dynpip vu1 programs
This commit is contained in:
+3
-1
@@ -2,11 +2,13 @@
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--- H4570
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- [DynPip] TD VU1 program
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- [DynPip] C++ pipeline
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- [DynPip] Info about: simple clip
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- [StaPip] Remove animation
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- [StaPip] Dbufferring during mesh unrolling
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- [StaPip] VU1 packets spamming
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- [McPip] VU1 packets spamming
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- [StaPip] Info about: full plane clip
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- [Renderer] Github: Allocate dynamic pipeline memory only in "onUse" (core,qbuffrenderer,pipeline..)
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- [Game] Update intellisense from docker
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- [Renderer] Add possibility to on/off frustum check in all pipelines (renderOptions?)
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- [Loaders] Think about ".tyrobj" format - implement it (add multicolor support)
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@@ -35,15 +35,17 @@ class DynamicMesh : public Mesh {
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const u32& getFramesCount() const { return framesCount; }
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const u32& getCurrentAnimationFrame() const { return animState.currentFrame; }
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const u32& getNextAnimationFrame() const { return animState.nextFrame; }
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const u32& getStartAnimationFrame() const { return animState.startFrame; }
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const u32& getEndAnimationFrame() const { return animState.endFrame; }
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const u32& getStayAnimationFrame() const { return animState.stayFrame; }
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void setCurrentAnimationFrame(const u32& v) { animState.currentFrame = v; }
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void setNextAnimationFrame(const u32& v) { animState.nextFrame = v; }
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void setStartAnimationFrame(const u32& v) { animState.startFrame = v; }
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void setEndAnimationFrame(const u32& v) { animState.endFrame = v; }
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void setStayAnimationFrame(const u32& v) { animState.stayFrame = v; }
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/** @returns bounding box object of current frame. */
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const BBox& getCurrentBoundingBox() const {
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return frames[animState.currentFrame]->getBBox();
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@@ -17,7 +17,7 @@ namespace Tyra {
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class PipelineOptions {
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public:
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PipelineOptions() {}
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PipelineOptions() { lighting = nullptr; }
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~PipelineOptions() {}
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PipelineShadingType shadingType;
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@@ -146,16 +146,12 @@ void DynPipRenderer::addBufferDataToPacket(DynPipVU1Program* program,
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DynPipBag** bags, const u32& count) {
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currentPacket = packets[context];
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packet2_reset(currentPacket, false);
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u32 sent = 0;
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for (u32 i = 0; i < count; i++) {
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if (bags[i]->count <= 0) continue;
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program->addBufferDataToPacket(currentPacket, bags[i],
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&rendererCore->gs.prim);
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sent++;
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}
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if (sent == 0) return;
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if (lastProgramName != program->getName()) {
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packet2_utils_vu_add_start_program(currentPacket,
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@@ -164,13 +160,14 @@ void DynPipRenderer::addBufferDataToPacket(DynPipVU1Program* program,
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} else {
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packet2_utils_vu_add_continue_program(currentPacket);
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}
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}
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packet2_utils_vu_add_end_tag(currentPacket);
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}
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void DynPipRenderer::sendPacket() {
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dma_channel_wait(DMA_CHANNEL_VIF1, 0);
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dma_channel_send_packet2(currentPacket, DMA_CHANNEL_VIF1, true);
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// Switch packet, so we can proceed during DMA transfer
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context = !context;
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}
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@@ -10,7 +10,7 @@
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; Triangle list
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; Cull = Standard PS2 way. clipw polys are culled.
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; Animation
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; Colors
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; Color
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;---------------------------------------------------------------
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.syntax new
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@@ -31,8 +31,99 @@
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#vuprog DynPipVU1C
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ResetClipFlags{ }
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LoadTyraStaticData{ gifSetTag }
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MatrixLoad{ mvp, VU1_MVP_MATRIX_ADDR, vi00 }
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LoadTyraSingleColor{ singleColor, singleColorEnabled, VU1_SINGLE_COLOR_ADDR, VU1_OPTIONS_ADDR }
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LoadTyraTags{ lodGifTag, texBufferClutGifTag, VU1_LOD_ADDR, VU1_CLUT_ADDR }
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FixColor{ singleColor }
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begin:
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xtop buffer
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LoadTyraPrimTag{ primTag, buffer }
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ilw.w vertexCount, 0(buffer)
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iaddiu vertexDataFrom, buffer, VU1_VERT_DATA_ADDR
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iadd kickAddress, vertexDataFrom, vertexCount
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iadd destAddress, kickAddress, vertexCount
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iadd kickAddress, kickAddress, vertexCount
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StoreTyraGifTags{ gifSetTag, lodGifTag, texBufferClutGifTag, primTag, destAddress }
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LoadTyraLerpValue{ interp, VU1_OPTIONS_ADDR }
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LoadTyraScaleValue{ scale, buffer }
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;--- Loop
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iadd vertexCounter, buffer, vertexCount
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vertexLoop:
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iadd vertexDataTo, vertexDataFrom, vertexCount
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;--- Vertex 1 - from-to -> lerp
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lq vertex1From, (vertexDataFrom)
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lq vertex1To, (vertexDataTo)
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Lerp{ vertex1, vertex1From, vertex1To, interp }
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;--- Vertex 1 - Calculate
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MatrixMultiplyVertex{ vertex1, mvp, vertex1 }
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PerformClipCheck{ vertex1, destAddress, XYZ2_STORE_OFFSET }
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VertexPersCorr{ vertex1, vertex1 }
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ScaleVertexToGSFormat{ scale, vertex1 }
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;--- Vertex 1 - Store
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sq singleColor, RGBA_STORE_OFFSET(destAddress)
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sq.xyz vertex1, XYZ2_STORE_OFFSET(destAddress)
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; ---------------------------------------
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;--- Vertex 2 - from-to -> lerp
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lq vertex2From, 1(vertexDataFrom)
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lq vertex2To, 1(vertexDataTo)
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Lerp{ vertex2, vertex2From, vertex2To, interp }
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;--- Vertex 2 - Calculate
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MatrixMultiplyVertex{ vertex2, mvp, vertex2 }
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PerformClipCheck{ vertex2, destAddress, XYZ2_STORE_OFFSET+2 }
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VertexPersCorr{ vertex2, vertex2 }
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ScaleVertexToGSFormat{ scale, vertex2 }
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;--- Vertex 2 - Store
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sq singleColor, RGBA_STORE_OFFSET+2(destAddress)
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sq.xyz vertex2, XYZ2_STORE_OFFSET+2(destAddress)
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; ---------------------------------------
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;--- Vertex 3 - from-to -> lerp
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lq vertex3From, 2(vertexDataFrom)
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lq vertex3To, 2(vertexDataTo)
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Lerp{ vertex3, vertex3From, vertex3To, interp }
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;--- Vertex 3 - Calculate
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MatrixMultiplyVertex{ vertex3, mvp, vertex3 }
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PerformClipCheck{ vertex3, destAddress, XYZ2_STORE_OFFSET+4 }
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VertexPersCorr{ vertex3, vertex3 }
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ScaleVertexToGSFormat{ scale, vertex3 }
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;--- Vertex 3 - Store
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sq singleColor, RGBA_STORE_OFFSET+4(destAddress)
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sq.xyz vertex3, XYZ2_STORE_OFFSET+4(destAddress)
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;-------------------------------
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iaddiu vertexDataFrom, vertexDataFrom, 3
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iaddiu destAddress, destAddress, 6
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;--- Fix loop
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iaddi vertexCounter, vertexCounter, -3 ; decrement the loop counter
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ibne vertexCounter, buffer, vertexLoop ; and repeat if needed
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xgkick kickAddress ; dispatch to the GS rasterizer.
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--barrier ; Why the hell I must add barrier AFTER XGKICK? VCL does not adds E bit without it...
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--cont
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b begin
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#endvuprog
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--exit
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@@ -29,18 +29,14 @@ std::string DynPipCVU1Program::getStringName() const {
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void DynPipCVU1Program::addProgramQBufferDataToPacket(packet2_t* packet,
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DynPipBag* bag) const {
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// u32 addr = VU1_VERT_DATA_ADDR;
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u32 addr = VU1_VERT_DATA_ADDR;
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// // Add vertices
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// packet2_utils_vu_add_unpack_data(packet, addr, qbuffer->vertices,
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// qbuffer->size, true);
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// // Add colors
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// if (qbuffer->bag->color->single == nullptr) {
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// addr += qbuffer->size;
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// packet2_utils_vu_add_unpack_data(packet, addr, qbuffer->colors,
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// qbuffer->size, true);
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// }
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// Add vertices
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packet2_utils_vu_add_unpack_data(packet, addr, bag->verticesFrom, bag->count,
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true);
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addr += bag->count;
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packet2_utils_vu_add_unpack_data(packet, addr, bag->verticesTo, bag->count,
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true);
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}
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} // namespace Tyra
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@@ -31,7 +31,122 @@
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#vuprog DynPipVU1D
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--cont
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ResetClipFlags{ }
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LoadTyraStaticData{ gifSetTag }
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MatrixLoad{ mvp, VU1_MVP_MATRIX_ADDR, vi00 }
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LoadTyraTags{ lodGifTag, texBufferClutGifTag, VU1_LOD_ADDR, VU1_CLUT_ADDR }
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begin:
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xtop buffer
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LoadTyraPrimTag{ primTag, buffer }
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ilw.w vertexCount, 0(buffer)
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iaddiu vertexDataFrom, buffer, VU1_VERT_DATA_ADDR
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iadd normalDataFrom, vertexDataFrom, vertexCount
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iadd normalDataFrom, normalDataFrom, vertexCount
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iadd kickAddress, normalDataFrom, vertexCount
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iadd destAddress, kickAddress, vertexCount
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iadd kickAddress, kickAddress, vertexCount
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StoreTyraGifTags{ gifSetTag, lodGifTag, texBufferClutGifTag, primTag, destAddress }
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LoadTyraLerpValue{ interp, VU1_OPTIONS_ADDR }
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LoadTyraScaleValue{ scale, buffer }
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;--- Loop
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iadd vertexCounter, buffer, vertexCount
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vertexLoop:
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iadd vertexDataTo, vertexDataFrom, vertexCount
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iadd normalDataTo, normalDataFrom, vertexCount
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;--- Vertex 1 - from-to -> lerp
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lq vertex1From, (vertexDataFrom)
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lq vertex1To, (vertexDataTo)
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Lerp{ vertex1, vertex1From, vertex1To, interp }
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lq.xyz normal1From, (normalDataFrom)
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lq.xyz normal1To, (normalDataTo)
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LerpXYZ{ normal1, normal1From, normal1To, interp }
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;--- Vertex 1 - Calculate
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MatrixMultiplyVertex{ vertex1, mvp, vertex1 }
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PerformClipCheck{ vertex1, destAddress, XYZ2_STORE_OFFSET }
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VertexPersCorr{ vertex1, vertex1 }
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ScaleVertexToGSFormat{ scale, vertex1 }
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LoadTyraDirectionalLights{ lightMatrix, lightDirections, lightColors, ambientColor, VU1_LIGHTS_DIRS_ADDR, VU1_LIGHTS_COLORS_ADDR, VU1_LIGHTS_MATRIX_ADDR }
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CalculateTyraDirectionalLights{ outputColor1, normal1, lightDirections, lightColors, lightMatrix, ambientColor }
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FixColor{ outputColor1 }
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;--- Vertex 1 - Store
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sq outputColor1, RGBA_STORE_OFFSET(destAddress)
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sq.xyz vertex1, XYZ2_STORE_OFFSET(destAddress)
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; ---------------------------------------
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;--- Vertex 2 - from-to -> lerp
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lq vertex2From, 1(vertexDataFrom)
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lq vertex2To, 1(vertexDataTo)
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Lerp{ vertex2, vertex2From, vertex2To, interp }
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lq.xyz normal2From, 1(normalDataFrom)
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lq.xyz normal2To, 1(normalDataTo)
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LerpXYZ{ normal2, normal2From, normal2To, interp }
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;--- Vertex 2 - Calculate
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MatrixMultiplyVertex{ vertex2, mvp, vertex2 }
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PerformClipCheck{ vertex2, destAddress, XYZ2_STORE_OFFSET }
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VertexPersCorr{ vertex2, vertex2 }
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ScaleVertexToGSFormat{ scale, vertex2 }
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LoadTyraDirectionalLights{ lightMatrix, lightDirections, lightColors, ambientColor, VU1_LIGHTS_DIRS_ADDR, VU1_LIGHTS_COLORS_ADDR, VU1_LIGHTS_MATRIX_ADDR }
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CalculateTyraDirectionalLights{ outputColor2, normal2, lightDirections, lightColors, lightMatrix, ambientColor }
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FixColor{ outputColor2 }
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;--- Vertex 2 - Store
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sq outputColor2, RGBA_STORE_OFFSET+2(destAddress)
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sq.xyz vertex2, XYZ2_STORE_OFFSET+2(destAddress)
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; ---------------------------------------
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;--- Vertex 3 - from-to -> lerp
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lq vertex3From, 2(vertexDataFrom)
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lq vertex3To, 2(vertexDataTo)
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Lerp{ vertex3, vertex3From, vertex3To, interp }
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lq.xyz normal3From, 2(normalDataFrom)
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lq.xyz normal3To, 2(normalDataTo)
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LerpXYZ{ normal3, normal3From, normal3To, interp }
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;--- Vertex 3 - Calculate
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MatrixMultiplyVertex{ vertex3, mvp, vertex3 }
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PerformClipCheck{ vertex3, destAddress, XYZ2_STORE_OFFSET }
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VertexPersCorr{ vertex3, vertex3 }
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ScaleVertexToGSFormat{ scale, vertex3 }
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LoadTyraDirectionalLights{ lightMatrix, lightDirections, lightColors, ambientColor, VU1_LIGHTS_DIRS_ADDR, VU1_LIGHTS_COLORS_ADDR, VU1_LIGHTS_MATRIX_ADDR }
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CalculateTyraDirectionalLights{ outputColor3, normal3, lightDirections, lightColors, lightMatrix, ambientColor }
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FixColor{ outputColor3 }
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;--- Vertex 3 - Store
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sq outputColor3, RGBA_STORE_OFFSET+4(destAddress)
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sq.xyz vertex3, XYZ2_STORE_OFFSET+4(destAddress)
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;-------------------------------
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iaddiu vertexDataFrom, vertexDataFrom, 3
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iaddiu normalDataFrom, normalDataFrom, 3
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iaddiu destAddress, destAddress, 6
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;--- Fix loop
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iaddi vertexCounter, vertexCounter, -3 ; decrement the loop counter
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ibne vertexCounter, buffer, vertexLoop ; and repeat if needed
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xgkick kickAddress ; dispatch to the GS rasterizer.
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--barrier ; Why the hell I must add barrier AFTER XGKICK? VCL does not adds E bit without it...
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--cont
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b begin
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#endvuprog
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@@ -29,23 +29,25 @@ std::string DynPipDVU1Program::getStringName() const {
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void DynPipDVU1Program::addProgramQBufferDataToPacket(packet2_t* packet,
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DynPipBag* bag) const {
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// u32 addr = VU1_VERT_DATA_ADDR;
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u32 addr = VU1_VERT_DATA_ADDR;
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// // Add vertices
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// packet2_utils_vu_add_unpack_data(packet, addr, qbuffer->vertices,
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// qbuffer->size, true);
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// addr += qbuffer->size;
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// Add vertices
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packet2_utils_vu_add_unpack_data(packet, addr, bag->verticesFrom, bag->count,
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true);
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addr += bag->count;
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packet2_utils_vu_add_unpack_data(packet, addr, bag->verticesTo, bag->count,
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true);
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addr += bag->count;
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// // Add normal
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// packet2_utils_vu_add_unpack_data(packet, addr, qbuffer->normals,
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// qbuffer->size, true);
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// // Add colors
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// if (qbuffer->bag->color->single == nullptr) {
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// addr += qbuffer->size;
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// packet2_utils_vu_add_unpack_data(packet, addr, qbuffer->colors,
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// qbuffer->size, true);
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// }
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if (bag->lighting) {
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// Add normal
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packet2_utils_vu_add_unpack_data(packet, addr, bag->lighting->normalsFrom,
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bag->count, true);
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addr += bag->count;
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packet2_utils_vu_add_unpack_data(packet, addr, bag->lighting->normalsTo,
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bag->count, true);
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addr += bag->count;
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}
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}
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} // namespace Tyra
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@@ -10,7 +10,7 @@
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; Triangle list
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; Cull = Standard PS2 way. clipw polys are culled.
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; Animation
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; Lighting, texture, colors
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; Lighting, texture, color
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;---------------------------------------------------------------
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.syntax new
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@@ -32,8 +32,122 @@
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#vuprog DynPipVU1TC
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ResetClipFlags{ }
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LoadTyraStaticData{ gifSetTag }
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MatrixLoad{ mvp, VU1_MVP_MATRIX_ADDR, vi00 }
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LoadTyraSingleColor{ singleColor, singleColorEnabled, VU1_SINGLE_COLOR_ADDR, VU1_OPTIONS_ADDR }
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LoadTyraTags{ lodGifTag, texBufferClutGifTag, VU1_LOD_ADDR, VU1_CLUT_ADDR }
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FixColor{ singleColor }
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begin:
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xtop buffer
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LoadTyraPrimTag{ primTag, buffer }
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ilw.w vertexCount, 0(buffer)
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iaddiu vertexDataFrom, buffer, VU1_VERT_DATA_ADDR
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iadd stqDataFrom, vertexDataFrom, vertexCount
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iadd stqDataFrom, stqDataFrom, vertexCount
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iadd kickAddress, stqDataFrom, vertexCount
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iadd destAddress, kickAddress, vertexCount
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iadd kickAddress, kickAddress, vertexCount
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StoreTyraGifTags{ gifSetTag, lodGifTag, texBufferClutGifTag, primTag, destAddress }
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LoadTyraLerpValue{ interp, VU1_OPTIONS_ADDR }
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LoadTyraScaleValue{ scale, buffer }
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;--- Loop
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iadd vertexCounter, buffer, vertexCount
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vertexLoop:
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iadd vertexDataTo, vertexDataFrom, vertexCount
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iadd stqDataTo, stqDataFrom, vertexCount
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;--- Vertex 1 - from-to -> lerp
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lq vertex1From, (vertexDataFrom)
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lq vertex1To, (vertexDataTo)
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Lerp{ vertex1, vertex1From, vertex1To, interp }
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lq stq1From, (stqDataFrom)
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lq stq1To, (stqDataTo)
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Lerp{ stq1, stq1From, stq1To, interp }
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;--- Vertex 1 - Calculate
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MatrixMultiplyVertex{ vertex1, mvp, vertex1 }
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PerformClipCheck{ vertex1, destAddress, XYZ2_STORE_OFFSET }
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VertexPersCorr{ vertex1, vertex1 }
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ScaleVertexToGSFormat{ scale, vertex1 }
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PerformTexturePerspectiveCorrection{ outputStq1, stq1 }
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;--- Vertex 1 - Store
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sq outputStq1, STQ_STORE_OFFSET(destAddress)
|
||||
sq singleColor, RGBA_STORE_OFFSET(destAddress)
|
||||
sq.xyz vertex1, XYZ2_STORE_OFFSET(destAddress)
|
||||
|
||||
; ---------------------------------------
|
||||
|
||||
;--- Vertex 2 - from-to -> lerp
|
||||
lq vertex2From, 1(vertexDataFrom)
|
||||
lq vertex2To, 1(vertexDataTo)
|
||||
Lerp{ vertex2, vertex2From, vertex2To, interp }
|
||||
|
||||
lq stq2From, 1(stqDataFrom)
|
||||
lq stq2To, 1(stqDataTo)
|
||||
Lerp{ stq2, stq2From, stq2To, interp }
|
||||
|
||||
;--- Vertex 2 - Calculate
|
||||
MatrixMultiplyVertex{ vertex2, mvp, vertex2 }
|
||||
PerformClipCheck{ vertex2, destAddress, XYZ2_STORE_OFFSET+3 }
|
||||
VertexPersCorr{ vertex2, vertex2 }
|
||||
ScaleVertexToGSFormat{ scale, vertex2 }
|
||||
PerformTexturePerspectiveCorrection{ outputStq2, stq2 }
|
||||
|
||||
;--- Vertex 2 - Store
|
||||
sq outputStq2, STQ_STORE_OFFSET+3(destAddress)
|
||||
sq singleColor, RGBA_STORE_OFFSET+3(destAddress)
|
||||
sq.xyz vertex2, XYZ2_STORE_OFFSET+3(destAddress)
|
||||
|
||||
; ---------------------------------------
|
||||
|
||||
;--- Vertex 3 - from-to -> lerp
|
||||
lq vertex3From, 2(vertexDataFrom)
|
||||
lq vertex3To, 2(vertexDataTo)
|
||||
Lerp{ vertex3, vertex3From, vertex3To, interp }
|
||||
|
||||
lq stq3From, 2(stqDataFrom)
|
||||
lq stq3To, 2(stqDataTo)
|
||||
Lerp{ stq3, stq3From, stq3To, interp }
|
||||
|
||||
;--- Vertex 3 - Calculate
|
||||
MatrixMultiplyVertex{ vertex3, mvp, vertex3 }
|
||||
PerformClipCheck{ vertex3, destAddress, XYZ2_STORE_OFFSET+6 }
|
||||
VertexPersCorr{ vertex3, vertex3 }
|
||||
ScaleVertexToGSFormat{ scale, vertex3 }
|
||||
PerformTexturePerspectiveCorrection{ outputStq3, stq3 }
|
||||
|
||||
;--- Vertex 3 - Store
|
||||
sq outputStq3, STQ_STORE_OFFSET+6(destAddress)
|
||||
sq singleColor, RGBA_STORE_OFFSET+6(destAddress)
|
||||
sq.xyz vertex3, XYZ2_STORE_OFFSET+6(destAddress)
|
||||
|
||||
;-------------------------------
|
||||
|
||||
iaddiu vertexDataFrom, vertexDataFrom, 3
|
||||
iaddiu stqDataFrom, stqDataFrom, 3
|
||||
iaddiu destAddress, destAddress, 9
|
||||
|
||||
;--- Fix loop
|
||||
iaddi vertexCounter, vertexCounter, -3 ; decrement the loop counter
|
||||
ibne vertexCounter, buffer, vertexLoop ; and repeat if needed
|
||||
|
||||
xgkick kickAddress ; dispatch to the GS rasterizer.
|
||||
|
||||
--barrier ; Why the hell I must add barrier AFTER XGKICK? VCL does not adds E bit without it...
|
||||
--cont
|
||||
|
||||
b begin
|
||||
|
||||
#endvuprog
|
||||
|
||||
--exit
|
||||
|
||||
@@ -31,23 +31,25 @@ std::string DynPipTCVU1Program::getStringName() const {
|
||||
|
||||
void DynPipTCVU1Program::addProgramQBufferDataToPacket(packet2_t* packet,
|
||||
DynPipBag* bag) const {
|
||||
// u32 addr = VU1_VERT_DATA_ADDR;
|
||||
u32 addr = VU1_VERT_DATA_ADDR;
|
||||
|
||||
// // Add vertices
|
||||
// packet2_utils_vu_add_unpack_data(packet, addr, qbuffer->vertices,
|
||||
// qbuffer->size, true);
|
||||
// addr += qbuffer->size;
|
||||
// Add vertices
|
||||
packet2_utils_vu_add_unpack_data(packet, addr, bag->verticesFrom, bag->count,
|
||||
true);
|
||||
addr += bag->count;
|
||||
packet2_utils_vu_add_unpack_data(packet, addr, bag->verticesTo, bag->count,
|
||||
true);
|
||||
addr += bag->count;
|
||||
|
||||
// // Add sts
|
||||
// packet2_utils_vu_add_unpack_data(packet, addr, qbuffer->sts, qbuffer->size,
|
||||
// true);
|
||||
|
||||
// // Add colors
|
||||
// if (qbuffer->bag->color->single == nullptr) {
|
||||
// addr += qbuffer->size;
|
||||
// packet2_utils_vu_add_unpack_data(packet, addr, qbuffer->colors,
|
||||
// qbuffer->size, true);
|
||||
// }
|
||||
if (bag->texture) {
|
||||
// Add sts
|
||||
packet2_utils_vu_add_unpack_data(
|
||||
packet, addr, bag->texture->coordinatesFrom, bag->count, true);
|
||||
addr += bag->count;
|
||||
packet2_utils_vu_add_unpack_data(packet, addr, bag->texture->coordinatesTo,
|
||||
bag->count, true);
|
||||
addr += bag->count;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Tyra
|
||||
|
||||
@@ -61,19 +61,21 @@ begin:
|
||||
;--- Loop
|
||||
iadd vertexCounter, buffer, vertexCount
|
||||
vertexLoop:
|
||||
|
||||
iadd vertexDataTo, vertexDataFrom, vertexCount
|
||||
iadd stqDataTo, stqDataFrom, vertexCount
|
||||
iadd normalDataTo, normalDataFrom, vertexCount
|
||||
|
||||
;--- Vertex 1 - from-to -> lerp
|
||||
lq vertex1From, (vertexDataFrom)
|
||||
iadd vertexDataTo, vertexDataFrom, vertexCount
|
||||
lq vertex1To, (vertexDataTo)
|
||||
Lerp{ vertex1, vertex1From, vertex1To, interp }
|
||||
|
||||
lq stq1From, (stqDataFrom)
|
||||
iadd stqDataTo, stqDataFrom, vertexCount
|
||||
lq stq1To, (stqDataTo)
|
||||
Lerp{ stq1, stq1From, stq1To, interp }
|
||||
|
||||
lq.xyz normal1From, (normalDataFrom)
|
||||
iadd normalDataTo, normalDataFrom, vertexCount
|
||||
lq.xyz normal1To, (normalDataTo)
|
||||
LerpXYZ{ normal1, normal1From, normal1To, interp }
|
||||
|
||||
@@ -96,18 +98,14 @@ vertexLoop:
|
||||
|
||||
;--- Vertex 2 - from-to -> lerp
|
||||
lq vertex2From, 1(vertexDataFrom)
|
||||
; TODO: Move DataTo upper!!!!!!!!!!!!!!
|
||||
iadd vertexDataTo, vertexDataFrom, vertexCount
|
||||
lq vertex2To, 1(vertexDataTo)
|
||||
Lerp{ vertex2, vertex2From, vertex2To, interp }
|
||||
|
||||
lq stq2From, 1(stqDataFrom)
|
||||
iadd stqDataTo, stqDataFrom, vertexCount
|
||||
lq stq2To, 1(stqDataTo)
|
||||
Lerp{ stq2, stq2From, stq2To, interp }
|
||||
|
||||
lq.xyz normal2From, 1(normalDataFrom)
|
||||
iadd normalDataTo, normalDataFrom, vertexCount
|
||||
lq.xyz normal2To, 1(normalDataTo)
|
||||
LerpXYZ{ normal2, normal2From, normal2To, interp }
|
||||
|
||||
@@ -130,17 +128,14 @@ vertexLoop:
|
||||
|
||||
;--- Vertex 3 - from-to -> lerp
|
||||
lq vertex3From, 2(vertexDataFrom)
|
||||
iadd vertexDataTo, vertexDataFrom, vertexCount
|
||||
lq vertex3To, 2(vertexDataTo)
|
||||
Lerp{ vertex3, vertex3From, vertex3To, interp }
|
||||
|
||||
lq stq3From, 2(stqDataFrom)
|
||||
iadd stqDataTo, stqDataFrom, vertexCount
|
||||
lq stq3To, 2(stqDataTo)
|
||||
Lerp{ stq3, stq3From, stq3To, interp }
|
||||
|
||||
lq.xyz normal3From, 2(normalDataFrom)
|
||||
iadd normalDataTo, normalDataFrom, vertexCount
|
||||
lq.xyz normal3To, 2(normalDataTo)
|
||||
LerpXYZ{ normal3, normal3From, normal3To, interp }
|
||||
|
||||
|
||||
@@ -28,7 +28,8 @@ DynamicPipeline::~DynamicPipeline() {
|
||||
|
||||
void DynamicPipeline::init(RendererCore* t_core) {
|
||||
rendererCore = t_core;
|
||||
auto packetSize = buffersCount * 4.8F;
|
||||
auto packetSize =
|
||||
buffersCount * 5.1F; // 5.1 = packet2_get_qw_count / buffersCount
|
||||
core.init(t_core, static_cast<u32>(packetSize));
|
||||
}
|
||||
|
||||
@@ -107,12 +108,6 @@ void DynamicPipeline::render(DynamicMesh* mesh, const DynPipOptions* options) {
|
||||
|
||||
sendRestOfBuffers(buffers, &bufferIndex, frustumCulling);
|
||||
|
||||
// TODO: Program renderujacy w VU1
|
||||
// TODO: Github: Ten sam myk zrobic w static pipeline
|
||||
// TODO: Github: Ten sam myk zrobic w mc pipeline
|
||||
// TODO: Github: Allocate dynamic pipeline memory only in "onUse"
|
||||
// (core,qbuffrenderer,pipeline..)
|
||||
|
||||
if (dirLights) {
|
||||
delete dirLights;
|
||||
}
|
||||
@@ -123,23 +118,24 @@ void DynamicPipeline::render(DynamicMesh* mesh, const DynPipOptions* options) {
|
||||
void DynamicPipeline::setBuffer(DynPipBag* buffers, DynPipBag* buffer,
|
||||
u16* bufferIndex,
|
||||
const DynPipFrustumCulling& frustumCulling) {
|
||||
// auto isHalf = *bufferIndex == halfBuffersCount - 1;
|
||||
auto isFull = *bufferIndex == buffersCount - 1;
|
||||
auto isEndOf1stDBuffer = *bufferIndex == halfBuffersCount - 1;
|
||||
auto isEndOf2ndDBuffer = *bufferIndex == buffersCount - 1;
|
||||
|
||||
// if (isHalf || isFull) {
|
||||
// u32 offset = isHalf ? 0 : halfBuffersCount;
|
||||
if (isEndOf1stDBuffer || isEndOf2ndDBuffer) {
|
||||
u32 offset = isEndOf1stDBuffer ? 0 : halfBuffersCount;
|
||||
|
||||
DynPipBag** sendBuffers = new DynPipBag*[1];
|
||||
DynPipBag** sendBuffers = new DynPipBag*[halfBuffersCount];
|
||||
|
||||
sendBuffers[0] = buffer;
|
||||
for (u32 i = 0; i < halfBuffersCount; i++)
|
||||
sendBuffers[i] = &buffers[offset + i];
|
||||
|
||||
core.renderPart(sendBuffers, 1,
|
||||
core.renderPart(sendBuffers, halfBuffersCount,
|
||||
frustumCulling == DynPipFrustumCulling_Precise);
|
||||
|
||||
delete[] sendBuffers;
|
||||
// }
|
||||
}
|
||||
|
||||
if (isFull)
|
||||
if (isEndOf2ndDBuffer)
|
||||
*bufferIndex = 0;
|
||||
else
|
||||
*bufferIndex += 1;
|
||||
@@ -148,22 +144,22 @@ void DynamicPipeline::setBuffer(DynPipBag* buffers, DynPipBag* buffer,
|
||||
void DynamicPipeline::sendRestOfBuffers(
|
||||
DynPipBag* buffers, u16* bufferIndex,
|
||||
const DynPipFrustumCulling& frustumCulling) {
|
||||
// auto isHalf = *bufferIndex == halfBuffersCount - 1;
|
||||
auto isEndOf1stDBuffer = *bufferIndex <= halfBuffersCount - 1;
|
||||
|
||||
// u32 offset = isHalf ? 0 : halfBuffersCount;
|
||||
// u32 size = *bufferIndex - offset;
|
||||
u32 offset = isEndOf1stDBuffer ? 0 : halfBuffersCount;
|
||||
u32 size = *bufferIndex - offset;
|
||||
|
||||
// if (size <= 0) return;
|
||||
if (size <= 0) return;
|
||||
|
||||
// DynPipBag** sendBuffers = new DynPipBag*[size];
|
||||
// for (u32 i = 0; i < size; i++) {
|
||||
// sendBuffers[i] = &buffers[offset + i];
|
||||
// }
|
||||
DynPipBag** sendBuffers = new DynPipBag*[size];
|
||||
for (u32 i = 0; i < size; i++) {
|
||||
sendBuffers[i] = &buffers[offset + i];
|
||||
}
|
||||
|
||||
// core.renderPart(sendBuffers, size,
|
||||
// frustumCulling == DynPipFrustumCulling_Precise);
|
||||
core.renderPart(sendBuffers, size,
|
||||
frustumCulling == DynPipFrustumCulling_Precise);
|
||||
|
||||
// delete[] sendBuffers;
|
||||
delete[] sendBuffers;
|
||||
}
|
||||
|
||||
void DynamicPipeline::setBuffersDefaultVars(DynPipBag* buffers,
|
||||
|
||||
@@ -30,9 +30,8 @@ class H4570 : public Game {
|
||||
Engine* engine;
|
||||
|
||||
DynamicMesh* warrior;
|
||||
DynamicMesh* warrior2;
|
||||
DynamicMesh* warrior3;
|
||||
DynamicMesh* warrior4;
|
||||
u8 warriorsCount;
|
||||
DynamicMesh** warriors;
|
||||
Sprite* picture;
|
||||
audsrv_adpcm_t* adpcmSample;
|
||||
Timer adpcmTimer;
|
||||
|
||||
+32
-73
@@ -11,9 +11,19 @@
|
||||
#include "h4570.hpp"
|
||||
#include "file/file_utils.hpp"
|
||||
#include "loaders/3d/md2/md2_loader.hpp"
|
||||
#include "thread/threading.hpp"
|
||||
|
||||
namespace Tyra {
|
||||
|
||||
float getRandomFloat(float a, float b) {
|
||||
float random = ((float)rand()) / (float)RAND_MAX;
|
||||
float diff = b - a;
|
||||
float r = random * diff;
|
||||
return a + r;
|
||||
}
|
||||
|
||||
int getRandomInt(int a, int b) { return (rand() % (b - a + 1)) + a; }
|
||||
|
||||
H4570::H4570(Engine* t_engine) { engine = t_engine; }
|
||||
H4570::~H4570() {}
|
||||
|
||||
@@ -39,23 +49,20 @@ void H4570::init() {
|
||||
warriorTex = engine->renderer.core.texture.repository.getBySpriteOrMesh(
|
||||
warrior->getMaterial(0)->getId());
|
||||
|
||||
warrior2 = new DynamicMesh(*warrior);
|
||||
warrior2->translation.translateX(-3.0F);
|
||||
warriorTex->addLink(warrior2->getMaterial(0)->getId());
|
||||
warrior2->playAnimation(0, warrior2->getFramesCount() - 1);
|
||||
warrior2->setAnimSpeed(0.10F);
|
||||
|
||||
warrior3 = new DynamicMesh(*warrior);
|
||||
warrior3->translation.translateX(-6.0F);
|
||||
warriorTex->addLink(warrior3->getMaterial(0)->getId());
|
||||
warrior3->playAnimation(0, warrior3->getFramesCount() - 1);
|
||||
warrior3->setAnimSpeed(0.7F);
|
||||
|
||||
warrior4 = new DynamicMesh(*warrior);
|
||||
warrior4->translation.translateX(3.0F);
|
||||
warriorTex->addLink(warrior4->getMaterial(0)->getId());
|
||||
warrior4->playAnimation(0, warrior4->getFramesCount() - 1);
|
||||
warrior4->setAnimSpeed(0.5F);
|
||||
warriorsCount = 22;
|
||||
warriors = new DynamicMesh*[warriorsCount];
|
||||
for (u8 i = 0; i < warriorsCount; i++) {
|
||||
warriors[i] = new DynamicMesh(*warrior);
|
||||
warriors[i]->translation.translateX(-40.0F + static_cast<float>(i) * 4);
|
||||
warriors[i]->translation.translateY(30.0F);
|
||||
warriors[i]->translation.translateZ(-10.0F);
|
||||
warriors[i]->translation.rotateX(-1.5F);
|
||||
warriorTex->addLink(warriors[i]->getMaterial(0)->getId());
|
||||
warriors[i]->playAnimation(0, warriors[i]->getFramesCount() - 1);
|
||||
warriors[i]->setCurrentAnimationFrame(
|
||||
getRandomInt(0, warriors[i]->getFramesCount() - 1));
|
||||
warriors[i]->setAnimSpeed(getRandomFloat(0.1F, 0.9F));
|
||||
}
|
||||
|
||||
staOptions = getStaPipOptions();
|
||||
dynOptions = getDynPipOptions();
|
||||
@@ -107,27 +114,8 @@ void H4570::init() {
|
||||
engine->renderer.setFrameLimit(false);
|
||||
}
|
||||
|
||||
u32 counter = 0;
|
||||
|
||||
void H4570::loop() {
|
||||
if (counter++ > 100) {
|
||||
counter = 0;
|
||||
TYRA_LOG(engine->info.getFps());
|
||||
}
|
||||
|
||||
warrior->animate();
|
||||
warrior2->animate();
|
||||
warrior3->animate();
|
||||
warrior4->animate();
|
||||
|
||||
// if ((engine->pad.getPressed().DpadUp || engine->pad.getPressed().DpadDown
|
||||
// ||
|
||||
// engine->pad.getPressed().DpadLeft ||
|
||||
// engine->pad.getPressed().DpadRight) &&
|
||||
// adpcmTimer.getTimeDelta() > 8000) {
|
||||
// adpcmTimer.prime();
|
||||
// engine->audio.playADPCM(adpcmSample, 1);
|
||||
// }
|
||||
for (u8 i = 0; i < warriorsCount; i++) warriors[i]->animate();
|
||||
|
||||
engine->renderer.beginFrame(CameraInfo3D(&cameraPosition, &cameraLookAt));
|
||||
{
|
||||
@@ -139,44 +127,15 @@ void H4570::loop() {
|
||||
blocks[i].model = translations[i] * rotations[i] * scales[i];
|
||||
}
|
||||
|
||||
// engine->renderer.renderer2D.render(picture);
|
||||
|
||||
// engine->renderer.renderer3D.usePipeline(&stapip);
|
||||
// {
|
||||
// stapip.render(terrain, staOptions);
|
||||
// }
|
||||
|
||||
engine->renderer.renderer3D.usePipeline(&dynpip);
|
||||
{
|
||||
dynpip.render(warrior, dynOptions);
|
||||
|
||||
// dynpip.render(warrior2, dynOptions);
|
||||
// dynpip.render(warrior3, dynOptions);
|
||||
// dynpip.render(warrior4, dynOptions);
|
||||
|
||||
// dynpip.render(warrior2, dynOptions);
|
||||
// dynpip.render(warrior2, dynOptions);
|
||||
// dynpip.render(warrior2, dynOptions);
|
||||
// dynpip.render(warrior2, dynOptions);
|
||||
// dynpip.render(warrior2, dynOptions);
|
||||
// dynpip.render(warrior2, dynOptions);
|
||||
// dynpip.render(warrior2, dynOptions);
|
||||
// dynpip.render(warrior2, dynOptions);
|
||||
// dynpip.render(warrior2, dynOptions);
|
||||
// dynpip.render(warrior2, dynOptions);
|
||||
// dynpip.render(warrior2, dynOptions);
|
||||
|
||||
// dynpip.render(warrior3, dynOptions);
|
||||
// dynpip.render(warrior3, dynOptions);
|
||||
// dynpip.render(warrior3, dynOptions);
|
||||
// dynpip.render(warrior3, dynOptions);
|
||||
// dynpip.render(warrior3, dynOptions);
|
||||
// dynpip.render(warrior3, dynOptions);
|
||||
// dynpip.render(warrior3, dynOptions);
|
||||
// dynpip.render(warrior3, dynOptions);
|
||||
// dynpip.render(warrior3, dynOptions);
|
||||
// dynpip.render(warrior3, dynOptions);
|
||||
// dynpip.render(warrior3, dynOptions);
|
||||
Threading::switchThread();
|
||||
for (u8 i = 0; i < warriorsCount; i++) {
|
||||
dynpip.render(warriors[i], dynOptions);
|
||||
if (i == 5) Threading::switchThread();
|
||||
if (i == 10) Threading::switchThread();
|
||||
if (i == 15) Threading::switchThread();
|
||||
}
|
||||
}
|
||||
|
||||
engine->renderer.renderer3D.usePipeline(&mcPip);
|
||||
|
||||
Reference in New Issue
Block a user