roadmap update
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@@ -1,11 +1,10 @@
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------------ Tyra's v2.0 roadmap to publish on GitHub ------------
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--- H4570
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- [Renderer] Move clipping algorithm into VU1
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- [Renderer] Move animation calcs into VU1
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- [Renderer] Dbufferring during mesh unroll
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- [Renderer] Static and dynamic pipeline
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- [Renderer] Add possibility to on/off frustum check in all pipelines (renderOptions?)
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- [Loaders] Think about ".tyrobj" format - implement it (add multicolor support)
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- [Loaders] DFF loader
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- [Loaders] DFF loader as static Mesh loader
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- [Texture] Test cache hits with large amount of textures (dolphin sample?)
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- [Demo] Create cool demo which will show all features of Tyra (I will take this one)
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@@ -37,10 +36,10 @@ because this lines will be removed on make-release. Only debug stuff should be c
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- [Tutorials] 3. Minecraft cube - explain this pipeline, and explain that there are many 3D pipelines
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- [Tutorials] 4. Mesh rendering - explain stdPipeline, render .tyrobj file via Mesh class, explain that this is high-level
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- [Tutorials] 4. Mesh rendering - explain staticPipeline, render .tyrobj file via Mesh class, explain that this is high-level
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abstract 3D object class, and what it have (animation etc)
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- [Tutorials] 5. Manual rendering via stdPipeline - via Render3DBag (core.render()), render simple poly,
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- [Tutorials] 5. Manual rendering via staticPipeline - via Render3DBag (core.render()), render simple poly,
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explain that this is lower-level abstract rendering, it have the all the features as Mesh rendering,
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because Mesh rendering uses only core.render()
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