vu1 packet spamming in static pipeline
This commit is contained in:
+10
-1
@@ -1,6 +1,16 @@
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------------ Tyra's v2.0 roadmap to publish on GitHub ------------
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- [StaPip] FPS before: 175
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- [StaPip] FPS spamming: 190
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--- H4570
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- [Renderer] Fix current visual bug
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- [StaPip] Te same parametry frustumcheck jak w dynamic
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- [StaPip] No frustum check -> bez
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- [StaPip] Simple frustum check -> check bboxa z Mesh
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- [StaPip] Precise frustum check -> tak jak teraz?
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- [StaPip] Poprawic opis od noFullClipChecks, ze bedzie tylko dzialac na PreciseFrustumCheck
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- [Renderer] Allocate dynamic pipeline memory only in "onUse" (core,qbuffrenderer,pipeline..)
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- [McPip] Clipping mode
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- [McPip] VU1 packets spamming
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- [Loaders] Think about ".tyrobj" format - implement it (add multicolor support)
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@@ -57,4 +67,3 @@ because Mesh rendering uses only core.render()
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------------ Github issues for Tyra v2 ------------
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- [3D] Add drawLine(x, y , color, size)
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- [3D] Add drawBBox(x, y , color, size)
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- [Renderer] Github: Allocate dynamic pipeline memory only in "onUse" (core,qbuffrenderer,pipeline..)
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@@ -27,7 +27,7 @@ class StaPipCore {
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void init(RendererCore* t_core);
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/** Render 3D via "bags" */
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void render(StaPipBag* data, StaPipBagPackagesBBox* bbox = nullptr);
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void render(StaPipBag* bag, StaPipBagPackagesBBox* bbox = nullptr);
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/** Get max vert count of VU1 qbuffer (for optimizations) */
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u32 getMaxVertCountByParams(const bool& isSingleColor,
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@@ -54,6 +54,8 @@ class StaPipQBufferRenderer {
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/** Slower render with clipping */
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void clip(StaPipQBuffer* buffer);
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void flushBuffers();
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void clearLastProgramName();
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StaPipVU1Program* getCullProgramByBag(const StaPipBag* bag);
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@@ -64,22 +66,30 @@ class StaPipQBufferRenderer {
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const u16& getBufferSize() { return bufferSize; }
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private:
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bool is1stDBufferFlushTime();
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bool is2ndDBufferFlushTime();
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void sendStaticData() const;
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void setProgramsCache();
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void uploadPrograms();
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void setDoubleBuffer();
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u16 getQBufferIndex(StaPipQBuffer* buffer);
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static const u16 buffersCount;
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StaPipVU1Program* getProgramByName(const StaPipProgramName& name);
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void addBufferDataToPacket(StaPipVU1Program* program, StaPipQBuffer* buffer);
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void addBufferDataToPacket(StaPipQBuffer** buffers, const u32& count);
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void sendPacket();
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StaPipVU1Program* getAsIsProgramByBag(const StaPipBag* bag);
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StaPipVU1Program* getCullProgramByType(const StaPipProgramType& programType);
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StaPipProgramType getDrawProgramTypeByBag(const StaPipBag* bag) const;
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StaPipProgramType getDrawProgramTypeByParams(
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const bool& isLightingEnabled, const bool& isTextureEnabled) const;
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packet2_t* packets[2];
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packet2_t* programsPacket;
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StaPipQBuffer buffers[2];
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packet2_t** packets;
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StaPipVU1Program** programs; // dbuffer
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StaPipQBuffer** buffers;
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packet2_t* currentPacket;
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packet2_t* staticDataPacket;
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packet2_t* objectDataPacket;
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@@ -91,7 +101,7 @@ class StaPipQBufferRenderer {
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StaPipClipper clipper;
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StaPipProgramsRepository repository;
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u16 bufferSize;
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u16 bufferSize, nextBufferIndex, currentBufferIndex;
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u8 context;
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};
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@@ -14,7 +14,7 @@
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#include "../renderer_3d_pipeline.hpp"
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#include "../shared/pipeline_lighting_options.hpp"
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#include "renderer/core/renderer_core.hpp"
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#include "renderer/3d/mesh/dynamic/dynamic_mesh.hpp"
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#include "renderer/3d/mesh/static/static_mesh.hpp"
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#include "./core/stapip_core.hpp"
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#include "./stapip_options.hpp"
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@@ -43,7 +43,7 @@ class StaticPipeline : public Renderer3DPipeline {
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* Render static model
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* This render() method is a bridge to core.render() method.
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*/
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void render(DynamicMesh* mesh, const StaPipOptions* options = nullptr);
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void render(StaticMesh* mesh, const StaPipOptions* options = nullptr);
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private:
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RendererCore* rendererCore;
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@@ -51,7 +51,7 @@ class StaticPipeline : public Renderer3DPipeline {
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void addVertices(MeshMaterialFrame* materialFrame, StaPipBag* bag) const;
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PipelineInfoBag* getInfoBag(DynamicMesh* mesh, const StaPipOptions* options,
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PipelineInfoBag* getInfoBag(StaticMesh* mesh, const StaPipOptions* options,
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M4x4* model) const;
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StaPipColorBag* getColorBag(MeshMaterial* material,
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@@ -14,7 +14,7 @@
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#include <draw_buffers.h>
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#include <vector>
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#include "./models/texture.hpp"
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#include "renderer/3d/mesh/dynamic/dynamic_mesh.hpp"
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#include "renderer/3d/mesh/mesh.hpp"
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#include "loaders/texture/base/texture_loader_selector.hpp"
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#include <string>
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@@ -81,13 +81,12 @@ class TextureRepository {
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/**
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* Add linked textures in given path for mesh material names.
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*/
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void addByMesh(DynamicMesh* mesh, const char* directory,
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const char* extension);
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void addByMesh(Mesh* mesh, const char* directory, const char* extension);
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/**
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* Add linked textures in given path for mesh material names.
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*/
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inline void addByMesh(DynamicMesh* mesh, const std::string& directory,
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inline void addByMesh(Mesh* mesh, const std::string& directory,
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const char* extension) {
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addByMesh(mesh, directory.c_str(), extension);
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}
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@@ -14,7 +14,12 @@
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namespace Tyra {
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StaticMesh::StaticMesh(const MeshBuilderData& data) : Mesh(data) {
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TYRA_ASSERT(data.framesCount == 1, "Static meshes must have only one frame");
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TYRA_ASSERT(data.framesCount > 0, "Frames count must be greater than 0");
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if (data.framesCount > 1)
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TYRA_WARN("Static meshes should have only one frame, but ",
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data.framesCount, " frames were found");
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frame = new MeshFrame(data, 0);
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}
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@@ -136,6 +136,8 @@ void StaPipCore::render(StaPipBag* bag, StaPipBagPackagesBBox* bbox) {
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if (!bbox) delete renderBbox;
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if (texBuffers) delete texBuffers;
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qbufferRenderer.flushBuffers();
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Verbose("Render finished");
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}
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@@ -34,18 +34,45 @@ namespace Tyra {
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*
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*/
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const u16 StaPipQBufferRenderer::buffersCount = 16;
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StaPipQBufferRenderer::StaPipQBufferRenderer() {
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currentBufferIndex = 0;
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nextBufferIndex = 0;
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context = 0;
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lastProgramName = StaPipUndefinedProgram;
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u32 qbuffersPacketSize = 4 * buffersCount;
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packets = new packet2_t*[buffersCount];
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packets[0] =
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packet2_create(qbuffersPacketSize, P2_TYPE_NORMAL, P2_MODE_CHAIN, true);
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packets[1] =
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packet2_create(qbuffersPacketSize, P2_TYPE_NORMAL, P2_MODE_CHAIN, true);
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staticDataPacket = packet2_create(3, P2_TYPE_NORMAL, P2_MODE_CHAIN, true);
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objectDataPacket = packet2_create(16, P2_TYPE_NORMAL, P2_MODE_CHAIN, true);
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programsPacket = nullptr;
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buffers = new StaPipQBuffer*[buffersCount];
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programs = new StaPipVU1Program*[buffersCount];
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for (u16 i = 0; i < buffersCount; i++) {
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buffers[i] = new StaPipQBuffer();
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}
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}
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StaPipQBufferRenderer::~StaPipQBufferRenderer() {
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packet2_free(packets[0]);
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packet2_free(packets[1]);
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packet2_free(staticDataPacket);
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packet2_free(objectDataPacket);
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packet2_free(packets[0]);
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packet2_free(packets[1]);
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for (u16 i = 0; i < buffersCount; i++) {
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delete buffers[i];
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}
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delete[] packets;
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delete[] buffers;
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if (programsPacket) packet2_free(programsPacket);
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}
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@@ -58,14 +85,6 @@ void StaPipQBufferRenderer::init(RendererCore* t_core) {
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dma_channel_initialize(DMA_CHANNEL_VIF1, NULL, 0);
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dma_channel_fast_waits(DMA_CHANNEL_VIF1);
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const u32 VU1_PACKET_SIZE = 16;
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packets[0] =
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packet2_create(VU1_PACKET_SIZE, P2_TYPE_NORMAL, P2_MODE_CHAIN, true);
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packets[1] =
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packet2_create(VU1_PACKET_SIZE, P2_TYPE_NORMAL, P2_MODE_CHAIN, true);
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setProgramsCache();
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reinitVU1();
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@@ -79,8 +98,6 @@ void StaPipQBufferRenderer::reinitVU1() {
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setDoubleBuffer();
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}
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StaPipQBuffer* StaPipQBufferRenderer::getBuffer() { return &buffers[context]; }
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void StaPipQBufferRenderer::sendObjectData(
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StaPipBag* bag, M4x4* mvp, RendererCoreTextureBuffers* texBuffers) const {
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packet2_reset(objectDataPacket, false);
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@@ -179,14 +196,59 @@ void StaPipQBufferRenderer::setDoubleBuffer() {
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// buffer, to first addr of second buffer
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}
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StaPipQBuffer* StaPipQBufferRenderer::getBuffer() {
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currentBufferIndex = nextBufferIndex++;
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auto* result = buffers[currentBufferIndex];
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if (nextBufferIndex >= buffersCount) nextBufferIndex = 0;
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return result;
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}
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u16 StaPipQBufferRenderer::getQBufferIndex(StaPipQBuffer* buffer) {
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for (u16 i = 0; i < buffersCount; i++) {
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if (buffers[i] == buffer) return i;
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}
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return 0;
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}
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bool StaPipQBufferRenderer::is1stDBufferFlushTime() {
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return nextBufferIndex == buffersCount / 2;
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}
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bool StaPipQBufferRenderer::is2ndDBufferFlushTime() {
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return nextBufferIndex == 0;
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}
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void StaPipQBufferRenderer::flushBuffers() {
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auto is1stDBuffer = is1stDBufferFlushTime();
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auto is2ndDBuffer = is2ndDBufferFlushTime();
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if (!is1stDBuffer && !is2ndDBuffer) {
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auto offset = currentBufferIndex >= buffersCount / 2 ? buffersCount / 2 : 0;
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auto size = (currentBufferIndex + 1) - offset;
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auto dbuffer = &buffers[offset];
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addBufferDataToPacket(dbuffer, size);
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sendPacket();
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}
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currentBufferIndex = 0;
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nextBufferIndex = 0;
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}
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void StaPipQBufferRenderer::cull(StaPipQBuffer* buffer) {
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if (buffer->size == 0) {
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return;
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}
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auto program = getCullProgramByBag(buffer->bag);
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addBufferDataToPacket(program, buffer);
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programs[getQBufferIndex(buffer)] = getCullProgramByBag(buffer->bag);
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auto is1stDBuffer = is1stDBufferFlushTime();
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auto is2ndDBuffer = is2ndDBufferFlushTime();
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if (is1stDBuffer || is2ndDBuffer) {
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auto dbuffer = &buffers[is1stDBuffer ? 0 : buffersCount / 2];
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addBufferDataToPacket(dbuffer, buffersCount / 2);
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sendPacket();
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}
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}
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void StaPipQBufferRenderer::clip(StaPipQBuffer* buffer) {
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@@ -194,11 +256,16 @@ void StaPipQBufferRenderer::clip(StaPipQBuffer* buffer) {
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return;
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}
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auto program = getAsIsProgramByBag(buffer->bag);
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programs[getQBufferIndex(buffer)] = getAsIsProgramByBag(buffer->bag);
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clipper.clip(buffer);
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if (buffer->any()) {
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if (buffer) addBufferDataToPacket(program, buffer);
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auto is1stDBuffer = is1stDBufferFlushTime();
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auto is2ndDBuffer = is2ndDBufferFlushTime();
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if (is1stDBuffer || is2ndDBuffer) {
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auto dbuffer = &buffers[is1stDBuffer ? 0 : buffersCount / 2];
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addBufferDataToPacket(dbuffer, buffersCount / 2);
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sendPacket();
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}
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}
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@@ -207,20 +274,26 @@ void StaPipQBufferRenderer::clearLastProgramName() {
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lastProgramName = StaPipUndefinedProgram;
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}
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void StaPipQBufferRenderer::addBufferDataToPacket(StaPipVU1Program* program,
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StaPipQBuffer* buffer) {
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void StaPipQBufferRenderer::addBufferDataToPacket(StaPipQBuffer** buffers,
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const u32& count) {
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currentPacket = packets[context];
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packet2_reset(currentPacket, false);
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program->addBufferDataToPacket(currentPacket, buffer, &rendererCore->gs.prim);
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for (u32 i = 0; i < count; i++) {
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if (!buffers[i]->any()) continue;
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if (lastProgramName != program->getName()) {
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programs[i]->addBufferDataToPacket(currentPacket, buffers[i],
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&rendererCore->gs.prim);
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if (lastProgramName != programs[i]->getName()) {
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packet2_utils_vu_add_start_program(currentPacket,
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program->getDestinationAddress());
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lastProgramName = program->getName();
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programs[i]->getDestinationAddress());
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lastProgramName = programs[i]->getName();
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} else {
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packet2_utils_vu_add_continue_program(currentPacket);
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}
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}
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packet2_utils_vu_add_end_tag(currentPacket);
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}
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@@ -233,8 +306,9 @@ void StaPipQBufferRenderer::sendPacket() {
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}
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void StaPipQBufferRenderer::setMaxVertCount(const u32& count) {
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buffers[0].setMaxVertCount(count);
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buffers[1].setMaxVertCount(count);
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for (u32 i = 0; i < buffersCount; i++) {
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buffers[i]->setMaxVertCount(count);
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}
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clipper.setMaxVertCount(count);
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}
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@@ -23,13 +23,7 @@ void StaticPipeline::init(RendererCore* t_core) {
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void StaticPipeline::onUse() { core.reinitVU1Programs(); }
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// TODO - StaPipCore::render(StaPipBag* bags, StaPipBagPackagesBBox* bboxes,
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// const u32& count)
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// TODO - MD2 loader - choose between static/dynamic mesh
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// TODO - Dynamic -> StaticMesh
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// TODO - DBuffering + spamming
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void StaticPipeline::render(DynamicMesh* mesh, const StaPipOptions* options) {
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void StaticPipeline::render(StaticMesh* mesh, const StaPipOptions* options) {
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auto model = mesh->getModelMatrix();
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auto* infoBag = getInfoBag(mesh, options, &model);
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@@ -68,7 +62,7 @@ void StaticPipeline::addVertices(MeshMaterialFrame* materialFrame,
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bag->vertices = materialFrame->getVertices();
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}
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PipelineInfoBag* StaticPipeline::getInfoBag(DynamicMesh* mesh,
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PipelineInfoBag* StaticPipeline::getInfoBag(StaticMesh* mesh,
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const StaPipOptions* options,
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M4x4* model) const {
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auto* result = new PipelineInfoBag();
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@@ -57,7 +57,7 @@ Texture* TextureRepository::add(const char* fullpath) {
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return texture;
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}
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void TextureRepository::addByMesh(DynamicMesh* mesh, const char* directory,
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void TextureRepository::addByMesh(Mesh* mesh, const char* directory,
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const char* extension) {
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auto& loader = texLoaderSelector.getLoaderByExtension(extension);
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@@ -15,6 +15,7 @@
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#include "renderer/3d/pipeline/minecraft/minecraft_pipeline.hpp"
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#include "renderer/3d/pipeline/static/static_pipeline.hpp"
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#include "renderer/3d/pipeline/dynamic/dynamic_pipeline.hpp"
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#include "renderer/3d/mesh/static/static_mesh.hpp"
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namespace Tyra {
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@@ -29,6 +30,7 @@ class H4570 : public Game {
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private:
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Engine* engine;
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StaticMesh* staticMesh;
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DynamicMesh* warrior;
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u8 warriorsCount;
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DynamicMesh** warriors;
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@@ -27,6 +27,7 @@ int getRandomInt(int a, int b) { return (rand() % (b - a + 1)) + a; }
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H4570::H4570(Engine* t_engine) { engine = t_engine; }
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H4570::~H4570() {}
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StaticMesh* getStaticMesh(Renderer* renderer);
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DynamicMesh* getWarrior(Renderer* renderer);
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StaPipOptions* getStaPipOptions();
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DynPipOptions* getDynPipOptions();
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@@ -45,6 +46,8 @@ void H4570::init() {
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engine->renderer.setClearScreenColor(Color(64.0F, 64.0F, 64.0F));
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staticMesh = getStaticMesh(&engine->renderer);
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warrior = getWarrior(&engine->renderer);
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warriorTex = engine->renderer.core.texture.repository.getBySpriteOrMesh(
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warrior->getMaterial(0)->getId());
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@@ -114,7 +117,14 @@ void H4570::init() {
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engine->renderer.setFrameLimit(false);
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}
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u32 counter = 0;
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void H4570::loop() {
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if (counter++ > 30) {
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TYRA_LOG(engine->info.getFps());
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counter = 0;
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}
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for (u8 i = 0; i < warriorsCount; i++) warriors[i]->animate();
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engine->renderer.beginFrame(CameraInfo3D(&cameraPosition, &cameraLookAt));
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@@ -127,6 +137,9 @@ void H4570::loop() {
|
||||
blocks[i].model = translations[i] * rotations[i] * scales[i];
|
||||
}
|
||||
|
||||
engine->renderer.renderer3D.usePipeline(&stapip);
|
||||
{ stapip.render(staticMesh, staOptions); }
|
||||
|
||||
engine->renderer.renderer3D.usePipeline(&dynpip);
|
||||
{
|
||||
Threading::switchThread();
|
||||
@@ -144,6 +157,19 @@ void H4570::loop() {
|
||||
engine->renderer.endFrame();
|
||||
}
|
||||
|
||||
StaticMesh* getStaticMesh(Renderer* renderer) {
|
||||
MD2Loader loader;
|
||||
auto* data = loader.load(FileUtils::fromCwd("warrior.md2"), .08F, false);
|
||||
auto* result = new StaticMesh(*data);
|
||||
// result->translation.translateZ(-30.0F);
|
||||
delete data;
|
||||
|
||||
renderer->core.texture.repository.addByMesh(result, FileUtils::getCwd(),
|
||||
"png");
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
DynamicMesh* getWarrior(Renderer* renderer) {
|
||||
MD2Loader loader;
|
||||
auto* data = loader.load(FileUtils::fromCwd("warrior.md2"), .08F, false);
|
||||
|
||||
Reference in New Issue
Block a user