moved texturebuffer outside of spec
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@@ -11,6 +11,7 @@
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#include "../include/models/mesh_material.hpp"
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#include "../include/utils/debug.hpp"
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#include "../include/utils/string.hpp"
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#include <cstdlib>
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// ----
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// Constructors/Destructors
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@@ -18,51 +19,49 @@
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MeshMaterial::MeshMaterial()
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{
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id = rand() % 100000;
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facesCount = 0;
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isNameAllocated = false;
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areFacesAllocated = false;
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_isNameSet = false;
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_areFacesAllocated = false;
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}
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MeshMaterial::~MeshMaterial()
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{
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if (areFacesAllocated)
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if (_areFacesAllocated)
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{
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delete[] vertexFaces;
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delete[] stFaces;
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delete[] normalFaces;
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}
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if (isNameAllocated)
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{
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if (_isNameSet)
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delete[] name;
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}
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}
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// ----
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// Methods
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// ----
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void MeshMaterial::setFacesCount(const u32 &t_val)
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void MeshMaterial::allocateFaces(const u32 &t_val)
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{
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if (areFacesAllocated)
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if (_areFacesAllocated)
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{
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PRINT_ERR("Can't set faces, because faces were already set!");
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PRINT_ERR("Can't allocate faces, because were already set!");
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return;
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}
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facesCount = t_val;
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stFaces = new u32[t_val];
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normalFaces = new u32[t_val];
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vertexFaces = new u32[t_val];
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areFacesAllocated = true;
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_areFacesAllocated = true;
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}
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void MeshMaterial::setName(char *t_val)
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{
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if (isNameAllocated)
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if (_isNameSet)
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{
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PRINT_ERR("Can't set name, because was already set!");
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return;
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}
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name = String::createCopy(t_val);
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isNameAllocated = true;
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_isNameSet = true;
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}
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