10 enemies in demo
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/*
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# _____ ____ ___
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# | \/ ____| |___|
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# | | | \ | |
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#-----------------------------------------------------------------------
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# Copyright 2022, tyra - https://github.com/h4570/tyra
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# Licensed under Apache License 2.0
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# Sandro Sobczyński <sandro.sobczynski@gmail.com>
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*/
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#pragma once
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#include "states/game/terrain/heightmap.hpp"
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#include "./enemy.hpp"
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#include <tyra>
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#include <vector>
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using Tyra::DynamicMesh;
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using Tyra::Engine;
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using Tyra::Texture;
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using Tyra::TextureRepository;
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using Tyra::Vec4;
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namespace Demo {
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class EnemyManager {
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public:
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EnemyManager(Engine* engine, const Heightmap& heightmap);
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~EnemyManager();
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void update(const Heightmap& heightmap, const Vec4& playerPosition);
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std::vector<RendererDynamicPair*> getPairs() const;
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private:
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TextureRepository* textureRepo;
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std::vector<Enemy*> enemies;
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DynamicMesh* motherMesh;
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Texture* bodyTexture;
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Texture* clothTexture;
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};
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} // namespace Demo
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