added animation support to obj
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@@ -14,6 +14,7 @@
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#include <tamtypes.h>
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#include <math3d.h>
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#include "math/vector3.hpp"
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#include "./anim_state.hpp"
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struct ObjMaterial
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{
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@@ -22,19 +23,26 @@ struct ObjMaterial
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u32 *verticeFaces, *coordinateFaces, *normalFaces;
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};
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struct Frame
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{
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u16 number;
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u32 verticesCount, coordinatesCount, normalsCount, materialsCount;
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Vector3 *vertices __attribute__((aligned(16))),
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*coordinates __attribute__((aligned(16))),
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*normals __attribute__((aligned(16)));
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ObjMaterial *materials;
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};
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/** Class which have common types for all 3D objects */
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class ObjModel
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{
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public:
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u32 verticesCount, coordinatesCount, normalsCount, materialsCount;
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Vector3 *vertices __attribute__((aligned(16))),
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*coordinates __attribute__((aligned(16))),
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*normals __attribute__((aligned(16)));
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/** File name without extension */
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char *filename;
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ObjMaterial *materials;
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u16 frameCount;
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Frame *frames;
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AnimState animState;
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ObjModel(char *t_objFile);
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~ObjModel();
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@@ -43,6 +51,8 @@ public:
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u8 isMemoryAllocated;
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private:
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Vector3 calc3Vectors[3];
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Vector3 calcVector;
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void fillNextFace(VECTOR *o_vertices, VECTOR *o_normals, VECTOR *o_coordinates, VECTOR *o_colors, u32 t_materialI, u32 t_getI, u32 t_setI);
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};
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