migrated VU1 into spacket
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@@ -130,7 +130,7 @@ void VifSender::drawVertices(const Mesh &t_mesh, u32 t_start, u32 t_end, VECTOR
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t_prim->mapping_type,
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0, // context
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t_prim->colorfix),
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GS_GIFTAG_PACKED,
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0, // GIFTAG_PACKED
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3), // STQ + RGBA + XYZ
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DRAW_R_STQ_REGLIST);
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@@ -180,7 +180,7 @@ void VifSender::drawVertices(const Mesh &t_mesh, u32 t_start, u32 t_end, VECTOR
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//// Clipping tests end
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vu1.addListEnding();
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vu1.addReferenceList(0, t_vertices + t_start, 2 * vertCount, 1);
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vu1.addReferenceList(0, t_coordinates + t_start, 2 * vertCount, 1);
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vu1.addReferenceList(t_vertices + t_start, 2 * vertCount, 1);
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vu1.addReferenceList(t_coordinates + t_start, 2 * vertCount, 1);
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vu1.addStartProgram();
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}
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