dynpip vu1 programs

This commit is contained in:
h4570
2022-07-23 20:25:08 +02:00
parent 1e2560c566
commit 91ba265310
14 changed files with 448 additions and 178 deletions
+3 -1
View File
@@ -2,11 +2,13 @@
--- H4570
- [DynPip] TD VU1 program
- [DynPip] C++ pipeline
- [DynPip] Info about: simple clip
- [StaPip] Remove animation
- [StaPip] Dbufferring during mesh unrolling
- [StaPip] VU1 packets spamming
- [McPip] VU1 packets spamming
- [StaPip] Info about: full plane clip
- [Renderer] Github: Allocate dynamic pipeline memory only in "onUse" (core,qbuffrenderer,pipeline..)
- [Game] Update intellisense from docker
- [Renderer] Add possibility to on/off frustum check in all pipelines (renderOptions?)
- [Loaders] Think about ".tyrobj" format - implement it (add multicolor support)
@@ -35,15 +35,17 @@ class DynamicMesh : public Mesh {
const u32& getFramesCount() const { return framesCount; }
const u32& getCurrentAnimationFrame() const { return animState.currentFrame; }
const u32& getNextAnimationFrame() const { return animState.nextFrame; }
const u32& getStartAnimationFrame() const { return animState.startFrame; }
const u32& getEndAnimationFrame() const { return animState.endFrame; }
const u32& getStayAnimationFrame() const { return animState.stayFrame; }
void setCurrentAnimationFrame(const u32& v) { animState.currentFrame = v; }
void setNextAnimationFrame(const u32& v) { animState.nextFrame = v; }
void setStartAnimationFrame(const u32& v) { animState.startFrame = v; }
void setEndAnimationFrame(const u32& v) { animState.endFrame = v; }
void setStayAnimationFrame(const u32& v) { animState.stayFrame = v; }
/** @returns bounding box object of current frame. */
const BBox& getCurrentBoundingBox() const {
return frames[animState.currentFrame]->getBBox();
@@ -17,7 +17,7 @@ namespace Tyra {
class PipelineOptions {
public:
PipelineOptions() {}
PipelineOptions() { lighting = nullptr; }
~PipelineOptions() {}
PipelineShadingType shadingType;
@@ -146,16 +146,12 @@ void DynPipRenderer::addBufferDataToPacket(DynPipVU1Program* program,
DynPipBag** bags, const u32& count) {
currentPacket = packets[context];
packet2_reset(currentPacket, false);
u32 sent = 0;
for (u32 i = 0; i < count; i++) {
if (bags[i]->count <= 0) continue;
program->addBufferDataToPacket(currentPacket, bags[i],
&rendererCore->gs.prim);
sent++;
}
if (sent == 0) return;
if (lastProgramName != program->getName()) {
packet2_utils_vu_add_start_program(currentPacket,
@@ -164,13 +160,14 @@ void DynPipRenderer::addBufferDataToPacket(DynPipVU1Program* program,
} else {
packet2_utils_vu_add_continue_program(currentPacket);
}
}
packet2_utils_vu_add_end_tag(currentPacket);
}
void DynPipRenderer::sendPacket() {
dma_channel_wait(DMA_CHANNEL_VIF1, 0);
dma_channel_send_packet2(currentPacket, DMA_CHANNEL_VIF1, true);
// Switch packet, so we can proceed during DMA transfer
context = !context;
}
@@ -10,7 +10,7 @@
; Triangle list
; Cull = Standard PS2 way. clipw polys are culled.
; Animation
; Colors
; Color
;---------------------------------------------------------------
.syntax new
@@ -31,8 +31,99 @@
#vuprog DynPipVU1C
ResetClipFlags{ }
LoadTyraStaticData{ gifSetTag }
MatrixLoad{ mvp, VU1_MVP_MATRIX_ADDR, vi00 }
LoadTyraSingleColor{ singleColor, singleColorEnabled, VU1_SINGLE_COLOR_ADDR, VU1_OPTIONS_ADDR }
LoadTyraTags{ lodGifTag, texBufferClutGifTag, VU1_LOD_ADDR, VU1_CLUT_ADDR }
FixColor{ singleColor }
begin:
xtop buffer
LoadTyraPrimTag{ primTag, buffer }
ilw.w vertexCount, 0(buffer)
iaddiu vertexDataFrom, buffer, VU1_VERT_DATA_ADDR
iadd kickAddress, vertexDataFrom, vertexCount
iadd destAddress, kickAddress, vertexCount
iadd kickAddress, kickAddress, vertexCount
StoreTyraGifTags{ gifSetTag, lodGifTag, texBufferClutGifTag, primTag, destAddress }
LoadTyraLerpValue{ interp, VU1_OPTIONS_ADDR }
LoadTyraScaleValue{ scale, buffer }
;--- Loop
iadd vertexCounter, buffer, vertexCount
vertexLoop:
iadd vertexDataTo, vertexDataFrom, vertexCount
;--- Vertex 1 - from-to -> lerp
lq vertex1From, (vertexDataFrom)
lq vertex1To, (vertexDataTo)
Lerp{ vertex1, vertex1From, vertex1To, interp }
;--- Vertex 1 - Calculate
MatrixMultiplyVertex{ vertex1, mvp, vertex1 }
PerformClipCheck{ vertex1, destAddress, XYZ2_STORE_OFFSET }
VertexPersCorr{ vertex1, vertex1 }
ScaleVertexToGSFormat{ scale, vertex1 }
;--- Vertex 1 - Store
sq singleColor, RGBA_STORE_OFFSET(destAddress)
sq.xyz vertex1, XYZ2_STORE_OFFSET(destAddress)
; ---------------------------------------
;--- Vertex 2 - from-to -> lerp
lq vertex2From, 1(vertexDataFrom)
lq vertex2To, 1(vertexDataTo)
Lerp{ vertex2, vertex2From, vertex2To, interp }
;--- Vertex 2 - Calculate
MatrixMultiplyVertex{ vertex2, mvp, vertex2 }
PerformClipCheck{ vertex2, destAddress, XYZ2_STORE_OFFSET+2 }
VertexPersCorr{ vertex2, vertex2 }
ScaleVertexToGSFormat{ scale, vertex2 }
;--- Vertex 2 - Store
sq singleColor, RGBA_STORE_OFFSET+2(destAddress)
sq.xyz vertex2, XYZ2_STORE_OFFSET+2(destAddress)
; ---------------------------------------
;--- Vertex 3 - from-to -> lerp
lq vertex3From, 2(vertexDataFrom)
lq vertex3To, 2(vertexDataTo)
Lerp{ vertex3, vertex3From, vertex3To, interp }
;--- Vertex 3 - Calculate
MatrixMultiplyVertex{ vertex3, mvp, vertex3 }
PerformClipCheck{ vertex3, destAddress, XYZ2_STORE_OFFSET+4 }
VertexPersCorr{ vertex3, vertex3 }
ScaleVertexToGSFormat{ scale, vertex3 }
;--- Vertex 3 - Store
sq singleColor, RGBA_STORE_OFFSET+4(destAddress)
sq.xyz vertex3, XYZ2_STORE_OFFSET+4(destAddress)
;-------------------------------
iaddiu vertexDataFrom, vertexDataFrom, 3
iaddiu destAddress, destAddress, 6
;--- Fix loop
iaddi vertexCounter, vertexCounter, -3 ; decrement the loop counter
ibne vertexCounter, buffer, vertexLoop ; and repeat if needed
xgkick kickAddress ; dispatch to the GS rasterizer.
--barrier ; Why the hell I must add barrier AFTER XGKICK? VCL does not adds E bit without it...
--cont
b begin
#endvuprog
--exit
@@ -29,18 +29,14 @@ std::string DynPipCVU1Program::getStringName() const {
void DynPipCVU1Program::addProgramQBufferDataToPacket(packet2_t* packet,
DynPipBag* bag) const {
// u32 addr = VU1_VERT_DATA_ADDR;
u32 addr = VU1_VERT_DATA_ADDR;
// // Add vertices
// packet2_utils_vu_add_unpack_data(packet, addr, qbuffer->vertices,
// qbuffer->size, true);
// // Add colors
// if (qbuffer->bag->color->single == nullptr) {
// addr += qbuffer->size;
// packet2_utils_vu_add_unpack_data(packet, addr, qbuffer->colors,
// qbuffer->size, true);
// }
// Add vertices
packet2_utils_vu_add_unpack_data(packet, addr, bag->verticesFrom, bag->count,
true);
addr += bag->count;
packet2_utils_vu_add_unpack_data(packet, addr, bag->verticesTo, bag->count,
true);
}
} // namespace Tyra
@@ -31,7 +31,122 @@
#vuprog DynPipVU1D
--cont
ResetClipFlags{ }
LoadTyraStaticData{ gifSetTag }
MatrixLoad{ mvp, VU1_MVP_MATRIX_ADDR, vi00 }
LoadTyraTags{ lodGifTag, texBufferClutGifTag, VU1_LOD_ADDR, VU1_CLUT_ADDR }
begin:
xtop buffer
LoadTyraPrimTag{ primTag, buffer }
ilw.w vertexCount, 0(buffer)
iaddiu vertexDataFrom, buffer, VU1_VERT_DATA_ADDR
iadd normalDataFrom, vertexDataFrom, vertexCount
iadd normalDataFrom, normalDataFrom, vertexCount
iadd kickAddress, normalDataFrom, vertexCount
iadd destAddress, kickAddress, vertexCount
iadd kickAddress, kickAddress, vertexCount
StoreTyraGifTags{ gifSetTag, lodGifTag, texBufferClutGifTag, primTag, destAddress }
LoadTyraLerpValue{ interp, VU1_OPTIONS_ADDR }
LoadTyraScaleValue{ scale, buffer }
;--- Loop
iadd vertexCounter, buffer, vertexCount
vertexLoop:
iadd vertexDataTo, vertexDataFrom, vertexCount
iadd normalDataTo, normalDataFrom, vertexCount
;--- Vertex 1 - from-to -> lerp
lq vertex1From, (vertexDataFrom)
lq vertex1To, (vertexDataTo)
Lerp{ vertex1, vertex1From, vertex1To, interp }
lq.xyz normal1From, (normalDataFrom)
lq.xyz normal1To, (normalDataTo)
LerpXYZ{ normal1, normal1From, normal1To, interp }
;--- Vertex 1 - Calculate
MatrixMultiplyVertex{ vertex1, mvp, vertex1 }
PerformClipCheck{ vertex1, destAddress, XYZ2_STORE_OFFSET }
VertexPersCorr{ vertex1, vertex1 }
ScaleVertexToGSFormat{ scale, vertex1 }
LoadTyraDirectionalLights{ lightMatrix, lightDirections, lightColors, ambientColor, VU1_LIGHTS_DIRS_ADDR, VU1_LIGHTS_COLORS_ADDR, VU1_LIGHTS_MATRIX_ADDR }
CalculateTyraDirectionalLights{ outputColor1, normal1, lightDirections, lightColors, lightMatrix, ambientColor }
FixColor{ outputColor1 }
;--- Vertex 1 - Store
sq outputColor1, RGBA_STORE_OFFSET(destAddress)
sq.xyz vertex1, XYZ2_STORE_OFFSET(destAddress)
; ---------------------------------------
;--- Vertex 2 - from-to -> lerp
lq vertex2From, 1(vertexDataFrom)
lq vertex2To, 1(vertexDataTo)
Lerp{ vertex2, vertex2From, vertex2To, interp }
lq.xyz normal2From, 1(normalDataFrom)
lq.xyz normal2To, 1(normalDataTo)
LerpXYZ{ normal2, normal2From, normal2To, interp }
;--- Vertex 2 - Calculate
MatrixMultiplyVertex{ vertex2, mvp, vertex2 }
PerformClipCheck{ vertex2, destAddress, XYZ2_STORE_OFFSET }
VertexPersCorr{ vertex2, vertex2 }
ScaleVertexToGSFormat{ scale, vertex2 }
LoadTyraDirectionalLights{ lightMatrix, lightDirections, lightColors, ambientColor, VU1_LIGHTS_DIRS_ADDR, VU1_LIGHTS_COLORS_ADDR, VU1_LIGHTS_MATRIX_ADDR }
CalculateTyraDirectionalLights{ outputColor2, normal2, lightDirections, lightColors, lightMatrix, ambientColor }
FixColor{ outputColor2 }
;--- Vertex 2 - Store
sq outputColor2, RGBA_STORE_OFFSET+2(destAddress)
sq.xyz vertex2, XYZ2_STORE_OFFSET+2(destAddress)
; ---------------------------------------
;--- Vertex 3 - from-to -> lerp
lq vertex3From, 2(vertexDataFrom)
lq vertex3To, 2(vertexDataTo)
Lerp{ vertex3, vertex3From, vertex3To, interp }
lq.xyz normal3From, 2(normalDataFrom)
lq.xyz normal3To, 2(normalDataTo)
LerpXYZ{ normal3, normal3From, normal3To, interp }
;--- Vertex 3 - Calculate
MatrixMultiplyVertex{ vertex3, mvp, vertex3 }
PerformClipCheck{ vertex3, destAddress, XYZ2_STORE_OFFSET }
VertexPersCorr{ vertex3, vertex3 }
ScaleVertexToGSFormat{ scale, vertex3 }
LoadTyraDirectionalLights{ lightMatrix, lightDirections, lightColors, ambientColor, VU1_LIGHTS_DIRS_ADDR, VU1_LIGHTS_COLORS_ADDR, VU1_LIGHTS_MATRIX_ADDR }
CalculateTyraDirectionalLights{ outputColor3, normal3, lightDirections, lightColors, lightMatrix, ambientColor }
FixColor{ outputColor3 }
;--- Vertex 3 - Store
sq outputColor3, RGBA_STORE_OFFSET+4(destAddress)
sq.xyz vertex3, XYZ2_STORE_OFFSET+4(destAddress)
;-------------------------------
iaddiu vertexDataFrom, vertexDataFrom, 3
iaddiu normalDataFrom, normalDataFrom, 3
iaddiu destAddress, destAddress, 6
;--- Fix loop
iaddi vertexCounter, vertexCounter, -3 ; decrement the loop counter
ibne vertexCounter, buffer, vertexLoop ; and repeat if needed
xgkick kickAddress ; dispatch to the GS rasterizer.
--barrier ; Why the hell I must add barrier AFTER XGKICK? VCL does not adds E bit without it...
--cont
b begin
#endvuprog
@@ -29,23 +29,25 @@ std::string DynPipDVU1Program::getStringName() const {
void DynPipDVU1Program::addProgramQBufferDataToPacket(packet2_t* packet,
DynPipBag* bag) const {
// u32 addr = VU1_VERT_DATA_ADDR;
u32 addr = VU1_VERT_DATA_ADDR;
// // Add vertices
// packet2_utils_vu_add_unpack_data(packet, addr, qbuffer->vertices,
// qbuffer->size, true);
// addr += qbuffer->size;
// Add vertices
packet2_utils_vu_add_unpack_data(packet, addr, bag->verticesFrom, bag->count,
true);
addr += bag->count;
packet2_utils_vu_add_unpack_data(packet, addr, bag->verticesTo, bag->count,
true);
addr += bag->count;
// // Add normal
// packet2_utils_vu_add_unpack_data(packet, addr, qbuffer->normals,
// qbuffer->size, true);
// // Add colors
// if (qbuffer->bag->color->single == nullptr) {
// addr += qbuffer->size;
// packet2_utils_vu_add_unpack_data(packet, addr, qbuffer->colors,
// qbuffer->size, true);
// }
if (bag->lighting) {
// Add normal
packet2_utils_vu_add_unpack_data(packet, addr, bag->lighting->normalsFrom,
bag->count, true);
addr += bag->count;
packet2_utils_vu_add_unpack_data(packet, addr, bag->lighting->normalsTo,
bag->count, true);
addr += bag->count;
}
}
} // namespace Tyra
@@ -10,7 +10,7 @@
; Triangle list
; Cull = Standard PS2 way. clipw polys are culled.
; Animation
; Lighting, texture, colors
; Lighting, texture, color
;---------------------------------------------------------------
.syntax new
@@ -32,8 +32,122 @@
#vuprog DynPipVU1TC
ResetClipFlags{ }
LoadTyraStaticData{ gifSetTag }
MatrixLoad{ mvp, VU1_MVP_MATRIX_ADDR, vi00 }
LoadTyraSingleColor{ singleColor, singleColorEnabled, VU1_SINGLE_COLOR_ADDR, VU1_OPTIONS_ADDR }
LoadTyraTags{ lodGifTag, texBufferClutGifTag, VU1_LOD_ADDR, VU1_CLUT_ADDR }
FixColor{ singleColor }
begin:
xtop buffer
LoadTyraPrimTag{ primTag, buffer }
ilw.w vertexCount, 0(buffer)
iaddiu vertexDataFrom, buffer, VU1_VERT_DATA_ADDR
iadd stqDataFrom, vertexDataFrom, vertexCount
iadd stqDataFrom, stqDataFrom, vertexCount
iadd kickAddress, stqDataFrom, vertexCount
iadd destAddress, kickAddress, vertexCount
iadd kickAddress, kickAddress, vertexCount
StoreTyraGifTags{ gifSetTag, lodGifTag, texBufferClutGifTag, primTag, destAddress }
LoadTyraLerpValue{ interp, VU1_OPTIONS_ADDR }
LoadTyraScaleValue{ scale, buffer }
;--- Loop
iadd vertexCounter, buffer, vertexCount
vertexLoop:
iadd vertexDataTo, vertexDataFrom, vertexCount
iadd stqDataTo, stqDataFrom, vertexCount
;--- Vertex 1 - from-to -> lerp
lq vertex1From, (vertexDataFrom)
lq vertex1To, (vertexDataTo)
Lerp{ vertex1, vertex1From, vertex1To, interp }
lq stq1From, (stqDataFrom)
lq stq1To, (stqDataTo)
Lerp{ stq1, stq1From, stq1To, interp }
;--- Vertex 1 - Calculate
MatrixMultiplyVertex{ vertex1, mvp, vertex1 }
PerformClipCheck{ vertex1, destAddress, XYZ2_STORE_OFFSET }
VertexPersCorr{ vertex1, vertex1 }
ScaleVertexToGSFormat{ scale, vertex1 }
PerformTexturePerspectiveCorrection{ outputStq1, stq1 }
;--- Vertex 1 - Store
sq outputStq1, STQ_STORE_OFFSET(destAddress)
sq singleColor, RGBA_STORE_OFFSET(destAddress)
sq.xyz vertex1, XYZ2_STORE_OFFSET(destAddress)
; ---------------------------------------
;--- Vertex 2 - from-to -> lerp
lq vertex2From, 1(vertexDataFrom)
lq vertex2To, 1(vertexDataTo)
Lerp{ vertex2, vertex2From, vertex2To, interp }
lq stq2From, 1(stqDataFrom)
lq stq2To, 1(stqDataTo)
Lerp{ stq2, stq2From, stq2To, interp }
;--- Vertex 2 - Calculate
MatrixMultiplyVertex{ vertex2, mvp, vertex2 }
PerformClipCheck{ vertex2, destAddress, XYZ2_STORE_OFFSET+3 }
VertexPersCorr{ vertex2, vertex2 }
ScaleVertexToGSFormat{ scale, vertex2 }
PerformTexturePerspectiveCorrection{ outputStq2, stq2 }
;--- Vertex 2 - Store
sq outputStq2, STQ_STORE_OFFSET+3(destAddress)
sq singleColor, RGBA_STORE_OFFSET+3(destAddress)
sq.xyz vertex2, XYZ2_STORE_OFFSET+3(destAddress)
; ---------------------------------------
;--- Vertex 3 - from-to -> lerp
lq vertex3From, 2(vertexDataFrom)
lq vertex3To, 2(vertexDataTo)
Lerp{ vertex3, vertex3From, vertex3To, interp }
lq stq3From, 2(stqDataFrom)
lq stq3To, 2(stqDataTo)
Lerp{ stq3, stq3From, stq3To, interp }
;--- Vertex 3 - Calculate
MatrixMultiplyVertex{ vertex3, mvp, vertex3 }
PerformClipCheck{ vertex3, destAddress, XYZ2_STORE_OFFSET+6 }
VertexPersCorr{ vertex3, vertex3 }
ScaleVertexToGSFormat{ scale, vertex3 }
PerformTexturePerspectiveCorrection{ outputStq3, stq3 }
;--- Vertex 3 - Store
sq outputStq3, STQ_STORE_OFFSET+6(destAddress)
sq singleColor, RGBA_STORE_OFFSET+6(destAddress)
sq.xyz vertex3, XYZ2_STORE_OFFSET+6(destAddress)
;-------------------------------
iaddiu vertexDataFrom, vertexDataFrom, 3
iaddiu stqDataFrom, stqDataFrom, 3
iaddiu destAddress, destAddress, 9
;--- Fix loop
iaddi vertexCounter, vertexCounter, -3 ; decrement the loop counter
ibne vertexCounter, buffer, vertexLoop ; and repeat if needed
xgkick kickAddress ; dispatch to the GS rasterizer.
--barrier ; Why the hell I must add barrier AFTER XGKICK? VCL does not adds E bit without it...
--cont
b begin
#endvuprog
--exit
@@ -31,23 +31,25 @@ std::string DynPipTCVU1Program::getStringName() const {
void DynPipTCVU1Program::addProgramQBufferDataToPacket(packet2_t* packet,
DynPipBag* bag) const {
// u32 addr = VU1_VERT_DATA_ADDR;
u32 addr = VU1_VERT_DATA_ADDR;
// // Add vertices
// packet2_utils_vu_add_unpack_data(packet, addr, qbuffer->vertices,
// qbuffer->size, true);
// addr += qbuffer->size;
// Add vertices
packet2_utils_vu_add_unpack_data(packet, addr, bag->verticesFrom, bag->count,
true);
addr += bag->count;
packet2_utils_vu_add_unpack_data(packet, addr, bag->verticesTo, bag->count,
true);
addr += bag->count;
// // Add sts
// packet2_utils_vu_add_unpack_data(packet, addr, qbuffer->sts, qbuffer->size,
// true);
// // Add colors
// if (qbuffer->bag->color->single == nullptr) {
// addr += qbuffer->size;
// packet2_utils_vu_add_unpack_data(packet, addr, qbuffer->colors,
// qbuffer->size, true);
// }
if (bag->texture) {
// Add sts
packet2_utils_vu_add_unpack_data(
packet, addr, bag->texture->coordinatesFrom, bag->count, true);
addr += bag->count;
packet2_utils_vu_add_unpack_data(packet, addr, bag->texture->coordinatesTo,
bag->count, true);
addr += bag->count;
}
}
} // namespace Tyra
@@ -61,19 +61,21 @@ begin:
;--- Loop
iadd vertexCounter, buffer, vertexCount
vertexLoop:
iadd vertexDataTo, vertexDataFrom, vertexCount
iadd stqDataTo, stqDataFrom, vertexCount
iadd normalDataTo, normalDataFrom, vertexCount
;--- Vertex 1 - from-to -> lerp
lq vertex1From, (vertexDataFrom)
iadd vertexDataTo, vertexDataFrom, vertexCount
lq vertex1To, (vertexDataTo)
Lerp{ vertex1, vertex1From, vertex1To, interp }
lq stq1From, (stqDataFrom)
iadd stqDataTo, stqDataFrom, vertexCount
lq stq1To, (stqDataTo)
Lerp{ stq1, stq1From, stq1To, interp }
lq.xyz normal1From, (normalDataFrom)
iadd normalDataTo, normalDataFrom, vertexCount
lq.xyz normal1To, (normalDataTo)
LerpXYZ{ normal1, normal1From, normal1To, interp }
@@ -96,18 +98,14 @@ vertexLoop:
;--- Vertex 2 - from-to -> lerp
lq vertex2From, 1(vertexDataFrom)
; TODO: Move DataTo upper!!!!!!!!!!!!!!
iadd vertexDataTo, vertexDataFrom, vertexCount
lq vertex2To, 1(vertexDataTo)
Lerp{ vertex2, vertex2From, vertex2To, interp }
lq stq2From, 1(stqDataFrom)
iadd stqDataTo, stqDataFrom, vertexCount
lq stq2To, 1(stqDataTo)
Lerp{ stq2, stq2From, stq2To, interp }
lq.xyz normal2From, 1(normalDataFrom)
iadd normalDataTo, normalDataFrom, vertexCount
lq.xyz normal2To, 1(normalDataTo)
LerpXYZ{ normal2, normal2From, normal2To, interp }
@@ -130,17 +128,14 @@ vertexLoop:
;--- Vertex 3 - from-to -> lerp
lq vertex3From, 2(vertexDataFrom)
iadd vertexDataTo, vertexDataFrom, vertexCount
lq vertex3To, 2(vertexDataTo)
Lerp{ vertex3, vertex3From, vertex3To, interp }
lq stq3From, 2(stqDataFrom)
iadd stqDataTo, stqDataFrom, vertexCount
lq stq3To, 2(stqDataTo)
Lerp{ stq3, stq3From, stq3To, interp }
lq.xyz normal3From, 2(normalDataFrom)
iadd normalDataTo, normalDataFrom, vertexCount
lq.xyz normal3To, 2(normalDataTo)
LerpXYZ{ normal3, normal3From, normal3To, interp }
@@ -28,7 +28,8 @@ DynamicPipeline::~DynamicPipeline() {
void DynamicPipeline::init(RendererCore* t_core) {
rendererCore = t_core;
auto packetSize = buffersCount * 4.8F;
auto packetSize =
buffersCount * 5.1F; // 5.1 = packet2_get_qw_count / buffersCount
core.init(t_core, static_cast<u32>(packetSize));
}
@@ -107,12 +108,6 @@ void DynamicPipeline::render(DynamicMesh* mesh, const DynPipOptions* options) {
sendRestOfBuffers(buffers, &bufferIndex, frustumCulling);
// TODO: Program renderujacy w VU1
// TODO: Github: Ten sam myk zrobic w static pipeline
// TODO: Github: Ten sam myk zrobic w mc pipeline
// TODO: Github: Allocate dynamic pipeline memory only in "onUse"
// (core,qbuffrenderer,pipeline..)
if (dirLights) {
delete dirLights;
}
@@ -123,23 +118,24 @@ void DynamicPipeline::render(DynamicMesh* mesh, const DynPipOptions* options) {
void DynamicPipeline::setBuffer(DynPipBag* buffers, DynPipBag* buffer,
u16* bufferIndex,
const DynPipFrustumCulling& frustumCulling) {
// auto isHalf = *bufferIndex == halfBuffersCount - 1;
auto isFull = *bufferIndex == buffersCount - 1;
auto isEndOf1stDBuffer = *bufferIndex == halfBuffersCount - 1;
auto isEndOf2ndDBuffer = *bufferIndex == buffersCount - 1;
// if (isHalf || isFull) {
// u32 offset = isHalf ? 0 : halfBuffersCount;
if (isEndOf1stDBuffer || isEndOf2ndDBuffer) {
u32 offset = isEndOf1stDBuffer ? 0 : halfBuffersCount;
DynPipBag** sendBuffers = new DynPipBag*[1];
DynPipBag** sendBuffers = new DynPipBag*[halfBuffersCount];
sendBuffers[0] = buffer;
for (u32 i = 0; i < halfBuffersCount; i++)
sendBuffers[i] = &buffers[offset + i];
core.renderPart(sendBuffers, 1,
core.renderPart(sendBuffers, halfBuffersCount,
frustumCulling == DynPipFrustumCulling_Precise);
delete[] sendBuffers;
// }
}
if (isFull)
if (isEndOf2ndDBuffer)
*bufferIndex = 0;
else
*bufferIndex += 1;
@@ -148,22 +144,22 @@ void DynamicPipeline::setBuffer(DynPipBag* buffers, DynPipBag* buffer,
void DynamicPipeline::sendRestOfBuffers(
DynPipBag* buffers, u16* bufferIndex,
const DynPipFrustumCulling& frustumCulling) {
// auto isHalf = *bufferIndex == halfBuffersCount - 1;
auto isEndOf1stDBuffer = *bufferIndex <= halfBuffersCount - 1;
// u32 offset = isHalf ? 0 : halfBuffersCount;
// u32 size = *bufferIndex - offset;
u32 offset = isEndOf1stDBuffer ? 0 : halfBuffersCount;
u32 size = *bufferIndex - offset;
// if (size <= 0) return;
if (size <= 0) return;
// DynPipBag** sendBuffers = new DynPipBag*[size];
// for (u32 i = 0; i < size; i++) {
// sendBuffers[i] = &buffers[offset + i];
// }
DynPipBag** sendBuffers = new DynPipBag*[size];
for (u32 i = 0; i < size; i++) {
sendBuffers[i] = &buffers[offset + i];
}
// core.renderPart(sendBuffers, size,
// frustumCulling == DynPipFrustumCulling_Precise);
core.renderPart(sendBuffers, size,
frustumCulling == DynPipFrustumCulling_Precise);
// delete[] sendBuffers;
delete[] sendBuffers;
}
void DynamicPipeline::setBuffersDefaultVars(DynPipBag* buffers,
+2 -3
View File
@@ -30,9 +30,8 @@ class H4570 : public Game {
Engine* engine;
DynamicMesh* warrior;
DynamicMesh* warrior2;
DynamicMesh* warrior3;
DynamicMesh* warrior4;
u8 warriorsCount;
DynamicMesh** warriors;
Sprite* picture;
audsrv_adpcm_t* adpcmSample;
Timer adpcmTimer;
+32 -73
View File
@@ -11,9 +11,19 @@
#include "h4570.hpp"
#include "file/file_utils.hpp"
#include "loaders/3d/md2/md2_loader.hpp"
#include "thread/threading.hpp"
namespace Tyra {
float getRandomFloat(float a, float b) {
float random = ((float)rand()) / (float)RAND_MAX;
float diff = b - a;
float r = random * diff;
return a + r;
}
int getRandomInt(int a, int b) { return (rand() % (b - a + 1)) + a; }
H4570::H4570(Engine* t_engine) { engine = t_engine; }
H4570::~H4570() {}
@@ -39,23 +49,20 @@ void H4570::init() {
warriorTex = engine->renderer.core.texture.repository.getBySpriteOrMesh(
warrior->getMaterial(0)->getId());
warrior2 = new DynamicMesh(*warrior);
warrior2->translation.translateX(-3.0F);
warriorTex->addLink(warrior2->getMaterial(0)->getId());
warrior2->playAnimation(0, warrior2->getFramesCount() - 1);
warrior2->setAnimSpeed(0.10F);
warrior3 = new DynamicMesh(*warrior);
warrior3->translation.translateX(-6.0F);
warriorTex->addLink(warrior3->getMaterial(0)->getId());
warrior3->playAnimation(0, warrior3->getFramesCount() - 1);
warrior3->setAnimSpeed(0.7F);
warrior4 = new DynamicMesh(*warrior);
warrior4->translation.translateX(3.0F);
warriorTex->addLink(warrior4->getMaterial(0)->getId());
warrior4->playAnimation(0, warrior4->getFramesCount() - 1);
warrior4->setAnimSpeed(0.5F);
warriorsCount = 22;
warriors = new DynamicMesh*[warriorsCount];
for (u8 i = 0; i < warriorsCount; i++) {
warriors[i] = new DynamicMesh(*warrior);
warriors[i]->translation.translateX(-40.0F + static_cast<float>(i) * 4);
warriors[i]->translation.translateY(30.0F);
warriors[i]->translation.translateZ(-10.0F);
warriors[i]->translation.rotateX(-1.5F);
warriorTex->addLink(warriors[i]->getMaterial(0)->getId());
warriors[i]->playAnimation(0, warriors[i]->getFramesCount() - 1);
warriors[i]->setCurrentAnimationFrame(
getRandomInt(0, warriors[i]->getFramesCount() - 1));
warriors[i]->setAnimSpeed(getRandomFloat(0.1F, 0.9F));
}
staOptions = getStaPipOptions();
dynOptions = getDynPipOptions();
@@ -107,27 +114,8 @@ void H4570::init() {
engine->renderer.setFrameLimit(false);
}
u32 counter = 0;
void H4570::loop() {
if (counter++ > 100) {
counter = 0;
TYRA_LOG(engine->info.getFps());
}
warrior->animate();
warrior2->animate();
warrior3->animate();
warrior4->animate();
// if ((engine->pad.getPressed().DpadUp || engine->pad.getPressed().DpadDown
// ||
// engine->pad.getPressed().DpadLeft ||
// engine->pad.getPressed().DpadRight) &&
// adpcmTimer.getTimeDelta() > 8000) {
// adpcmTimer.prime();
// engine->audio.playADPCM(adpcmSample, 1);
// }
for (u8 i = 0; i < warriorsCount; i++) warriors[i]->animate();
engine->renderer.beginFrame(CameraInfo3D(&cameraPosition, &cameraLookAt));
{
@@ -139,44 +127,15 @@ void H4570::loop() {
blocks[i].model = translations[i] * rotations[i] * scales[i];
}
// engine->renderer.renderer2D.render(picture);
// engine->renderer.renderer3D.usePipeline(&stapip);
// {
// stapip.render(terrain, staOptions);
// }
engine->renderer.renderer3D.usePipeline(&dynpip);
{
dynpip.render(warrior, dynOptions);
// dynpip.render(warrior2, dynOptions);
// dynpip.render(warrior3, dynOptions);
// dynpip.render(warrior4, dynOptions);
// dynpip.render(warrior2, dynOptions);
// dynpip.render(warrior2, dynOptions);
// dynpip.render(warrior2, dynOptions);
// dynpip.render(warrior2, dynOptions);
// dynpip.render(warrior2, dynOptions);
// dynpip.render(warrior2, dynOptions);
// dynpip.render(warrior2, dynOptions);
// dynpip.render(warrior2, dynOptions);
// dynpip.render(warrior2, dynOptions);
// dynpip.render(warrior2, dynOptions);
// dynpip.render(warrior2, dynOptions);
// dynpip.render(warrior3, dynOptions);
// dynpip.render(warrior3, dynOptions);
// dynpip.render(warrior3, dynOptions);
// dynpip.render(warrior3, dynOptions);
// dynpip.render(warrior3, dynOptions);
// dynpip.render(warrior3, dynOptions);
// dynpip.render(warrior3, dynOptions);
// dynpip.render(warrior3, dynOptions);
// dynpip.render(warrior3, dynOptions);
// dynpip.render(warrior3, dynOptions);
// dynpip.render(warrior3, dynOptions);
Threading::switchThread();
for (u8 i = 0; i < warriorsCount; i++) {
dynpip.render(warriors[i], dynOptions);
if (i == 5) Threading::switchThread();
if (i == 10) Threading::switchThread();
if (i == 15) Threading::switchThread();
}
}
engine->renderer.renderer3D.usePipeline(&mcPip);