added animation support to obj
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@@ -39,7 +39,7 @@ public:
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Mesh();
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~Mesh();
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void loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale);
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void loadObj(char *t_subfolder, char *t_objFile, Vector3 &t_initPos, float t_scale, u16 framesAmount);
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void setObj(Vector3 &t_initPos, ObjModel *t_objModel, MeshSpec *t_spec);
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void loadDff(char *t_subfolder, char *t_dffFile, Vector3 &t_initPos, float t_scale);
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void setDff(Vector3 &t_initPos, DffModel *t_dffModel, MeshSpec *t_spec);
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