obj loader refactor

This commit is contained in:
h4570
2022-08-08 21:37:51 +02:00
parent 599d44a491
commit a3e4ee8496
24 changed files with 4517 additions and 464 deletions
+3 -3
View File
@@ -9,11 +9,11 @@
*/
#include "states/game/terrain/terrain.hpp"
#include <loaders/3d/tyrobj/tyrobj_loader.hpp>
#include <loaders/3d/obj_loader/obj_loader.hpp>
#include <file/file_utils.hpp>
using Tyra::FileUtils;
using Tyra::TyrobjLoader;
using Tyra::ObjLoader;
namespace Demo {
Terrain::Terrain(TextureRepository* repo)
@@ -22,7 +22,7 @@ Terrain::Terrain(TextureRepository* repo)
Vec4(-196.6F, 0.0F, -412.0F, 1.0F), // Left up
Vec4(286.0F, 0.0F, 443.3F, 1.0F) // Right down
) {
TyrobjLoader loader;
ObjLoader loader;
auto* data = loader.load(
FileUtils::fromCwd("game/models/terrain/terrain.obj"), 1, 25.0F, true);
data->normalsEnabled = false;