vu1 packet spamming in static pipeline
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@@ -14,7 +14,7 @@
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#include "../renderer_3d_pipeline.hpp"
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#include "../shared/pipeline_lighting_options.hpp"
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#include "renderer/core/renderer_core.hpp"
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#include "renderer/3d/mesh/dynamic/dynamic_mesh.hpp"
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#include "renderer/3d/mesh/static/static_mesh.hpp"
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#include "./core/stapip_core.hpp"
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#include "./stapip_options.hpp"
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@@ -43,7 +43,7 @@ class StaticPipeline : public Renderer3DPipeline {
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* Render static model
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* This render() method is a bridge to core.render() method.
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*/
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void render(DynamicMesh* mesh, const StaPipOptions* options = nullptr);
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void render(StaticMesh* mesh, const StaPipOptions* options = nullptr);
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private:
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RendererCore* rendererCore;
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@@ -51,7 +51,7 @@ class StaticPipeline : public Renderer3DPipeline {
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void addVertices(MeshMaterialFrame* materialFrame, StaPipBag* bag) const;
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PipelineInfoBag* getInfoBag(DynamicMesh* mesh, const StaPipOptions* options,
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PipelineInfoBag* getInfoBag(StaticMesh* mesh, const StaPipOptions* options,
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M4x4* model) const;
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StaPipColorBag* getColorBag(MeshMaterial* material,
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