refactor #2
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@@ -37,11 +37,6 @@ Floor::~Floor() {}
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// Methods
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// ----
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/** Init floor position and animation timer position
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* @param spec pointer to 3D object specification
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* @param spiral Spiral position
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* @param initOffset Number of floor (index)
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*/
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void Floor::init(const Mesh &mother, const Point &spiral, const u8 &initOffset)
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{
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this->mesh.position.set(0.00F, -10.00F, 0.00F);
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