added sprite modes (stretch/repeat)

This commit is contained in:
h4570
2020-12-07 17:18:43 +01:00
parent 69d4cf81ec
commit 8a1bc254c5
3 changed files with 34 additions and 8 deletions
+20 -8
View File
@@ -101,14 +101,26 @@ void Renderer::changeTexture(Texture *t_tex)
void Renderer::draw(Sprite &t_sprite)
{
Texture *texture = textureRepo.getBySprite(t_sprite.getId());
texrect_t rect;
float texMax = t_sprite.size.x > t_sprite.size.y ? t_sprite.size.x : t_sprite.size.y;
float texS = texMax;
float texT = texMax;
if (t_sprite.size.x > t_sprite.size.y)
texT = texMax / (t_sprite.size.x / t_sprite.size.y);
else if (t_sprite.size.y > t_sprite.size.x)
texS = texMax / (t_sprite.size.y / t_sprite.size.x);
float sizeX, sizeY;
if (t_sprite.getMode() == MODE_REPEAT)
{
sizeX = t_sprite.size.x;
sizeY = t_sprite.size.y;
}
else
{
sizeX = (float)texture->getWidth();
sizeY = (float)texture->getHeight();
}
float texS, texT;
float texMax = texT = texS = sizeX > sizeY ? sizeX : sizeY;
if (sizeX > sizeY)
texT = texMax / (sizeX / sizeY);
else if (sizeY > sizeX)
texS = texMax / (sizeY / sizeX);
rect.t0.s = t_sprite.isFlippedHorizontally() ? texS : 0.0F;
rect.t0.t = t_sprite.isFlippedVertically() ? texT : 0.0F;
rect.t1.s = t_sprite.isFlippedHorizontally() ? 0.0F : texS;
@@ -125,7 +137,7 @@ void Renderer::draw(Sprite &t_sprite)
rect.v1.y = (t_sprite.size.y * t_sprite.scale) + t_sprite.position.y;
rect.v1.z = (u32)-1;
beginFrameIfNeeded();
changeTexture(textureRepo.getBySprite(t_sprite.getId()));
changeTexture(texture);
packet2_t *packet2 = packet2_create(12, P2_TYPE_NORMAL, P2_MODE_NORMAL, 0);
packet2_update(packet2, draw_primitive_xyoffset(packet2->next, 0, 2048, 2048));
packet2_utils_gif_add_set(packet2, 1);