moved texturebuffer outside of spec
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@@ -62,7 +62,6 @@ void Mesh::loadDff(char *t_subfolder, char *t_dffFile, Vector3 &t_initPos, float
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setDefaultColor();
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isDffLoaded = true;
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loadTextures(t_subfolder, ".bmp");
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spec->allocateTextureBuffer(spec->textures[0].width, spec->textures[0].height); // wtf?
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}
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void Mesh::setDff(Vector3 &t_initPos, DffModel *t_dffModel, MeshSpec *t_spec)
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@@ -85,7 +84,7 @@ void Mesh::loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float
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obj = new ObjModel(t_objFile);
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obj->frameCount = framesAmount;
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obj->frames = new Frame[framesAmount];
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obj->frames = new MeshFrame[framesAmount];
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char *part1 = String::createConcatenated(t_subfolder, t_objFile); // "folder/object"
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char *part2 = String::createConcatenated(part1, "_"); // "folder/object_"
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@@ -98,7 +97,7 @@ void Mesh::loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float
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char *part4 = String::createWithLeadingZeros(part3); // "000001"
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char *part5 = String::createConcatenated(part2, part4); // "folder/object_000001"
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char *finalPath = String::createConcatenated(part5, ".obj"); // "folder/object_000001.obj"
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loader.load(&obj->frames[i], finalPath, t_scale);
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loader.load(&obj->frames[i], finalPath, t_scale, false);
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delete[] part3;
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delete[] part4;
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delete[] part5;
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@@ -108,11 +107,10 @@ void Mesh::loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float
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delete[] part2;
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position = t_initPos;
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setVerticesReference(obj->getFacesCount(), obj->frames[0].vertices);
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setVerticesReference(obj->getFacesCount(), obj->frames[0].getVertices());
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setDefaultColor();
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isObjLoaded = true;
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loadTextures(t_subfolder, ".bmp");
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spec->allocateTextureBuffer(spec->textures[0].width, spec->textures[0].height); // wtf?
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}
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void Mesh::setObj(Vector3 &t_initPos, ObjModel *t_objModel, MeshSpec *t_spec)
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@@ -121,7 +119,7 @@ void Mesh::setObj(Vector3 &t_initPos, ObjModel *t_objModel, MeshSpec *t_spec)
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spec = t_spec;
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isSpecInitialized = true;
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obj = t_objModel;
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setVerticesReference(obj->getFacesCount(), obj->frames[0].vertices);
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setVerticesReference(obj->getFacesCount(), obj->frames[0].getVertices());
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setDefaultColor();
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isObjLoaded = true;
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}
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@@ -180,10 +178,10 @@ void Mesh::loadTextures(char *t_subfolder, char *t_extension)
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BmpLoader bmpLoader = BmpLoader();
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if (isObjLoaded)
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{
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spec->textures = new Texture[obj->frames[0].materialsCount];
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for (u8 i = 0; i < obj->frames[0].materialsCount; i++)
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spec->textures = new Texture[obj->frames[0].getMaterialsCount()];
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for (u8 i = 0; i < obj->frames[0].getMaterialsCount(); i++)
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{
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bmpLoader.load(spec->textures[i], t_subfolder, obj->frames[0].materials[i].getName(), t_extension);
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bmpLoader.load(spec->textures[i], t_subfolder, obj->frames[0].getMaterial(i).getName(), t_extension);
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setDefaultWrapSettings(spec->textures[i].wrapSettings);
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}
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}
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@@ -234,7 +232,6 @@ void Mesh::loadMD2(char *t_subfolder, char *t_md2File, Vector3 &t_initPos, float
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setDefaultColor();
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isMd2Loaded = true;
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loadTextures(t_subfolder, ".bmp");
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spec->allocateTextureBuffer(spec->textures[0].width, spec->textures[0].height); // wtf?
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}
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/** Set's default object color + no transparency */
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