cleanup
This commit is contained in:
@@ -26,33 +26,25 @@ Enemy::Enemy(TextureRepository *t_texRepo)
|
|||||||
PRINT_LOG("Creating enemy object");
|
PRINT_LOG("Creating enemy object");
|
||||||
|
|
||||||
meshes = new Mesh[getMeshesCount()];
|
meshes = new Mesh[getMeshesCount()];
|
||||||
|
drawMeshes = new Mesh *[getMeshesCount()];
|
||||||
|
|
||||||
meshes[0].loadMD2("meshes/enemy/", "poss_head", 0.3F, false);
|
meshes[0].loadMD2("meshes/enemy/", "poss_head", 0.3F, false);
|
||||||
meshes[0].rotation.x = -1.566F;
|
|
||||||
meshes[0].rotation.z = 1.566F;
|
|
||||||
meshes[0].shouldBeFrustumCulled = false;
|
|
||||||
|
|
||||||
meshes[1].loadMD2("meshes/enemy/", "poss_body", 0.3F, false);
|
meshes[1].loadMD2("meshes/enemy/", "poss_body", 0.3F, false);
|
||||||
meshes[1].rotation.x = -1.566F;
|
|
||||||
meshes[1].rotation.z = 1.566F;
|
|
||||||
meshes[1].shouldBeFrustumCulled = false;
|
|
||||||
|
|
||||||
meshes[2].loadMD2("meshes/enemy/", "poss_weapon", 0.3F, false);
|
meshes[2].loadMD2("meshes/enemy/", "poss_weapon", 0.3F, false);
|
||||||
meshes[2].rotation.x = -1.566F;
|
|
||||||
meshes[2].rotation.z = 1.566F;
|
for (u8 i = 0; i < 3; i++)
|
||||||
meshes[2].shouldBeFrustumCulled = false;
|
{
|
||||||
|
meshes[i].rotation.x = -1.566F;
|
||||||
|
meshes[i].rotation.z = 1.566F;
|
||||||
|
meshes[i].shouldBeFrustumCulled = false;
|
||||||
|
t_texRepo->addByMesh("meshes/enemy/", meshes[i], PNG);
|
||||||
|
meshes[i].playAnimation(1, 6);
|
||||||
|
drawMeshes[i] = &meshes[i];
|
||||||
|
}
|
||||||
|
|
||||||
Vector3 initPos = Vector3(0.00F, 40.00F, 0.00F);
|
Vector3 initPos = Vector3(0.00F, 40.00F, 0.00F);
|
||||||
setPosition(initPos);
|
setPosition(initPos);
|
||||||
|
|
||||||
t_texRepo->addByMesh("meshes/enemy/", meshes[0], PNG);
|
|
||||||
t_texRepo->addByMesh("meshes/enemy/", meshes[1], PNG);
|
|
||||||
t_texRepo->addByMesh("meshes/enemy/", meshes[2], PNG);
|
|
||||||
|
|
||||||
meshes[0].playAnimation(1, 6);
|
|
||||||
meshes[1].playAnimation(1, 6);
|
|
||||||
meshes[2].playAnimation(1, 6);
|
|
||||||
|
|
||||||
isKilled = true;
|
isKilled = true;
|
||||||
|
|
||||||
PRINT_LOG("Enemy object created!");
|
PRINT_LOG("Enemy object created!");
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ public:
|
|||||||
Enemy(TextureRepository *t_texRepo);
|
Enemy(TextureRepository *t_texRepo);
|
||||||
~Enemy();
|
~Enemy();
|
||||||
|
|
||||||
inline Mesh *getMeshes() const { return meshes; }
|
inline Mesh **getMeshes() const { return drawMeshes; }
|
||||||
inline u8 getMeshesCount() const { return 3; }
|
inline u8 getMeshesCount() const { return 3; }
|
||||||
inline Vector3 getPosition() const { return position; }
|
inline Vector3 getPosition() const { return position; }
|
||||||
void setPosition(const Vector3 &t_vec);
|
void setPosition(const Vector3 &t_vec);
|
||||||
@@ -35,6 +35,8 @@ public:
|
|||||||
private:
|
private:
|
||||||
/** 0 - head, 1 - body, 2 - weapon */
|
/** 0 - head, 1 - body, 2 - weapon */
|
||||||
Mesh *meshes;
|
Mesh *meshes;
|
||||||
|
/** Only for draw() method. */
|
||||||
|
Mesh **drawMeshes;
|
||||||
const Floor *currentFloor;
|
const Floor *currentFloor;
|
||||||
Vector3 position, currFloorMin, currFloorMax;
|
Vector3 position, currFloorMin, currFloorMax;
|
||||||
u8 isKilled;
|
u8 isKilled;
|
||||||
|
|||||||
Reference in New Issue
Block a user