mcpip changes
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@@ -19,12 +19,16 @@ namespace Tyra {
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class McpipBlock {
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public:
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McpipBlock() {}
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McpipBlock() {
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model = nullptr;
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color = nullptr;
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textureOffset = nullptr;
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}
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~McpipBlock() {}
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M4x4 model;
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Color color;
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Vec4 textureOffset;
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M4x4* model;
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Color* color;
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Vec4* textureOffset;
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};
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} // namespace Tyra
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@@ -37,14 +37,13 @@ class MinecraftPipeline : public Renderer3DPipeline {
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/**
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* @brief Render voxels
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*
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* @param blocks blocks to render
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* @param count number of blocks to render
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* @param blocks array of McpipBlock pointers
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* @param t_tex texture to use
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* @param isMulti is this a 6 texture voxel?
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* @param fullClipChecks false = faster, simple PS2 clipping. True = slower,
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* experimental "against each plane" clipping.
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*/
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void render(McpipBlock* blocks, const u32& count, Texture* t_tex,
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void render(std::vector<McpipBlock*> blocks, Texture* t_tex,
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const bool& isMulti = false, const bool& fullClipChecks = false);
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inline const float& getTextureOffset() const {
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@@ -74,11 +73,11 @@ class MinecraftPipeline : public Renderer3DPipeline {
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void changeMode(const McpipProgramName& requestedMode, const u8& force);
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void cull(McpipBlock* blocks, const std::vector<u32>& indexes,
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void cull(std::vector<McpipBlock*> blocks, const std::vector<u32>& indexes,
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RendererCoreTextureBuffers* texBuffers, const bool& isCullOnly,
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const bool& isMulti = false);
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void clip(McpipBlock* blocks, const std::vector<u32>& indexes,
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void clip(std::vector<McpipBlock*> blocks, const std::vector<u32>& indexes,
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RendererCoreTextureBuffers* texBuffers,
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const bool& isMulti = false);
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