mesh_texture refactoring #1

This commit is contained in:
Sandro Sobczyński
2020-10-29 22:19:06 +01:00
parent 8501a85f49
commit 99d4c3633b
12 changed files with 102 additions and 22 deletions
+1 -1
View File
@@ -30,7 +30,7 @@ BmpLoader::~BmpLoader() {}
* @param t_name Without extension. Example "skyfall2"
* @param t_extension With dot and extension. Example ".BMP"
*/
void BmpLoader::load(Texture &o_texture, char *t_subfolder, char *t_name, char *t_extension)
void BmpLoader::load(MeshTexture &o_texture, char *t_subfolder, char *t_name, char *t_extension)
{
char *t_path_part = String::createConcatenated(t_subfolder, t_name);
char *t_path = String::createConcatenated(t_path_part, t_extension);