finished tutorial 7
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@@ -22,7 +22,7 @@ class MeshMaterial {
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explicit MeshMaterial(const MeshMaterial& material);
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~MeshMaterial();
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u8 isMother, lightmapFlag;
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bool isMother, lightmapFlag;
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u32 id;
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@@ -49,7 +49,7 @@ class DynamicPipeline : public Renderer3DPipeline {
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*/
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void render(const DynamicMesh* mesh);
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void render(const DynamicMesh* mesh, const DynPipOptions& options);
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void render(const DynamicMesh* mesh, const DynPipOptions* options = nullptr);
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void render(const DynamicMesh* mesh, const DynPipOptions* options);
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private:
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RendererCore* rendererCore;
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@@ -48,7 +48,7 @@ class StaticPipeline : public Renderer3DPipeline {
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*/
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void render(const StaticMesh* mesh);
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void render(const StaticMesh* mesh, const StaPipOptions& options);
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void render(const StaticMesh* mesh, const StaPipOptions* options = nullptr);
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void render(const StaticMesh* mesh, const StaPipOptions* options);
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private:
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StapipBagBBoxesCacher cacher;
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