obj loader refactor
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@@ -9,11 +9,11 @@
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*/
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#include "states/game/terrain/terrain.hpp"
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#include <loaders/3d/tyrobj/tyrobj_loader.hpp>
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#include <loaders/3d/obj_loader/obj_loader.hpp>
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#include <file/file_utils.hpp>
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using Tyra::FileUtils;
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using Tyra::TyrobjLoader;
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using Tyra::ObjLoader;
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namespace Demo {
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Terrain::Terrain(TextureRepository* repo)
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@@ -22,7 +22,7 @@ Terrain::Terrain(TextureRepository* repo)
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Vec4(-196.6F, 0.0F, -412.0F, 1.0F), // Left up
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Vec4(286.0F, 0.0F, 443.3F, 1.0F) // Right down
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) {
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TyrobjLoader loader;
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ObjLoader loader;
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auto* data = loader.load(
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FileUtils::fromCwd("game/models/terrain/terrain.obj"), 1, 25.0F, true);
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data->normalsEnabled = false;
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