deallocate pipeline in renderer on pipeline destroy
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@@ -16,12 +16,13 @@ namespace Tyra {
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class Renderer3DPipeline {
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public:
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Renderer3DPipeline() {}
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Renderer3DPipeline() { onDestroy = nullptr; }
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~Renderer3DPipeline() {}
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virtual void setRenderer(RendererCore* core) = 0;
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virtual void onUse() = 0;
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virtual void onUseEnd() = 0;
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std::function<void(Renderer3DPipeline*)> onDestroy;
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};
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} // namespace Tyra
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@@ -19,10 +19,12 @@ class Renderer3D {
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Renderer3D();
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~Renderer3D();
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/** Deinitialize previous pipeline and initialize new pipeline */
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void usePipeline(Renderer3DPipeline* pipeline);
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private:
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Renderer3DPipeline* currentPipeline;
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void onDestroy(Renderer3DPipeline* pipeline);
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};
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} // namespace Tyra
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