dynpip vu1 programs
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@@ -35,15 +35,17 @@ class DynamicMesh : public Mesh {
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const u32& getFramesCount() const { return framesCount; }
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const u32& getCurrentAnimationFrame() const { return animState.currentFrame; }
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const u32& getNextAnimationFrame() const { return animState.nextFrame; }
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const u32& getStartAnimationFrame() const { return animState.startFrame; }
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const u32& getEndAnimationFrame() const { return animState.endFrame; }
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const u32& getStayAnimationFrame() const { return animState.stayFrame; }
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void setCurrentAnimationFrame(const u32& v) { animState.currentFrame = v; }
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void setNextAnimationFrame(const u32& v) { animState.nextFrame = v; }
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void setStartAnimationFrame(const u32& v) { animState.startFrame = v; }
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void setEndAnimationFrame(const u32& v) { animState.endFrame = v; }
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void setStayAnimationFrame(const u32& v) { animState.stayFrame = v; }
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/** @returns bounding box object of current frame. */
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const BBox& getCurrentBoundingBox() const {
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return frames[animState.currentFrame]->getBBox();
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@@ -17,7 +17,7 @@ namespace Tyra {
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class PipelineOptions {
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public:
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PipelineOptions() {}
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PipelineOptions() { lighting = nullptr; }
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~PipelineOptions() {}
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PipelineShadingType shadingType;
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