added draw() in array mode
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@@ -31,8 +31,10 @@ public:
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u16 floorAmount;
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void update(Player &t_player);
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void onAudioTick();
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Mesh **getMeshes() { return meshes; }
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private:
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Mesh **meshes;
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TextureRepository *texRepo;
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u8 audioOffset, audioMode;
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u32 audioTick;
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