implemented alpha texture repository
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@@ -93,6 +93,8 @@ void Ari::onInit()
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test = new Mesh();
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Vector3 testpos = Vector3(0.0F, 10.0F, 0.0F);
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test->loadObj("objanim/", "untitled", testpos, 10.0F, 2);
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texRepo->addByMesh("objanim/", *test);
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// MeshTexture **textures = texRepo->getAll();
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test->playAnimation(0, 1);
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test->shouldBeBackfaceCulled = true;
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// test->shouldBeFrustumCulled = true;
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