moved texturebuffer outside of spec

This commit is contained in:
Sandro Sobczyński
2020-10-29 21:53:08 +01:00
parent ab69ba28e3
commit 8501a85f49
22 changed files with 363 additions and 180 deletions
+2 -2
View File
@@ -129,7 +129,7 @@ void GifSender::addClear(zbuffer_t *t_zBuffer)
* @param objects3D Array of 3D objects pointers
* @param amount Amount of 3D objects
*/
void GifSender::addObjects(RenderData *t_renderData, Mesh **t_objects3D, u32 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount)
void GifSender::addObjects(RenderData *t_renderData, Mesh **t_objects3D, u32 t_amount, LightBulb *t_bulbs, u16 t_bulbsCount, texbuffer_t *textureBuffer)
{
if (!isAnyObjectAdded)
{
@@ -141,7 +141,7 @@ void GifSender::addObjects(RenderData *t_renderData, Mesh **t_objects3D, u32 t_a
q++;
q = draw_texture_sampling(q, 0, &t_objects3D[0]->spec->lod);
q = draw_texturebuffer(q, 0, &t_objects3D[0]->spec->textureBuffer, &t_objects3D[0]->spec->clut);
q = draw_texturebuffer(q, 0, textureBuffer, &t_objects3D[0]->spec->clut);
dw = (u64 *)draw_prim_start(q, 0, t_renderData->prim, &t_objects3D[0]->color);
for (u32 i = 0; i < t_amount; i++)