added animation support to obj
This commit is contained in:
+51
-42
@@ -35,7 +35,7 @@ Ari::~Ari() {}
|
||||
|
||||
// TEST START
|
||||
const u8 WATER_TILES_COUNT = 64;
|
||||
Mesh *island, *islandAddons, *skybox;
|
||||
Mesh *island, *islandAddons, *skybox, *test;
|
||||
Mesh **waterFloors;
|
||||
Point *spirals;
|
||||
|
||||
@@ -73,45 +73,53 @@ void Ari::onInit()
|
||||
engine.audio.init(0);
|
||||
engine.audio.setVolume(40);
|
||||
engine.audio.loadSong("MOV-CIRC.WAV");
|
||||
engine.audio.play();
|
||||
// engine.audio.play();
|
||||
|
||||
Vector3 islandPos = Vector3(0.0F, 10.0F, 0.0F);
|
||||
island = new Mesh();
|
||||
island->rotation.x = -1.6F;
|
||||
island->loadDff("sunnyisl/", "sunnyisl.dff", islandPos, 0.1F);
|
||||
island->shouldBeFrustumCulled = false;
|
||||
island->shouldBeBackfaceCulled = true;
|
||||
// Vector3 islandPos = Vector3(0.0F, 10.0F, 0.0F);
|
||||
// island = new Mesh();
|
||||
// island->rotation.x = -1.6F;
|
||||
// island->loadDff("sunnyisl/", "sunnyisl.dff", islandPos, 0.1F);
|
||||
// island->shouldBeFrustumCulled = false;
|
||||
// island->shouldBeBackfaceCulled = true;
|
||||
|
||||
islandAddons = new Mesh();
|
||||
islandAddons->rotation.x = -1.6F;
|
||||
islandAddons->loadDff("sunnyisl/", "sunnyisl3.dff", islandPos, 0.1F);
|
||||
islandAddons->shouldBeFrustumCulled = false;
|
||||
// islandAddons = new Mesh();
|
||||
// islandAddons->rotation.x = -1.6F;
|
||||
// islandAddons->loadDff("sunnyisl/", "sunnyisl3.dff", islandPos, 0.1F);
|
||||
// islandAddons->shouldBeFrustumCulled = false;
|
||||
|
||||
skybox = new Mesh();
|
||||
Vector3 skyboxPos = Vector3(0.0F, 10.0F, 0.0F);
|
||||
skybox->loadObj("skybox/", "skybox.obj", skyboxPos, 80.0F);
|
||||
skybox->shouldBeFrustumCulled = true;
|
||||
test = new Mesh();
|
||||
Vector3 testpos = Vector3(0.0F, 10.0F, 0.0F);
|
||||
test->loadObj("objanim/", "untitled", testpos, 10.0F, 2);
|
||||
test->playAnimation(0, 1);
|
||||
// test->shouldBeFrustumCulled = true;
|
||||
|
||||
waterFloors = new Mesh *[WATER_TILES_COUNT];
|
||||
spirals = new Point[WATER_TILES_COUNT];
|
||||
Vector3 initPos = Vector3(0.0F, 8.0F, 0.0F);
|
||||
waterFloors[0] = new Mesh();
|
||||
waterFloors[0]->loadObj("water/", "water.obj", initPos, 5.0F);
|
||||
waterFloors[0]->shouldBeFrustumCulled = true;
|
||||
for (u8 i = 0; i < WATER_TILES_COUNT; i++)
|
||||
{
|
||||
spirals[i].x = 1.0F;
|
||||
spirals[i].y = 2.0F;
|
||||
}
|
||||
u32 spiralOffset = (u32)Math::sqrt(WATER_TILES_COUNT);
|
||||
calcSpiral(spiralOffset, spiralOffset);
|
||||
for (u8 i = 1; i < WATER_TILES_COUNT; i++)
|
||||
{
|
||||
waterFloors[i] = new Mesh();
|
||||
Vector3 nextPos = Vector3(10.0F * spirals[i].x, 8.0F, 10.0F * spirals[i].y);
|
||||
waterFloors[i]->setObj(nextPos, waterFloors[0]->obj, waterFloors[0]->spec);
|
||||
waterFloors[i]->shouldBeFrustumCulled = true;
|
||||
}
|
||||
// skybox = new Mesh();
|
||||
// Vector3 skyboxPos = Vector3(0.0F, 10.0F, 0.0F);
|
||||
// skybox->loadObj("skybox/", "skybox.obj", skyboxPos, 80.0F);
|
||||
// skybox->shouldBeFrustumCulled = true;
|
||||
|
||||
// waterFloors = new Mesh *[WATER_TILES_COUNT];
|
||||
// spirals = new Point[WATER_TILES_COUNT];
|
||||
// Vector3 initPos = Vector3(0.0F, 8.0F, 0.0F);
|
||||
// waterFloors[0] = new Mesh();
|
||||
// // loadObj("water/", "water", initPos, 5.0F,12);
|
||||
// // loadObj("water/", "water", initPos, 5.0F);
|
||||
// waterFloors[0]->loadObj("water/", "water", initPos, 5.0F, 2);
|
||||
// waterFloors[0]->shouldBeFrustumCulled = true;
|
||||
// for (u8 i = 0; i < WATER_TILES_COUNT; i++)
|
||||
// {
|
||||
// spirals[i].x = 1.0F;
|
||||
// spirals[i].y = 2.0F;
|
||||
// }
|
||||
// u32 spiralOffset = (u32)Math::sqrt(WATER_TILES_COUNT);
|
||||
// calcSpiral(spiralOffset, spiralOffset);
|
||||
// for (u8 i = 1; i < WATER_TILES_COUNT; i++)
|
||||
// {
|
||||
// waterFloors[i] = new Mesh();
|
||||
// Vector3 nextPos = Vector3(10.0F * spirals[i].x, 8.0F, 10.0F * spirals[i].y);
|
||||
// waterFloors[i]->setObj(nextPos, waterFloors[0]->obj, waterFloors[0]->spec);
|
||||
// waterFloors[i]->shouldBeFrustumCulled = true;
|
||||
// }
|
||||
}
|
||||
|
||||
void Ari::initBulb()
|
||||
@@ -125,10 +133,11 @@ void Ari::onUpdate()
|
||||
if (engine.pad.isCrossClicked)
|
||||
printf("FPS:%f\n", engine.fps);
|
||||
camera->update(engine.pad, player->mesh);
|
||||
engine.renderer->draw(skybox);
|
||||
engine.renderer->draw(island);
|
||||
engine.renderer->draw(islandAddons);
|
||||
// engine.renderer->draw(&player->mesh);
|
||||
for (u8 i = 0; i < WATER_TILES_COUNT; i++)
|
||||
engine.renderer->draw(waterFloors[i]); // TODO
|
||||
engine.renderer->draw(test);
|
||||
// engine.renderer->draw(skybox);
|
||||
// engine.renderer->draw(island);
|
||||
// engine.renderer->draw(islandAddons);
|
||||
// // engine.renderer->draw(&player->mesh);
|
||||
// for (u8 i = 0; i < WATER_TILES_COUNT; i++)
|
||||
// engine.renderer->draw(waterFloors[i]); // TODO
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user