refactor #2
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@@ -67,15 +67,4 @@ void Camera::followBy(Mesh &t_mesh)
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position.x = unitCirclePosition.x + t_mesh.position.x;
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position.y = unitCirclePosition.y + t_mesh.position.y;
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position.z = unitCirclePosition.z + t_mesh.position.z;
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if (position.x > (-0.04F * verticalLevel) &&
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position.x < 0.0F &&
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position.z > (0.998F * verticalLevel))
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{
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// TODO
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// position.x = 0.0F;
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// position.y = 0.0F;
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// position.z = 0.0F;
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// horizontalLevel = 0.0F;
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}
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}
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