moved texturebuffer outside of spec
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@@ -56,13 +56,15 @@ public:
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void endFrame(float fps);
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private:
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void allocateTextureBuffer(u16 t_width, u16 t_height);
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void deallocateTextureBuffer();
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void changeTexture(Mesh *t_mesh, u8 t_textureIndex);
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void flipBuffers();
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void beginFrameIfNeeded();
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u8 isFrameEmpty;
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u8 isFrameEmpty, isTextureVRAMAllocated;
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Matrix perspective;
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RenderData renderData;
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texbuffer_t textureBuffer;
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u32 lastTextureId;
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GifSender *gifSender;
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VifSender *vifSender;
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