mesh refactor 2
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------------ Tyra's v2.0 roadmap to publish on GitHub ------------
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- [General] Znalezc problem w loaderze/ach
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- [General] Assert czy ramki w obj maja taka sama ilosc danych
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- [General] Clip glitch na tutorial01
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- [General] Rename builder2
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- [Obj] soldier_000001
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- [General] vec3/vec4/m4x4 functions from ms
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- [General] wszystkie new M4x4 i = M4x4 na M4x4::Identity
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- [General] std::vector in mesh instead of array**
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- [General] Allow to edit all data from mesh/texture
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- [General] odpalic de_dust2, doszlifowac guard band
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- [General] manycolor -> lightmap
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- [General] rename invertT -> invertY
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- [General] ładować ambient i wrzucać do material. Zmienic nazwe na ambient
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- [General] wszystkie new M4x4 i = M4x4 na M4x4::Identity
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- [General] odpalic de_dust2, doszlifowac guard band
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- [General] USB test
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- [General] Tyra version, render it on start
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