules/pad.hpp>
#include <tamtypes.h>
class Player
{
public:
float gravity, velocity;
Mesh mesh;
Player();
~Player();
void update(Pad &t_pad);
private:
Vector3 playerNextPosition;
};
#endif