dynpip vu1 programs
This commit is contained in:
@@ -35,15 +35,17 @@ class DynamicMesh : public Mesh {
|
||||
const u32& getFramesCount() const { return framesCount; }
|
||||
|
||||
const u32& getCurrentAnimationFrame() const { return animState.currentFrame; }
|
||||
|
||||
const u32& getNextAnimationFrame() const { return animState.nextFrame; }
|
||||
|
||||
const u32& getStartAnimationFrame() const { return animState.startFrame; }
|
||||
|
||||
const u32& getEndAnimationFrame() const { return animState.endFrame; }
|
||||
|
||||
const u32& getStayAnimationFrame() const { return animState.stayFrame; }
|
||||
|
||||
void setCurrentAnimationFrame(const u32& v) { animState.currentFrame = v; }
|
||||
void setNextAnimationFrame(const u32& v) { animState.nextFrame = v; }
|
||||
void setStartAnimationFrame(const u32& v) { animState.startFrame = v; }
|
||||
void setEndAnimationFrame(const u32& v) { animState.endFrame = v; }
|
||||
void setStayAnimationFrame(const u32& v) { animState.stayFrame = v; }
|
||||
|
||||
/** @returns bounding box object of current frame. */
|
||||
const BBox& getCurrentBoundingBox() const {
|
||||
return frames[animState.currentFrame]->getBBox();
|
||||
|
||||
Reference in New Issue
Block a user