10 enemies in demo
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@@ -55,7 +55,7 @@ class Texture {
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* Returns index of link.
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* -1 if not found.
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* @param t_id
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* For 3D: MeshMaterial material id.
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* For 3D: MeshMaterial id.
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* For 2D: Sprite id.
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*/
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const s32 getIndexOfLink(const u32& t_id) const;
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@@ -68,11 +68,8 @@ class Texture {
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// Other
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// ----
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/** Assign texture to mesh and mesh material. */
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void addLink(const u32& t_meshId, const u32& t_materialId);
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/** Assign texture to sprite. */
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void addLink(const u32& t_spriteId);
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/** Assign texture to Sprite.Id or MeshMaterial.Id. */
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void addLink(const u32& t_id);
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u32 getTextureSize() const;
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