Merge pull request #58 from Foxar/master

Missing commits and files from last PR
This commit is contained in:
Sandro Sobczyński
2020-12-10 18:01:19 +01:00
committed by GitHub
8 changed files with 151 additions and 11 deletions
+6 -6
View File
@@ -99,7 +99,7 @@ This is an example of how to list things you need to use the software and how to
1. Clone the repo 1. Clone the repo
```sh ```sh
git clone https://github.com/ps2-tyra/tyra.git git clone https://github.com/h4570/tyra.git
``` ```
2. Get into src folder and compile it! 2. Get into src folder and compile it!
```sh ```sh
@@ -114,7 +114,7 @@ make
## Roadmap ## Roadmap
### Roadmap moved to github kanban: ### Roadmap moved to github kanban:
[https://github.com/h4570/tyra/projects/1](https://github.com/ps2-tyra/tyra/projects/1) [https://github.com/h4570/tyra/projects/1](https://github.com/h4570/tyra/projects/1)
See the [open issues](https://github.com/h4570/tyra/issues) for a list of proposed features (and known issues). See the [open issues](https://github.com/h4570/tyra/issues) for a list of proposed features (and known issues).
@@ -150,9 +150,9 @@ Without these guys, everything would be harder:
Project Link: [https://github.com/h4570/tyra](https://github.com/h4570/tyra) Project Link: [https://github.com/h4570/tyra](https://github.com/h4570/tyra)
[contributors-shield]: https://img.shields.io/github/contributors/ps2-tyra/tyra.svg?style=flat-square [contributors-shield]: https://img.shields.io/github/contributors/h4570/tyra.svg?style=flat-square
[contributors-url]: https://github.com/ps2-tyra/tyra/graphs/contributors [contributors-url]: https://github.com/h4570/tyra/graphs/contributors
[linkedin-shield]: https://img.shields.io/badge/-LinkedIn-black.svg?style=flat-square&logo=linkedin&colorB=555 [linkedin-shield]: https://img.shields.io/badge/-LinkedIn-black.svg?style=flat-square&logo=linkedin&colorB=555
[linkedin-url]: https://linkedin.com/in/sandro-sobczyński-28820b15a/ [linkedin-url]: https://linkedin.com/in/sandro-sobczyński-28820b15a/
[license-shield]: https://img.shields.io/github/license/ps2-tyra/tyra.svg?style=flat-square [license-shield]: https://img.shields.io/github/license/h4570/tyra.svg?style=flat-square
[license-url]: https://github.com/ps2-tyra/tyra/blob/master/LICENSE [license-url]: https://github.com/h4570/tyra/blob/master/LICENSE
+1
View File
@@ -6,6 +6,7 @@ EE_OBJS = \
camera.o \ camera.o \
objects/player.o \ objects/player.o \
objects/collectible.o \ objects/collectible.o \
objects/mine.o \
dolphin.o \ dolphin.o \
main.o main.o
+68 -4
View File
@@ -14,16 +14,22 @@
const u8 WATER_TILE_SCALE = 5; const u8 WATER_TILE_SCALE = 5;
const u8 WATER_SIZE = 100; const u8 WATER_SIZE = 100;
const u8 OYSTERS_COUNT = 15; const u8 MINES_COUNT = 15;
const u8 OYSTERS_COUNT = 5;
float Dolphin::engineFPS = 60.F; float Dolphin::engineFPS = 60.F;
Dolphin::Dolphin(Engine *t_engine) : engine(t_engine), camera(&engine->screen) Dolphin::Dolphin(Engine *t_engine) : engine(t_engine), camera(&engine->screen)
{ {
oysters = new Collectible[OYSTERS_COUNT]; oysters = new Collectible[OYSTERS_COUNT];
mines = new Mine[MINES_COUNT];
} }
Dolphin::~Dolphin() {} Dolphin::~Dolphin()
{
delete[] oysters;
delete[] mines;
}
void Dolphin::onInit() void Dolphin::onInit()
{ {
@@ -37,6 +43,7 @@ void Dolphin::onInit()
surfaceAmbient = engine->audio.loadADPCM("sound/surface.sad"); surfaceAmbient = engine->audio.loadADPCM("sound/surface.sad");
underwaterAmbient = engine->audio.loadADPCM("sound/underwater.sad"); underwaterAmbient = engine->audio.loadADPCM("sound/underwater.sad");
pickupSound = engine->audio.loadADPCM("sound/pickup.sad"); pickupSound = engine->audio.loadADPCM("sound/pickup.sad");
boomSound = engine->audio.loadADPCM("sound/boom.sad");
engine->audio.playADPCM(surfaceAmbient, 0); engine->audio.playADPCM(surfaceAmbient, 0);
engine->audio.playADPCM(underwaterAmbient, 1); engine->audio.playADPCM(underwaterAmbient, 1);
@@ -53,6 +60,11 @@ void Dolphin::onInit()
island.shouldBeBackfaceCulled = true; island.shouldBeBackfaceCulled = true;
island.shouldBeFrustumCulled = false; island.shouldBeFrustumCulled = false;
gameOver.size.set(640.0F, 480.0F);
Texture *gameOverTex = texRepo->add("2d/", "gameover", PNG);
gameOver.setMode(MODE_STRETCH);
gameOverTex->addLink(gameOver.getId());
printf("Loading water overlay...\n"); printf("Loading water overlay...\n");
waterOverlay.size.set(640.0F, 480.0F); waterOverlay.size.set(640.0F, 480.0F);
Texture *watOverlayTex = texRepo->add("2d/", "underwater_overlay", PNG); Texture *watOverlayTex = texRepo->add("2d/", "underwater_overlay", PNG);
@@ -103,6 +115,25 @@ void Dolphin::onInit()
oysters[i].mesh.position.set(i * -100, 5.0F, i * -100); oysters[i].mesh.position.set(i * -100, 5.0F, i * -100);
} }
printf("Loading mine .obj\n");
mines[0].mesh.loadObj("mine/", "mine", 10.F, false);
printf("Loaded.");
mines[0].mesh.shouldBeBackfaceCulled = false;
mines[0].mesh.shouldBeFrustumCulled = false;
mines[0].mesh.position.set(5, -15, 32);
texRepo->addByMesh("mine/", mines[0].mesh, BMP);
printf("Adding mine texture.\n");
for (int i = 1; i < MINES_COUNT; i++)
{
printf("Processing mine %d\n", i);
mines[i].mesh.loadFrom(mines[0].mesh);
mines[i].mesh.shouldBeBackfaceCulled = false;
mines[i].mesh.shouldBeFrustumCulled = false;
texRepo->getByMesh(mines[0].mesh.getId(), mines[0].mesh.getMaterial(0).getId())
->addLink(mines[i].mesh.getId(), mines[i].mesh.getMaterial(0).getId());
mines[i].mesh.position.set(i * -10, 0.0F, i * -68);
}
Texture *pLifeTex = texRepo->add("2d/", "life", PNG); Texture *pLifeTex = texRepo->add("2d/", "life", PNG);
//pLifeTex->addLink(lifeSprites[0].getId()); //pLifeTex->addLink(lifeSprites[0].getId());
for (int i = 0; i < 3; i++) for (int i = 0; i < 3; i++)
@@ -125,6 +156,14 @@ void Dolphin::onInit()
void Dolphin::onUpdate() void Dolphin::onUpdate()
{ {
if (player.getLifes() <= 0)
{
engine->audio.stopSong();
engine->audio.setADPCMVolume(0, 0);
engine->audio.setADPCMVolume(75, 1);
engine->renderer->draw(gameOver);
return;
}
Dolphin::engineFPS = engine->fps; Dolphin::engineFPS = engine->fps;
if (engine->pad.isCrossClicked) if (engine->pad.isCrossClicked)
printf("Delta multiplier: %f\n", 60.0F / engine->fps); printf("Delta multiplier: %f\n", 60.0F / engine->fps);
@@ -146,16 +185,36 @@ void Dolphin::onUpdate()
{ {
oysters[i].update(); oysters[i].update();
Vector3 vecDist = oysters[i].mesh.position - player.mesh.position; Vector3 vecDist = oysters[i].mesh.position - player.mesh.position;
float dist = Math::sqrt(vecDist.x + vecDist.y + vecDist.z); float dist = vecDist.length();
if (dist < 2.5F && player.isJumping() && oysters[i].isActive()) if (dist < 20.F && player.isJumping() && oysters[i].isActive())
{ {
printf("Pickup %d Dist %d\n", i, dist); printf("Pickup %d Dist %d\n", i, dist);
oysters[i].disappear(); oysters[i].disappear();
player.setLife(player.getLifes() + 1);
engine->audio.setADPCMVolume(30, 3); engine->audio.setADPCMVolume(30, 3);
engine->audio.playADPCM(pickupSound, 3); engine->audio.playADPCM(pickupSound, 3);
} }
} }
for (int i = 0; i < MINES_COUNT; i++)
{
mines[i].update();
Vector3 vecDist = mines[i].mesh.position - player.mesh.position;
float dist = vecDist.length();
if (dist < 20.F && !mines[i].getExplosionTicks())
{
printf("Vecdist %f,%f,%f\n", vecDist.x, vecDist.y, vecDist.z);
printf("Explode %d Dist %d\n", i, dist);
mines[i].explode();
player.setLife(player.getLifes() - 1);
//Buffer switching to prevent playing two sounds on one buffer
engine->audio.setADPCMVolume(65, Mine::lastSoundBuffer);
engine->audio.playADPCM(boomSound, Mine::lastSoundBuffer);
Mine::lastSoundBuffer = Mine::lastSoundBuffer == 4 ? 5 : 4;
}
}
if (player.mesh.position.y > WATER_LEVEL - 5) if (player.mesh.position.y > WATER_LEVEL - 5)
player.mesh.position.y = WATER_LEVEL - 5; player.mesh.position.y = WATER_LEVEL - 5;
@@ -175,6 +234,11 @@ void Dolphin::onUpdate()
engine->renderer->draw(oysters[i].mesh); engine->renderer->draw(oysters[i].mesh);
} }
} }
for (u8 i = 0; i < MINES_COUNT; i++)
{
if (mines[i].getExplosionTicks() < MINE_EXPLOSION_TICKS)
engine->renderer->draw(mines[i].mesh);
}
for (u8 i = 0; i < player.getLifes(); i++) for (u8 i = 0; i < player.getLifes(); i++)
{ {
engine->renderer->draw(lifeSprites[i]); engine->renderer->draw(lifeSprites[i]);
+5
View File
@@ -21,6 +21,7 @@
#include "./camera.hpp" #include "./camera.hpp"
#include "./objects/player.hpp" #include "./objects/player.hpp"
#include "./objects/collectible.hpp" #include "./objects/collectible.hpp"
#include "./objects/mine.hpp"
class Dolphin : public Game class Dolphin : public Game
{ {
@@ -41,6 +42,7 @@ private:
Mesh seabed; Mesh seabed;
Mesh island; Mesh island;
Mesh skybox; Mesh skybox;
Mesh mine;
LightBulb bulb; LightBulb bulb;
Player player; Player player;
Camera camera; Camera camera;
@@ -50,8 +52,11 @@ private:
Mesh water; Mesh water;
Mesh waterbox; Mesh waterbox;
Sprite lifeSprites[3]; Sprite lifeSprites[3];
Sprite gameOver;
audsrv_adpcm_t *underwaterAmbient, *surfaceAmbient; audsrv_adpcm_t *underwaterAmbient, *surfaceAmbient;
audsrv_adpcm_t *pickupSound; audsrv_adpcm_t *pickupSound;
audsrv_adpcm_t *boomSound;
Mine *mines;
}; };
#endif #endif
+34
View File
@@ -0,0 +1,34 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Michał Mostowik <mostek3pl@gmail.com>
*/
#include "mine.hpp"
u8 Mine::lastSoundBuffer = 4;
Mine::Mine()
{
mesh.position.set(0.0F, 0.0F, 0.0F);
bExploding = false;
explosionTicks = 0;
}
Mine::~Mine()
{
}
void Mine::update()
{
if (bExploding && explosionTicks < MINE_EXPLOSION_TICKS)
{
explosionTicks++;
mesh.scale++;
}
}
+35
View File
@@ -0,0 +1,35 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2020, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Michał Mostowik <mostek3pl@gmail.com>
*/
#ifndef _MINE_
#define _MINE_
#include <tamtypes.h>
#include <models/mesh.hpp>
#define MINE_EXPLOSION_TICKS 10
class Mine
{
public:
static u8 lastSoundBuffer;
Mesh mesh;
void explode() { bExploding = true; }
void update();
Mine();
~Mine();
const u8 &getExplosionTicks() { return explosionTicks; }
private:
u8 bExploding;
u8 explosionTicks;
};
#endif
+1 -1
View File
@@ -23,7 +23,7 @@ Player::Player()
mesh.shouldBeFrustumCulled = false; mesh.shouldBeFrustumCulled = false;
mesh.position.set(0.0F, 0.0F, 10.0f); mesh.position.set(0.0F, 0.0F, 10.0f);
mesh.rotation.x = -1.6F; mesh.rotation.x = -1.6F;
mesh.setAnimSpeed(0.05F); mesh.setAnimSpeed(0.04F);
bIsJumping = false; bIsJumping = false;
lifes = 3; lifes = 3;
} }
+1
View File
@@ -30,6 +30,7 @@ public:
void update(Pad &t_pad); void update(Pad &t_pad);
const u8 &isJumping() { return bIsJumping; } const u8 &isJumping() { return bIsJumping; }
const u8 &getLifes() { return lifes; } const u8 &getLifes() { return lifes; }
void setLife(const u8 &l) { lifes = lifes = l < 4 ? l : 3; }
private: private:
u8 bIsJumping; u8 bIsJumping;