mesh_texture refactoring #1
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@@ -11,16 +11,6 @@
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#ifndef _TYRA_TEXTURE_
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#define _TYRA_TEXTURE_
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#include <tamtypes.h>
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#include <draw_sampling.h>
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struct Texture
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{
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u32 id;
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unsigned char *data;
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texwrap_t wrapSettings;
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char *name;
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u8 width, height;
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};
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#endif
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