added optimized array mode to draw()

This commit is contained in:
h4570
2020-12-26 13:29:37 +01:00
parent aeb25ad398
commit 8406dcee72
6 changed files with 324 additions and 101 deletions
+24 -9
View File
@@ -13,6 +13,8 @@
#include <draw_buffers.h>
#include <draw_primitives.h>
#include <gs_privileged.h>
#include <draw.h>
#include <packet2.h>
#include "gif_sender.hpp"
#include "vif_sender.hpp"
@@ -38,12 +40,20 @@ public:
void enableVSync() { isVSyncEnabled = true; }
void disableVSync() { isVSyncEnabled = false; }
void clearAndWaitForRender()
{
*GS_REG_CSR |= 2; // Reset wait flag
draw_wait_finish();
}
void waitForRender() { draw_wait_finish(); }
/** 2D draw. */
void draw(Sprite &t_sprite);
/// --- Draw: PATH3
void draw(Sprite &t_sprite);
/**
* WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
* Draw many meshes with lighting information.
* Slowest way of rendering (PATH 3, using EE and GIF).
* NOTICE: Animation supported, lighting supported
@@ -51,6 +61,7 @@ public:
void drawByPath3(Mesh *t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount);
/**
* WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
* Draw mesh with lighting information.
* Slowest way of rendering (PATH 3, using EE and GIF).
* NOTICE: Animation supported, lighting supported
@@ -58,6 +69,7 @@ public:
void drawByPath3(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount);
/**
* WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
* Draw many meshes without lighting information.
* Slowest way of rendering (PATH 3, using EE and GIF).
* NOTICE: Animation supported, lighting supported
@@ -65,6 +77,7 @@ public:
void drawByPath3(Mesh *t_meshes, u16 t_amount);
/**
* WARNING: THIS FUNC CAUSE VISUAL ARTIFACTS!
* Draw mesh without lighting information.
* Slowest way of rendering (PATH 3, using EE and GIF).
* NOTICE: Animation supported, lighting supported
@@ -74,25 +87,27 @@ public:
/// --- Draw: PATH1
/**
* Draw many meshes with lighting information.
* Draw many meshes with lighting information.
* Draw in array mode, can be A LOT faster than for looping!
* Fastest way of rendering (PATH 1, using VU1).
* NOTICE: Animation supported, lighting NOT supported (at this moment)
*/
void draw(Mesh *t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount);
void draw(Mesh **t_meshes, u16 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount);
/**
* Draw mesh with lighting information.
* Fastest way of rendering (PATH 1, using VU1).
* Draw mesh with lighting information.
* Fastest way of rendering (PATH 1, using VU1).
* NOTICE: Animation supported, lighting NOT supported (at this moment)
*/
void draw(Mesh &t_mesh, LightBulb *t_bulbs, u16 t_bulbsCount);
/**
* Draw many meshes without lighting information.
* Fastest way of rendering (PATH 1, using VU1).
* Draw many meshes without lighting information.
* Draw in array mode, can be A LOT faster than for looping!
* Fastest way of rendering (PATH 1, using VU1).
* NOTICE: Animation supported, lighting NOT supported (at this moment)
*/
void draw(Mesh *t_meshes, u16 t_amount);
void draw(Mesh **t_meshes, u16 t_amount);
/**
* Draw mesh without lighting information.