switched zbuffer to 24bit mode

This commit is contained in:
h4570
2020-12-12 14:10:50 +01:00
parent ac36012545
commit 8256efa7c8
+3 -3
View File
@@ -203,19 +203,19 @@ void Renderer::allocateBuffers(float t_screenW, float t_screenH)
frameBuffers[0].width = (u16)t_screenW;
frameBuffers[0].height = (u16)t_screenH;
frameBuffers[0].mask = 0;
frameBuffers[0].psm = GS_PSM_32;
frameBuffers[0].psm = GS_PSM_24;
frameBuffers[0].address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, frameBuffers[0].psm, GRAPH_ALIGN_PAGE);
frameBuffers[1].width = (u16)t_screenW;
frameBuffers[1].height = (u16)t_screenH;
frameBuffers[1].mask = 0;
frameBuffers[1].psm = GS_PSM_32;
frameBuffers[1].psm = GS_PSM_24;
frameBuffers[1].address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, frameBuffers[1].psm, GRAPH_ALIGN_PAGE);
zBuffer.enable = DRAW_ENABLE;
zBuffer.mask = 0;
zBuffer.method = ZTEST_METHOD_GREATER_EQUAL;
zBuffer.zsm = GS_ZBUF_32;
zBuffer.zsm = GS_ZBUF_24;
zBuffer.address = graph_vram_allocate((u16)t_screenW, (u16)t_screenH, zBuffer.zsm, GRAPH_ALIGN_PAGE);
PRINT_LOG("Framebuffers, zBuffer set and allocated!");