moved texturebuffer outside of spec
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@@ -30,7 +30,7 @@ ObjLoader::~ObjLoader() {}
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* Notice: At this moment textures names are MATERIAL names from .obj file!
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* Notice 2: Faces MUST be triangulated (check out blender export settings).
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*/
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void ObjLoader::load(Frame *o_result, char *t_filename, float t_scale)
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void ObjLoader::load(MeshFrame *o_result, char *t_filename, float t_scale, u8 invertT)
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{
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FILE *file = fopen(t_filename, "rb");
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if (file == NULL)
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@@ -49,25 +49,27 @@ void ObjLoader::load(Frame *o_result, char *t_filename, float t_scale)
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{
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Vector3 vector = Vector3();
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fscanf(file, "%f %f %f\n", &vector.x, &vector.y, &vector.z);
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o_result->vertices[verticesI++] = vector * t_scale;
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o_result->setVertex(verticesI++, vector * t_scale);
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}
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else if (strcmp(lineHeader, "vt") == 0)
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{
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Vector3 vector = Vector3();
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fscanf(file, "%f %f\n", &vector.x, &vector.y);
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o_result->coordinates[cordsI++] = vector;
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Point point = Point();
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fscanf(file, "%f %f\n", &point.x, &point.y);
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if (invertT)
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point.y = 1.0F - point.y;
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o_result->setST(cordsI++, point);
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}
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else if (strcmp(lineHeader, "vn") == 0)
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{
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Vector3 vector = Vector3();
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fscanf(file, "%f %f %f\n", &vector.x, &vector.y, &vector.z);
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o_result->normals[normalsI++] = vector;
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o_result->setNormal(normalsI++, vector);
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}
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else if (strcmp(lineHeader, "usemtl") == 0)
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{
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char temp[30];
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fscanf(file, "%s\n", temp);
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o_result->materials[++materialsI].setName(temp);
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o_result->getMaterial(++materialsI).setName(temp);
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faceI = 0;
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}
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else if (strcmp(lineHeader, "f") == 0)
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@@ -80,17 +82,17 @@ void ObjLoader::load(Frame *o_result, char *t_filename, float t_scale)
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PRINT_ERR(".obj can't be read by this simple parser. Try exporting with other options");
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else
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{
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o_result->materials[materialsI].setVertexFace(faceI, vertexIndex[0] - 1);
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o_result->materials[materialsI].setVertexFace(faceI + 1, vertexIndex[1] - 1);
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o_result->materials[materialsI].setVertexFace(faceI + 2, vertexIndex[2] - 1);
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o_result->getMaterial(materialsI).setVertexFace(faceI, vertexIndex[0] - 1);
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o_result->getMaterial(materialsI).setVertexFace(faceI + 1, vertexIndex[1] - 1);
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o_result->getMaterial(materialsI).setVertexFace(faceI + 2, vertexIndex[2] - 1);
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o_result->materials[materialsI].setStFace(faceI, coordIndex[0] - 1);
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o_result->materials[materialsI].setStFace(faceI + 1, coordIndex[1] - 1);
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o_result->materials[materialsI].setStFace(faceI + 2, coordIndex[2] - 1);
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o_result->getMaterial(materialsI).setSTFace(faceI, coordIndex[0] - 1);
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o_result->getMaterial(materialsI).setSTFace(faceI + 1, coordIndex[1] - 1);
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o_result->getMaterial(materialsI).setSTFace(faceI + 2, coordIndex[2] - 1);
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o_result->materials[materialsI].setNormalFace(faceI, normalIndex[0] - 1);
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o_result->materials[materialsI].setNormalFace(faceI + 1, normalIndex[1] - 1);
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o_result->materials[materialsI].setNormalFace(faceI + 2, normalIndex[2] - 1);
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o_result->getMaterial(materialsI).setNormalFace(faceI, normalIndex[0] - 1);
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o_result->getMaterial(materialsI).setNormalFace(faceI + 1, normalIndex[1] - 1);
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o_result->getMaterial(materialsI).setNormalFace(faceI + 2, normalIndex[2] - 1);
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faceI += 3;
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}
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}
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@@ -102,12 +104,12 @@ void ObjLoader::load(Frame *o_result, char *t_filename, float t_scale)
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}
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/** Calculate how many vertices(v), coordinates(vt), normals(vn) and faces(f) have .obj file */
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void ObjLoader::allocateObjMemory(FILE *t_file, Frame *o_result)
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void ObjLoader::allocateObjMemory(FILE *t_file, MeshFrame *o_result)
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{
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o_result->verticesCount = 0;
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o_result->coordinatesCount = 0;
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o_result->normalsCount = 0;
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o_result->materialsCount = 0;
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u32 vertexCount = 0;
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u32 stsCount = 0;
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u32 normalsCount = 0;
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u32 materialsCount = 0;
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while (1)
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{
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@@ -116,19 +118,23 @@ void ObjLoader::allocateObjMemory(FILE *t_file, Frame *o_result)
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if (res != EOF)
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{
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if (strcmp(lineHeader, "v") == 0)
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o_result->verticesCount += 1;
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vertexCount += 1;
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else if (strcmp(lineHeader, "vt") == 0)
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o_result->coordinatesCount += 1;
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stsCount += 1;
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else if (strcmp(lineHeader, "vn") == 0)
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o_result->normalsCount += 1;
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normalsCount += 1;
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else if (strcmp(lineHeader, "usemtl") == 0)
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o_result->materialsCount += 1;
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materialsCount += 1;
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}
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else
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break;
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}
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o_result->materials = new MeshMaterial[o_result->materialsCount];
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o_result->allocateVertices(vertexCount);
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o_result->allocateNormals(normalsCount);
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o_result->allocateSTs(stsCount);
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o_result->allocateMaterials(materialsCount);
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s16 currentMatI = -1;
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fseek(t_file, 0, SEEK_SET);
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@@ -142,7 +148,7 @@ void ObjLoader::allocateObjMemory(FILE *t_file, Frame *o_result)
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if (strcmp(lineHeader, "usemtl") == 0)
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{
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if (currentMatI >= 0) // Skip -1
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o_result->materials[currentMatI].setFacesCount(facesCounter);
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o_result->getMaterial(currentMatI).allocateFaces(facesCounter);
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currentMatI++;
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}
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else if (strcmp(lineHeader, "f") == 0)
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@@ -152,10 +158,7 @@ void ObjLoader::allocateObjMemory(FILE *t_file, Frame *o_result)
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break;
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}
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o_result->materials[currentMatI].setFacesCount(facesCounter); // Allocate last one
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o_result->getMaterial(currentMatI).allocateFaces(facesCounter); // Allocate last one
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o_result->vertices = new Vector3[o_result->verticesCount];
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o_result->coordinates = new Vector3[o_result->coordinatesCount];
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o_result->normals = new Vector3[o_result->normalsCount];
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// o_result->isMemoryAllocated = true;
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}
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