roadmap update

This commit is contained in:
h4570
2022-07-19 08:56:13 +02:00
parent 2797d71618
commit 86c11034bf
+5 -6
View File
@@ -1,11 +1,10 @@
------------ Tyra's v2.0 roadmap to publish on GitHub ------------
--- H4570
- [Renderer] Move clipping algorithm into VU1
- [Renderer] Move animation calcs into VU1
- [Renderer] Dbufferring during mesh unroll
- [Renderer] Static and dynamic pipeline
- [Renderer] Add possibility to on/off frustum check in all pipelines (renderOptions?)
- [Loaders] Think about ".tyrobj" format - implement it (add multicolor support)
- [Loaders] DFF loader
- [Loaders] DFF loader as static Mesh loader
- [Texture] Test cache hits with large amount of textures (dolphin sample?)
- [Demo] Create cool demo which will show all features of Tyra (I will take this one)
@@ -37,10 +36,10 @@ because this lines will be removed on make-release. Only debug stuff should be c
- [Tutorials] 3. Minecraft cube - explain this pipeline, and explain that there are many 3D pipelines
- [Tutorials] 4. Mesh rendering - explain stdPipeline, render .tyrobj file via Mesh class, explain that this is high-level
- [Tutorials] 4. Mesh rendering - explain staticPipeline, render .tyrobj file via Mesh class, explain that this is high-level
abstract 3D object class, and what it have (animation etc)
- [Tutorials] 5. Manual rendering via stdPipeline - via Render3DBag (core.render()), render simple poly,
- [Tutorials] 5. Manual rendering via staticPipeline - via Render3DBag (core.render()), render simple poly,
explain that this is lower-level abstract rendering, it have the all the features as Mesh rendering,
because Mesh rendering uses only core.render()