diff --git a/README.MD b/README.MD index bff8391..ffd1e52 100644 --- a/README.MD +++ b/README.MD @@ -7,7 +7,7 @@

- Logo + Logo

Tyra

@@ -27,15 +27,12 @@

-[![Stargazers repo roster for h4570/tyra](https://reporoster.com/stars/h4570/tyra)](https://github.com/h4570/tyra/stargazers) - ## Table of Contents * [About the project](#about-the-project) * [Description](#description) * [Tutorials](#tutorials) * [Features](#features) - * [Branches](#branches) * [Contributing](#contributing) * [Games](#games) * [License](#license) @@ -45,8 +42,8 @@ ## About the Project

- Sample code - Sample game + Sample code + Sample game

--- @@ -99,14 +96,10 @@ Decision was simple - I need to create an engine which will handle 3D file loadi * `.md2` 3D file support * `.png` Texture file support -### Branches -* `master` - stable releases - tested on PS2 & PCSX2. -* `develop` - daily builds. +## Contributing See the [open issues](https://github.com/h4570/tyra/issues) for a list of proposed features (and known issues). -## Contributing - Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are **greatly appreciated**. 1. Fork the Project @@ -148,7 +141,7 @@ Distributed under the Apache License 2.0 License. See `LICENSE` for more informa Without these guys, Tyra would not happen: * [Dr Henry Fortuna](http://ps2-edu.tensioncore.com/index.html) - for code sources, PS2 academy tutorials * Whole [PS2DEV](https://github.com/ps2dev) team, and specially to [Rick Gaiser](https://github.com/rickgaiser), [fjtrujy](https://github.com/fjtrujy) - for a lot of good tips! -* [Wellington Carvalho](https://github.com/Wellinator), [André Guilheme](https://github.com/Wolf3s) - for testing, contributing to Tyra and sharing cool ideas! +* [Wellington Carvalho](https://github.com/Wellinator), [André Guilheme](https://github.com/Wolf3s), [Matías Israelson](https://github.com/israpps) - for testing, contributing to Tyra and sharing cool ideas! * [Leonardo Ono](https://github.com/leonardo-ono) - for software renderer example (with clipping!) * [Lukasz D.K.](https://github.com/lukaszdk) - for huge archive of PS2 stuff * [Guilherme Lampert](https://github.com/glampert) - for code sources @@ -162,7 +155,7 @@ Sandro Sobczyński - sandro.sobczynski@gmail.com
- Logo + Logo [contributors-shield]: https://img.shields.io/github/contributors/h4570/tyra.svg?style=flat-square diff --git a/assets/github-splash.png b/assets/github-splash.png new file mode 100644 index 0000000..a0676e3 Binary files /dev/null and b/assets/github-splash.png differ diff --git a/assets/github-splash2.png b/assets/github-splash2.png new file mode 100644 index 0000000..2c2d925 Binary files /dev/null and b/assets/github-splash2.png differ diff --git a/assets/showcase.gif b/assets/showcase.gif new file mode 100644 index 0000000..a90fe74 Binary files /dev/null and b/assets/showcase.gif differ diff --git a/assets/tyra_code.gif b/assets/tyra_code.gif new file mode 100644 index 0000000..6c693f7 Binary files /dev/null and b/assets/tyra_code.gif differ diff --git a/engine/inc/loaders/texture/builder/texture_builder_data.hpp b/engine/inc/loaders/texture/builder/texture_builder_data.hpp index 6adb7bf..c617aa4 100644 --- a/engine/inc/loaders/texture/builder/texture_builder_data.hpp +++ b/engine/inc/loaders/texture/builder/texture_builder_data.hpp @@ -24,14 +24,14 @@ class TextureBuilderData { std::string name; int width, height; - u8* data; + unsigned char* data; TextureBpp bpp; - u8 gsComponents; + unsigned char gsComponents; int clutWidth, clutHeight; - u8* clut; + unsigned char* clut; TextureBpp clutBpp; - u8 clutGsComponents; + unsigned char clutGsComponents; }; } // namespace Tyra