mesh refactor 2

This commit is contained in:
h4570
2022-08-10 17:57:42 +02:00
parent 725c17f9d4
commit a0898e7b4c
23 changed files with 75 additions and 70 deletions
+2 -6
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@@ -1,17 +1,13 @@
------------ Tyra's v2.0 roadmap to publish on GitHub ------------
- [General] Znalezc problem w loaderze/ach
- [General] Assert czy ramki w obj maja taka sama ilosc danych
- [General] Clip glitch na tutorial01
- [General] Rename builder2
- [Obj] soldier_000001
- [General] vec3/vec4/m4x4 functions from ms
- [General] wszystkie new M4x4 i = M4x4 na M4x4::Identity
- [General] std::vector in mesh instead of array**
- [General] Allow to edit all data from mesh/texture
- [General] odpalic de_dust2, doszlifowac guard band
- [General] manycolor -> lightmap
- [General] rename invertT -> invertY
- [General] ładować ambient i wrzucać do material. Zmienic nazwe na ambient
- [General] wszystkie new M4x4 i = M4x4 na M4x4::Identity
- [General] odpalic de_dust2, doszlifowac guard band
- [General] USB test
- [General] Tyra version, render it on start
@@ -12,7 +12,7 @@
#pragma once
#include <vector>
#include "./mesh_builder2_material_data.hpp"
#include "./mesh_builder_material_data.hpp"
namespace Tyra {
@@ -21,12 +21,12 @@ namespace Tyra {
* All dynamic data ownership is moved to mesh class, so
* verts, coords.. are not deallocated!
*/
class MeshBuilder2Data {
class MeshBuilderData {
public:
MeshBuilder2Data();
~MeshBuilder2Data();
MeshBuilderData();
~MeshBuilderData();
std::vector<MeshBuilder2MaterialData*> materials;
std::vector<MeshBuilderMaterialData*> materials;
bool textureCoordsEnabled, normalsEnabled, lightMapEnabled;
};
@@ -13,17 +13,17 @@
#include <vector>
#include <string>
#include "./mesh_builder2_material_frame_data.hpp"
#include "./mesh_builder_material_frame_data.hpp"
#include "renderer/models/color.hpp"
namespace Tyra {
class MeshBuilder2MaterialData {
class MeshBuilderMaterialData {
public:
MeshBuilder2MaterialData();
~MeshBuilder2MaterialData();
MeshBuilderMaterialData();
~MeshBuilderMaterialData();
std::vector<MeshBuilder2MaterialFrameData*> frames;
std::vector<MeshBuilderMaterialFrameData*> frames;
std::string name;
Color ambient;
};
@@ -17,10 +17,10 @@
namespace Tyra {
class MeshBuilder2MaterialFrameData {
class MeshBuilderMaterialFrameData {
public:
MeshBuilder2MaterialFrameData();
~MeshBuilder2MaterialFrameData();
MeshBuilderMaterialFrameData();
~MeshBuilderMaterialFrameData();
u32 count;
Vec4 *vertices, *textureCoords, *normals;
@@ -11,7 +11,7 @@
#pragma once
#include "../../loader.hpp"
#include "../builder2/mesh_builder2_data.hpp"
#include "../builder/mesh_builder_data.hpp"
#include <string>
namespace Tyra {
@@ -22,10 +22,10 @@ class MD2Loader : public Loader {
MD2Loader();
~MD2Loader();
MeshBuilder2Data* load(const char* fullpath, const float& scale,
MeshBuilderData* load(const char* fullpath, const float& scale,
const bool& invertT);
inline MeshBuilder2Data* load(const std::string& fullpath, const float& scale,
inline MeshBuilderData* load(const std::string& fullpath, const float& scale,
const bool& invertT) {
return load(fullpath.c_str(), scale, invertT);
}
@@ -11,7 +11,7 @@
#pragma once
#include "../../loader.hpp"
#include "../builder2/mesh_builder2_data.hpp"
#include "../builder/mesh_builder_data.hpp"
#include <string>
#include "renderer/models/color.hpp"
#include "loaders/3d/obj_loader/tiny_obj_loader.hpp"
@@ -25,27 +25,27 @@ class ObjLoader : public Loader {
~ObjLoader();
/** Load multiple obj files (dynamic) */
MeshBuilder2Data* load(const char* fullpath, const u16& count,
MeshBuilderData* load(const char* fullpath, const u16& count,
const float& scale, const bool& invertT);
inline MeshBuilder2Data* load(const std::string& fullpath, const u16& count,
inline MeshBuilderData* load(const std::string& fullpath, const u16& count,
const float& scale, const bool& invertT) {
return load(fullpath.c_str(), count, scale, invertT);
}
private:
void addOutputMaterialsAndFrames(
MeshBuilder2Data* output, const tinyobj::attrib_t& attrib,
MeshBuilderData* output, const tinyobj::attrib_t& attrib,
const std::vector<tinyobj::shape_t>& shapes,
const std::vector<tinyobj::material_t>& materials,
const u16& framesCount);
void scan(MeshBuilder2Data* output, const tinyobj::attrib_t& attrib,
void scan(MeshBuilderData* output, const tinyobj::attrib_t& attrib,
const std::vector<tinyobj::shape_t>& shapes,
const std::vector<tinyobj::material_t>& materials,
const u16& frameIndex);
void importFrame(MeshBuilder2Data* output, const tinyobj::attrib_t& attrib,
void importFrame(MeshBuilderData* output, const tinyobj::attrib_t& attrib,
const std::vector<tinyobj::shape_t>& shapes,
const std::vector<tinyobj::material_t>& materials,
const u16& frameIndex, const float& scale,
@@ -19,7 +19,7 @@ namespace Tyra {
class DynamicMesh : public Mesh {
public:
explicit DynamicMesh(const MeshBuilder2Data& data);
explicit DynamicMesh(const MeshBuilderData& data);
explicit DynamicMesh(const DynamicMesh& mesh);
~DynamicMesh();
+1 -1
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@@ -19,7 +19,7 @@ namespace Tyra {
class Mesh {
public:
explicit Mesh(const MeshBuilder2Data& data);
explicit Mesh(const MeshBuilderData& data);
explicit Mesh(const Mesh& mesh);
~Mesh();
+2 -2
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@@ -11,14 +11,14 @@
#pragma once
#include "./mesh_material.hpp"
#include "loaders/3d/builder2/mesh_builder2_data.hpp"
#include "loaders/3d/builder/mesh_builder_data.hpp"
#include "renderer/3d/bbox/bbox.hpp"
namespace Tyra {
class MeshFrame {
public:
explicit MeshFrame(const MeshBuilder2Data& data, const u32& index);
explicit MeshFrame(const MeshBuilderData& data, const u32& index);
explicit MeshFrame(const MeshFrame& frame);
~MeshFrame();
@@ -12,13 +12,13 @@
#include "debug/debug.hpp"
#include "./mesh_material_frame.hpp"
#include "loaders/3d/builder2/mesh_builder2_data.hpp"
#include "loaders/3d/builder/mesh_builder_data.hpp"
namespace Tyra {
class MeshMaterial {
public:
explicit MeshMaterial(const MeshBuilder2Data& data, const u32& materialIndex);
explicit MeshMaterial(const MeshBuilderData& data, const u32& materialIndex);
explicit MeshMaterial(const MeshMaterial& material);
~MeshMaterial();
@@ -10,15 +10,15 @@
#pragma once
#include "loaders/3d/builder2/mesh_builder2_data.hpp"
#include "loaders/3d/builder/mesh_builder_data.hpp"
#include "./renderer/3d/bbox/bbox.hpp"
namespace Tyra {
class MeshMaterialFrame {
public:
explicit MeshMaterialFrame(const MeshBuilder2Data& data,
const u32& frameIndex, const u32& materialIndex);
explicit MeshMaterialFrame(const MeshBuilderData& data, const u32& frameIndex,
const u32& materialIndex);
explicit MeshMaterialFrame(const MeshMaterialFrame& frame);
~MeshMaterialFrame();
@@ -18,7 +18,7 @@ namespace Tyra {
class StaticMesh : public Mesh {
public:
StaticMesh(const MeshBuilder2Data& data);
StaticMesh(const MeshBuilderData& data);
StaticMesh(const StaticMesh& mesh);
~StaticMesh();
@@ -9,17 +9,17 @@
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "loaders/3d/builder2/mesh_builder2_data.hpp"
#include "loaders/3d/builder/mesh_builder_data.hpp"
namespace Tyra {
MeshBuilder2Data::MeshBuilder2Data() {
MeshBuilderData::MeshBuilderData() {
textureCoordsEnabled = false;
normalsEnabled = false;
lightMapEnabled = false;
}
MeshBuilder2Data::~MeshBuilder2Data() {
MeshBuilderData::~MeshBuilderData() {
for (auto& material : materials) {
delete material;
}
@@ -9,14 +9,14 @@
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "loaders/3d/builder2/mesh_builder2_material_data.hpp"
#include "loaders/3d/builder/mesh_builder_material_data.hpp"
namespace Tyra {
MeshBuilder2MaterialData::MeshBuilder2MaterialData() {
MeshBuilderMaterialData::MeshBuilderMaterialData() {
ambient.set(128.0F, 128.0F, 128.0F, 128.0F);
}
MeshBuilder2MaterialData::~MeshBuilder2MaterialData() {
MeshBuilderMaterialData::~MeshBuilderMaterialData() {
for (auto& frame : frames) {
delete frame;
}
@@ -9,16 +9,16 @@
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "loaders/3d/builder2/mesh_builder2_material_frame_data.hpp"
#include "loaders/3d/builder/mesh_builder_material_frame_data.hpp"
namespace Tyra {
MeshBuilder2MaterialFrameData::MeshBuilder2MaterialFrameData() {
MeshBuilderMaterialFrameData::MeshBuilderMaterialFrameData() {
vertices = nullptr;
textureCoords = nullptr;
normals = nullptr;
colors = nullptr;
}
MeshBuilder2MaterialFrameData::~MeshBuilder2MaterialFrameData() {}
MeshBuilderMaterialFrameData::~MeshBuilderMaterialFrameData() {}
} // namespace Tyra
@@ -74,7 +74,7 @@ MD2Loader::MD2Loader() {}
MD2Loader::~MD2Loader() {}
MeshBuilder2Data* MD2Loader::load(const char* fullpath, const float& scale,
MeshBuilderData* MD2Loader::load(const char* fullpath, const float& scale,
const bool& invertT) {
std::string path = fullpath;
TYRA_ASSERT(!path.empty(), "Provided path is empty!");
@@ -110,9 +110,9 @@ MeshBuilder2Data* MD2Loader::load(const char* fullpath, const float& scale,
fclose(file);
auto result = new MeshBuilder2Data();
auto result = new MeshBuilderData();
auto* material = new MeshBuilder2MaterialData();
auto* material = new MeshBuilderMaterialData();
material->name = getFilenameWithoutExtension(filename);
result->materials.push_back(material);
@@ -125,7 +125,7 @@ MeshBuilder2Data* MD2Loader::load(const char* fullpath, const float& scale,
Vec4** tempTexCoords = new Vec4*[framesCount];
for (u32 i = 0; i < framesCount; i++) {
auto* outputFrame = new MeshBuilder2MaterialFrameData();
auto* outputFrame = new MeshBuilderMaterialFrameData();
material->frames.push_back(outputFrame);
tempVertices[i] = new Vec4[vertexCount];
@@ -28,7 +28,7 @@ ObjLoader::ObjLoader() {}
ObjLoader::~ObjLoader() {}
MeshBuilder2Data* ObjLoader::load(const char* fullpath, const u16& count,
MeshBuilderData* ObjLoader::load(const char* fullpath, const u16& count,
const float& scale, const bool& invertY) {
std::string path = fullpath;
std::string basePath = getPathFromFilename(path);
@@ -38,7 +38,7 @@ MeshBuilder2Data* ObjLoader::load(const char* fullpath, const u16& count,
auto rawFilename = getFilenameWithoutExtension(path);
auto extension = getExtensionOfFilename(path);
auto* result = new MeshBuilder2Data();
auto* result = new MeshBuilderData();
tinyobj::ObjReaderConfig readerConfig;
readerConfig.triangulate = count == 1;
@@ -85,7 +85,7 @@ MeshBuilder2Data* ObjLoader::load(const char* fullpath, const u16& count,
}
void ObjLoader::addOutputMaterialsAndFrames(
MeshBuilder2Data* output, const tinyobj::attrib_t& attrib,
MeshBuilderData* output, const tinyobj::attrib_t& attrib,
const std::vector<tinyobj::shape_t>& shapes,
const std::vector<tinyobj::material_t>& materials, const u16& framesCount) {
if (attrib.texcoords.size()) output->textureCoordsEnabled = true;
@@ -98,7 +98,7 @@ void ObjLoader::addOutputMaterialsAndFrames(
"file");
for (size_t i = 0; i < materials.size(); i++) {
auto* material = new MeshBuilder2MaterialData();
auto* material = new MeshBuilderMaterialData();
material->name = materials[i].name;
@@ -107,7 +107,7 @@ void ObjLoader::addOutputMaterialsAndFrames(
materials[i].ambient[2] * 255.0F, 128.0F);
for (size_t j = 0; j < framesCount; j++) {
auto* frame = new MeshBuilder2MaterialFrameData();
auto* frame = new MeshBuilderMaterialFrameData();
material->frames.push_back(frame);
}
@@ -115,7 +115,7 @@ void ObjLoader::addOutputMaterialsAndFrames(
}
}
void ObjLoader::scan(MeshBuilder2Data* output, const tinyobj::attrib_t& attrib,
void ObjLoader::scan(MeshBuilderData* output, const tinyobj::attrib_t& attrib,
const std::vector<tinyobj::shape_t>& shapes,
const std::vector<tinyobj::material_t>& materials,
const u16& frameIndex) {
@@ -159,7 +159,7 @@ void ObjLoader::scan(MeshBuilder2Data* output, const tinyobj::attrib_t& attrib,
}
}
void ObjLoader::importFrame(MeshBuilder2Data* output,
void ObjLoader::importFrame(MeshBuilderData* output,
const tinyobj::attrib_t& attrib,
const std::vector<tinyobj::shape_t>& shapes,
const std::vector<tinyobj::material_t>& materials,
@@ -15,7 +15,7 @@
namespace Tyra {
DynamicMesh::DynamicMesh(const MeshBuilder2Data& data) : Mesh(data) {
DynamicMesh::DynamicMesh(const MeshBuilderData& data) : Mesh(data) {
framesCount = data.materials[0]->frames.size();
if (framesCount == 1) {
+1 -1
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@@ -13,7 +13,7 @@
namespace Tyra {
Mesh::Mesh(const MeshBuilder2Data& data) {
Mesh::Mesh(const MeshBuilderData& data) {
init();
TYRA_ASSERT(data.materials.size() > 0,
+1 -1
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@@ -19,7 +19,7 @@
namespace Tyra {
MeshFrame::MeshFrame(const MeshBuilder2Data& data, const u32& index) {
MeshFrame::MeshFrame(const MeshBuilderData& data, const u32& index) {
id = rand() % 1000000;
auto bboxes = new CoreBBox*[data.materials.size()];
+10 -1
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@@ -17,7 +17,7 @@
namespace Tyra {
MeshMaterial::MeshMaterial(const MeshBuilder2Data& data,
MeshMaterial::MeshMaterial(const MeshBuilderData& data,
const u32& materialIndex) {
TYRA_ASSERT(materialIndex < data.materials.size(), "Provided index \"",
materialIndex, "\" is out of range");
@@ -44,8 +44,17 @@ MeshMaterial::MeshMaterial(const MeshBuilder2Data& data,
framesCount = material->frames.size();
frames = new MeshMaterialFrame*[framesCount];
u32 lastVertexCount = 0;
for (u32 i = 0; i < framesCount; i++) {
frames[i] = new MeshMaterialFrame(data, i, materialIndex);
if (i > 0) {
TYRA_ASSERT(frames[i]->getVertexCount() == lastVertexCount,
"Vertex count must be the same for all frames");
}
lastVertexCount = frames[i]->getVertexCount();
}
_isMother = true;
@@ -18,7 +18,7 @@
namespace Tyra {
MeshMaterialFrame::MeshMaterialFrame(const MeshBuilder2Data& data,
MeshMaterialFrame::MeshMaterialFrame(const MeshBuilderData& data,
const u32& frameIndex,
const u32& materialIndex) {
TYRA_ASSERT(materialIndex < data.materials.size(), "Provided index \"",
@@ -13,7 +13,7 @@
namespace Tyra {
StaticMesh::StaticMesh(const MeshBuilder2Data& data) : Mesh(data) {
StaticMesh::StaticMesh(const MeshBuilderData& data) : Mesh(data) {
if (data.materials[0]->frames.size() > 1)
TYRA_WARN("Static meshes should have only one frame, but ",
data.materials[0]->frames.size(), " frames were found");