ray class api change

This commit is contained in:
h4570
2022-08-14 20:01:49 +02:00
parent a78f430a6e
commit 7ef0e73543
2 changed files with 27 additions and 60 deletions
+20 -32
View File
@@ -16,40 +16,28 @@
namespace Tyra {
Ray::Ray() {}
Ray::Ray(const Vec4& origin, const Vec4& direction) {
this->_origin.set(origin);
this->_direction.set(direction);
Ray::Ray(const Vec4& t_origin, const Vec4& t_direction) {
origin.set(t_origin);
direction.set(t_direction);
}
Ray::~Ray() {}
void Ray::set(const Vec4& origin, const Vec4& direction) {
this->_origin.set(origin);
this->_direction.set(direction);
Vec4 Ray::at(const float& t) const { return (direction * t) + origin; }
float Ray::distanceToPoint(const Vec4& point) const {
return origin.distanceTo(point);
}
void Ray::setOrigin(const Vec4& origin) { this->_origin.set(origin); }
bool Ray::intersectBox(const Vec4& minCorner, const Vec4& maxCorner,
float& distance) const {
auto inv = invDir();
inv.normalize();
void Ray::setDirection(const Vec4& direction) {
this->_direction.set(direction);
}
Vec4 Ray::at(const float& t) { return (this->_direction * t) + this->_origin; }
float Ray::distanceToPoint(const Vec4& point) {
return this->_origin.distanceTo(point);
}
u8 Ray::intersectBox(const Vec4& minCorner, const Vec4& maxCorner,
float& distance) {
float tmin, tmax, tymin, tymax, tzmin, tzmax;
Vec4 invDir = this->invDir();
invDir.normalize();
tmin = (minCorner.x - this->_origin.x) * invDir.x;
tmax = (maxCorner.x - this->_origin.x) * invDir.x;
tymin = (minCorner.y - this->_origin.y) * invDir.y;
tymax = (maxCorner.y - this->_origin.y) * invDir.y;
float tmin = (minCorner.x - this->origin.x) * inv.x;
float tmax = (maxCorner.x - this->origin.x) * inv.x;
float tymin = (minCorner.y - this->origin.y) * inv.y;
float tymax = (maxCorner.y - this->origin.y) * inv.y;
if ((tmin > tymax) || (tymin > tmax)) {
distance = -1.0f;
@@ -60,8 +48,8 @@ u8 Ray::intersectBox(const Vec4& minCorner, const Vec4& maxCorner,
if (tymax < tmax) tmax = tymax;
tzmin = (minCorner.z - this->_origin.z) * invDir.z;
tzmax = (maxCorner.z - this->_origin.z) * invDir.z;
float tzmin = (minCorner.z - this->origin.z) * inv.z;
float tzmax = (maxCorner.z - this->origin.z) * inv.z;
if ((tmin > tzmax) || (tzmin > tmax)) {
distance = -1.0f;
@@ -81,9 +69,9 @@ u8 Ray::intersectBox(const Vec4& minCorner, const Vec4& maxCorner,
return 1;
}
const Vec4 Ray::invDir() {
return Vec4(1 / this->_direction.x, 1 / this->_direction.y,
1 / this->_direction.z, 1);
Vec4 Ray::invDir() const {
return Vec4(1 / this->direction.x, 1 / this->direction.y,
1 / this->direction.z, 1);
}
} // Namespace Tyra