obj loader refactor
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@@ -37,7 +37,7 @@ MeshMaterial::MeshMaterial(const MeshBuilder2Data& data,
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singleColorFlag = true;
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}
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color.set(128.0F, 128.0F, 128.0F, 128.0F);
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color.set(material->ambient);
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_name = material->name;
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TYRA_ASSERT(_name.length() > 0, "MeshMaterial name cannot be empty");
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