Merge remote-tracking branch 'upstream/master'

zero
This commit is contained in:
Foxar
2020-12-02 20:59:09 +01:00
31 changed files with 646 additions and 198 deletions
+3
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@@ -0,0 +1,3 @@
.vscode/
bin/**
fonts/**
+6 -38
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@@ -1,53 +1,22 @@
EE_BIN = ari.elf
TYRA_DIR = ./../../engine
EE_OBJS = \
../../engine/models/math/matrix.o \
../../engine/models/math/plane.o \
../../engine/models/math/point.o \
../../engine/models/math/vector3.o \
../../engine/models/mesh_frame.o \
../../engine/models/mesh_material.o \
../../engine/models/mesh.o \
../../engine/models/mesh_texture.o \
../../engine/modules/audio.o \
../../engine/modules/camera_base.o \
../../engine/modules/file_service.o \
../../engine/modules/gif_sender.o \
../../engine/modules/light.o \
../../engine/modules/pad.o \
../../engine/modules/renderer.o \
../../engine/modules/texture_repository.o \
../../engine/modules/timer.o \
../../engine/modules/vif_sender.o \
../../engine/utils/math.o \
../../engine/utils/string.o \
../../engine/loaders/bmp_loader.o \
../../engine/loaders/dff_loader.o \
../../engine/loaders/md2_loader.o \
../../engine/loaders/obj_loader.o \
../../engine/vu1_progs/draw3D.o \
../../engine/engine.o \
camera.o \
objects/player.o \
ari.o \
main.o
EE_LIBS = -ldraw -lgraph -lmath3d -lpacket -ldma -lpacket2 -lpad -laudsrv -lc -lstdc++
EE_INCS := -I./../../engine/include $(EE_INCS)
EE_DVP = dvp-as
EE_VCL = vcl
EE_LIBS = -ltyra
all: $(EE_BIN)
$(EE_STRIP) --strip-all $(EE_BIN)
mv $(EE_BIN) bin/$(EE_BIN)
rm $(EE_OBJS)
# https://github.com/microsoft/wsl/issues/2468#issuecomment-374904520
#%.vsm: %.vcl # sudo service binfmt-support start
# $(EE_VCL) $< >> $@
%.o: %.vsm
$(EE_DVP) $< -o $@
rebuild-engine:
cd $(TYRA_DIR) && make clean && make
clean:
rm -f $(EE_OBJS)
@@ -61,5 +30,4 @@ run: $(EE_BIN)
rm $(EE_OBJS)
cd bin/ && ps2client execee host:$(EE_BIN)
include $(PS2SDK)/samples/Makefile.pref
include $(PS2SDK)/samples/Makefile.eeglobal
include $(TYRA_DIR)/Makefile.pref
+11 -7
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@@ -48,6 +48,10 @@ void Ari::onInit()
island.shouldBeBackfaceCulled = true;
island.shouldBeFrustumCulled = false;
fist.size.set(100.0F, 100.0F);
Texture *fistTex = texRepo->add("2d/", "fist", PNG);
fistTex->addLink(fist.getId());
islandAddons.loadDff("sunnyisl/", "sunnyisl3", 0.1F, false);
islandAddons.shouldBeBackfaceCulled = true;
islandAddons.rotation.x = -1.6F;
@@ -58,7 +62,7 @@ void Ari::onInit()
waterFloors[0].loadObj("water/", "water", 5.0F, false);
waterFloors[0].position.set(0.0F, 8.0F, 0.0F);
texRepo->addByMesh("water/", waterFloors[0]);
texRepo->addByMesh("water/", waterFloors[0], BMP);
for (u8 i = 0; i < WATER_TILES_COUNT; i++)
{
spirals[i].x = 1.0F;
@@ -74,11 +78,11 @@ void Ari::onInit()
->addLink(waterFloors[i].getId(), waterFloors[i].getMaterial(0).getId());
}
texRepo->addByMesh("sunnyisl/", island);
texRepo->addByMesh("sunnyisl/", islandAddons);
texRepo->addByMesh("skybox/", skybox);
texRepo->addByMesh("ari/", player.mesh);
engine->audio.playSong();
texRepo->addByMesh("sunnyisl/", island, BMP);
texRepo->addByMesh("sunnyisl/", islandAddons, BMP);
texRepo->addByMesh("skybox/", skybox, BMP);
texRepo->addByMesh("ari/", player.mesh, BMP);
// engine->audio.playSong();
}
void Ari::initBulb()
@@ -98,8 +102,8 @@ void Ari::onUpdate()
if (engine->pad.isCircleClicked)
engine->audio.playADPCM(adpcm2);
camera.update(engine->pad, player.mesh);
engine->renderer->drawRectangle();
engine->renderer->draw(skybox);
engine->renderer->draw(fist);
engine->renderer->draw(island);
engine->renderer->draw(islandAddons);
engine->renderer->draw(player.mesh);
+2
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@@ -17,6 +17,7 @@
#include <engine.hpp>
#include "objects/player.hpp"
#include <models/light_bulb.hpp>
#include <models/sprite.hpp>
#include <modules/texture_repository.hpp>
#include "./camera.hpp"
@@ -39,6 +40,7 @@ private:
Player player;
Mesh island, islandAddons, skybox;
Mesh *waterFloors;
Sprite fist;
audsrv_adpcm_t *adpcm1, *adpcm2;
Point *spirals;
Camera camera;
+3
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@@ -0,0 +1,3 @@
.vscode/
bin/**
fonts/**
+7 -38
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@@ -1,32 +1,8 @@
EE_BIN = floors.elf
TYRA_DIR = ./../../engine
EE_OBJS = \
../../engine/models/math/matrix.o \
../../engine/models/math/plane.o \
../../engine/models/math/point.o \
../../engine/models/math/vector3.o \
../../engine/models/mesh_frame.o \
../../engine/models/mesh_material.o \
../../engine/models/mesh.o \
../../engine/models/mesh_texture.o \
../../engine/modules/audio.o \
../../engine/modules/camera_base.o \
../../engine/modules/file_service.o \
../../engine/modules/gif_sender.o \
../../engine/modules/light.o \
../../engine/modules/pad.o \
../../engine/modules/renderer.o \
../../engine/modules/texture_repository.o \
../../engine/modules/timer.o \
../../engine/modules/vif_sender.o \
../../engine/utils/math.o \
../../engine/utils/string.o \
../../engine/loaders/bmp_loader.o \
../../engine/loaders/dff_loader.o \
../../engine/loaders/md2_loader.o \
../../engine/loaders/obj_loader.o \
../../engine/vu1_progs/draw3D.o \
../../engine/engine.o \
managers/light_manager.o \
managers/floor_manager.o \
camera.o \
@@ -36,24 +12,18 @@ EE_OBJS = \
floors.o \
main.o
EE_LIBS = -ldraw -lgraph -lmath3d -lpacket -ldma -lpad -lpacket2 -laudsrv -lc -lstdc++
EE_INCS := -I./../../engine/include $(EE_INCS)
EE_DVP = dvp-as
EE_VCL = openvcl
EE_LIBS = -ltyra
all: $(EE_BIN)
$(EE_STRIP) --strip-all $(EE_BIN)
mv $(EE_BIN) bin/$(EE_BIN)
rm $(EE_OBJS)
%.vsm: %.vcl
$(EE_VCL) $< >> $@
%.o: %.vsm
$(EE_DVP) $< -o $@
rebuild-engine:
cd $(TYRA_DIR) && make clean && make
clean:
rm -f $(EE_BIN) $(EE_OBJS)
rm -f $(EE_OBJS)
run: $(EE_BIN)
killall -v ps2client || true
@@ -64,5 +34,4 @@ run: $(EE_BIN)
rm $(EE_OBJS)
cd bin/ && ps2client execee host:$(EE_BIN)
include $(PS2SDK)/samples/Makefile.pref
include $(PS2SDK)/samples/Makefile.eeglobal
include $(TYRA_DIR)/Makefile.pref
+2 -2
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@@ -36,8 +36,8 @@ void Floors::onInit()
engine->audio.setSongVolume(100);
engine->audio.playSong();
texRepo = engine->renderer->getTextureRepository();
texRepo->addByMesh("warrior/", player.mesh);
texRepo->addByMesh("floor/", floorManager.floors[0].mesh);
texRepo->addByMesh("warrior/", player.mesh, BMP);
texRepo->addByMesh("floor/", floorManager.floors[0].mesh, BMP);
for (u32 i = 1; i < floorManager.floorAmount; i++)
texRepo->getByMesh(floorManager.floors[0].mesh.getId(), floorManager.floors[0].mesh.getMaterial(0).getId())
->addLink(floorManager.floors[i].mesh.getId(), floorManager.floors[i].mesh.getMaterial(0).getId());