add game template
This commit is contained in:
@@ -0,0 +1,40 @@
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# Use the Google style in this project.
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BasedOnStyle: Google
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# Some folks prefer to write "int& foo" while others prefer "int &foo". The
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# Google Style Guide only asks for consistency within a project, we chose
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# "int& foo" for this project:
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DerivePointerAlignment: false
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PointerAlignment: Left
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SortIncludes: false
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IncludeBlocks: Merge
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IncludeCategories:
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# Matches common headers first, but sorts them after project includes
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- Regex: '^\"google/cloud/internal/disable_deprecation_warnings.inc\"$'
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Priority: -1
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- Regex: '^\"google/cloud/(internal/|grpc_utils/|testing_util/|[^/]+\.h)'
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Priority: 1000
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- Regex: '^\"google/cloud/' # project includes should sort first
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Priority: 500
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- Regex: '^\"'
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Priority: 1500
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- Regex: '^<grpc/'
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Priority: 2000
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- Regex: '^<google/*'
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Priority: 3000
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- Regex: '^<.*/.*'
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Priority: 4000
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- Regex: '^<[^/]*>'
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Priority: 5000
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# Format raw string literals with a `pb` or `proto` tag as proto.
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RawStringFormats:
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- Language: TextProto
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Delimiters:
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- 'pb'
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- 'proto'
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BasedOnStyle: Google
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CommentPragmas: '(@copydoc)'
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@@ -0,0 +1,5 @@
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*.elf
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.git/
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.vscode/
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docs/
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tools/
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@@ -0,0 +1,2 @@
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# Ignore all differences in line endings
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* -crlf
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@@ -0,0 +1,32 @@
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# ---
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# Prerequisites
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*.d
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.vsm
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.erl
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*.elf
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@@ -0,0 +1,6 @@
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*.log
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# Configuration files
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/c_cpp_properties.json
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/tasks.json
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/settings.json
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@@ -0,0 +1,41 @@
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{
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"configurations": [
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{
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"name": "Docker PS2SDK",
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"includePath": [
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"${workspaceFolder}/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/tyra/inc/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/ps2sdk/common/include/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/ps2sdk/ee/include/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/ps2sdk/iop/include/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/ps2sdk/ports/include/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/ee/include/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/ee/lib/gcc/mips64r5900el-ps2-elf/11.3.0/include/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/ee/lib/gcc/mips64r5900el-ps2-elf/11.3.0/include-fixed/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/ee/lib/gcc/mips64r5900el-ps2-elf/11.3.0/install-tools/include/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/ee/lib/gcc/mips64r5900el-ps2-elf/11.3.0/plugin/include/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/ee/mips64r5900el-ps2-elf/include/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/ee/mips64r5900el-ps2-elf/sys-include/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/gsKit/include/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/iop/lib/gcc/mipsel-ps2-elf/11.3.0/include/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/iop/lib/gcc/mipsel-ps2-elf/11.3.0/install-tools/include/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/iop/lib/gcc/mipsel-ps2-elf/11.3.0/plugin/include/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/iop/lib/gcc/mipsel-ps2-elf/11.3.0/include-fixed/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/iop/lib/gcc/mipsel-ps2-irx/11.3.0/include/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/iop/lib/gcc/mipsel-ps2-irx/11.3.0/install-tools/include/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/iop/lib/gcc/mipsel-ps2-irx/11.3.0/plugin/include/**",
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"C:/Users/YOUR-INTELLISENSE-PATH/ps2dev-intellisense/iop/lib/gcc/mipsel-ps2-irx/11.3.0/include-fixed/**"
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],
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"defines": [
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"_EE",
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"_IOP",
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"INTELLISENSE"
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],
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"cppStandard": "c++20",
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"compilerPath": "", // Should be empty
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"intelliSenseMode": "linux-gcc-x86",
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"configurationProvider": "ms-vscode.cpptools"
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}
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],
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"version": 4
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}
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@@ -0,0 +1,14 @@
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{
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"buildDirectory": "./",
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"C_Cpp.default.intelliSenseMode": "gcc-x86",
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"files.associations": {
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"*.vcl": "asm-collection",
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"*.i": "asm-collection",
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"*.vsm": "asm-collection",
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"*.vclpp": "asm-collection",
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"*.hpp": "cpp",
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"*.cpp": "cpp",
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"*.h": "c",
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"*.c": "c"
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}
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}
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@@ -0,0 +1,105 @@
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{
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"version": "2.0.0",
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"tasks": [
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{
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"label": "Build & run",
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"dependsOrder": "sequence",
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"dependsOn": [
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"1. Copy source code to docker volume",
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"2. Compile via docker container",
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"3. Copy binaries to host",
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"4. Run PCSX2"
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],
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"group": {
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"kind": "build",
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"isDefault": true
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}
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},
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{
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"type": "shell",
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"label": "1. Copy source code to docker volume",
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"command": "docker exec -t tyra-game-compiler sh -c 'rsync -ac --delete --exclude \".git\" --exclude \".vscode\" --exclude \"*obj*/**\" --exclude \"*bin*/**\" /host/ /src/'"
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},
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{
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"type": "shell",
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"label": "2. Compile via docker container",
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"command": "docker exec -t tyra-game-compiler sh -c 'cd ${config:buildDirectory} && make'",
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"problemMatcher": {
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"base": "$gcc",
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"fileLocation": [
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"autoDetect"
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]
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}
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},
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{
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"type": "shell",
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"label": "3. Copy binaries to host",
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"command": "docker exec -t tyra-game-compiler sh -c 'rsync -zac --include=\"*/\" --include=\"*bin*/**\" --exclude=\"*\" /src/ /host/'",
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},
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{
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"type": "shell",
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"label": "4. Run PCSX2",
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"options": {
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"cwd": "${config:buildDirectory}"
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},
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"command": "./run.ps1"
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},
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{
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"type": "shell",
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"label": "Cleanup",
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"command": "docker exec -t tyra-game-compiler sh -c 'rm -rf /src/*'"
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},
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{
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"type": "shell",
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"label": "Update Tyra",
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"command": "docker exec -t tyra-game-compiler sh -c 'rm -rf /tyra && mkdir -p /tyra && git clone https://github.com/h4570/tyra.git /tyra && cd /tyra && git checkout ${input:tyraBranch} && cd engine && make'"
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},
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{
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"type": "shell",
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"label": "Send to PS2",
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"command": "docker exec -t tyra-game-compiler sh -c 'cd ${config:buildDirectory}/bin && killall -v ps2client || true && ps2client -h ${input:ps2Ip} reset && ps2client -h ${input:ps2Ip} reset && ps2client -h ${input:ps2Ip} execee host:$(find . -maxdepth 1 -type f -name \"*.elf\")'"
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},
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{
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"type": "shell",
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"label": "Open PS2 output logger",
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"command": "docker stop ps2-logs || $true && docker run -t --rm --name=ps2-logs -p ${input:local2Ip}:18194:18194/udp h4570/tyra sh -c 'ps2client -h ${input:ps2Ip} listen'",
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"runOptions": {
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"instanceLimit": 1
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},
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"presentation": {
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"reveal": "always",
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"panel": "new"
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}
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},
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{
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"type": "shell",
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"label": "Start docker container",
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"command": "docker compose up -d"
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},
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{
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"type": "shell",
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"label": "Stop docker container",
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"command": "docker compose down"
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}
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],
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"inputs": [
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{
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"id": "ps2Ip",
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"description": "PS2link ip address:",
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"default": "192.168.1.200",
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"type": "promptString"
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},
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{
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"id": "local2Ip",
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"description": "Local ip address:",
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"default": "192.168.1.245",
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"type": "promptString"
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},
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{
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"id": "tyraBranch",
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"description": "Tyra branch:",
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"default": "master",
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"type": "promptString"
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}
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]
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}
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Vendored
+7
@@ -0,0 +1,7 @@
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{
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"recommendations": [
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"ms-vscode.cpptools-extension-pack",
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"ryzngard.vscode-header-source",
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"maziac.asm-code-lens"
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]
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}
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@@ -0,0 +1,8 @@
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# syntax=docker/dockerfile:1
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FROM h4570/tyra
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RUN apt-get update
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RUN apt-get install git -y
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WORKDIR /src
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CMD ["/bin/bash"]
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@@ -0,0 +1,33 @@
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TARGET := racer.elf
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ENGINEDIR := /tyra/engine
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#The Directories, Source, Includes, Objects, Binary and Resources
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SRCDIR := src
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INCDIR := inc
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BUILDDIR := obj
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TARGETDIR := bin
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RESDIR := res
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SRCEXT := cpp
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VSMEXT := vsm
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VCLEXT := vcl
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VCLPPEXT := vclpp
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DEPEXT := d
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OBJEXT := o
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#Flags, Libraries and Includes
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CFLAGS :=
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LIB := -ltyra
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LIBDIRS := -L$(ENGINEDIR)/bin
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INC := -I$(INCDIR) -I$(ENGINEDIR)/inc
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INCDEP := -I$(INCDIR) -I$(ENGINEDIR)/inc
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include /tyra/Makefile.base
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clean-engine:
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cd $(ENGINEDIR) && $(MAKE) cleaner
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build-engine:
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cd $(ENGINEDIR) && $(MAKE)
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build-release-engine:
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cd $(ENGINEDIR) && $(MAKE) release
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@@ -0,0 +1,4 @@
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# Ignore everything in this directory
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*
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# Except this file
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!.gitignore
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@@ -0,0 +1,16 @@
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version: "3.9"
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volumes:
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tyra-game-volume:
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services:
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compiler:
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environment:
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TERM: xterm-256color
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network_mode: host
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build:
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context: ./
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dockerfile: Dockerfile
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tty: true
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container_name: tyra-game-compiler
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volumes:
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- tyra-game-volume:/src
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- ./:/host
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@@ -0,0 +1,20 @@
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#pragma once
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#include <engine.hpp>
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#include <game.hpp>
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namespace Racer {
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class RacerGame : public Tyra::Game {
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public:
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RacerGame(Tyra::Engine* engine);
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~RacerGame();
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void init();
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void loop();
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private:
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Tyra::Engine* engine;
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};
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} // namespace Racer
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@@ -0,0 +1,4 @@
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# Ignore everything in this directory
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*
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# Except this file
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!.gitignore
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@@ -0,0 +1,4 @@
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# Ignore everything in this directory
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*
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# Except this file
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!.gitignore
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@@ -0,0 +1,4 @@
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$ConfigFile = Join-Path $PSScriptRoot './windows-pcsx2.ps1'
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. $ConfigFile
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RunPCSX2
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@@ -0,0 +1,10 @@
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#include "engine.hpp"
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#include "racer_game.hpp"
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int main() {
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Tyra::Engine engine;
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Racer::RacerGame game(&engine);
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engine.run(&game);
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SleepThread();
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return 0;
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}
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@@ -0,0 +1,14 @@
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#include "racer_game.hpp"
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namespace Racer {
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using namespace Tyra;
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RacerGame::RacerGame(Engine* t_engine) { engine = t_engine; }
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RacerGame::~RacerGame() {}
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void RacerGame::init() { TYRA_LOG("Hello!"); }
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void RacerGame::loop() { TYRA_LOG("Loop!"); }
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} // namespace Racer
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@@ -0,0 +1,12 @@
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$PCSX2_PATH = "${Env:ProgramFiles(x86)}/PCSX2"
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$PCSX2_EXE = 'pcsx2.exe'
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function GetTargetELFName {
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return (Select-String -Path './Makefile' -Pattern "[^ ]*.elf").Matches.Value
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}
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function RunPCSX2 {
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$PCSX2_EXE_WITHOUT_EXT = (Split-Path $PCSX2_EXE -Leaf).Split('.')[0]
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Stop-Process -Name $PCSX2_EXE_WITHOUT_EXT -ErrorAction 'SilentlyContinue'
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Start-Process -FilePath "$PCSX2_PATH/$PCSX2_EXE" -ArgumentList "--elf=$PWD/bin/$(GetTargetELFName)"
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}
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Reference in New Issue
Block a user