obj loader refactor
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@@ -10,8 +10,8 @@
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#include "tutorial_01.hpp"
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#include "file/file_utils.hpp"
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#include "loaders/3d/md2/md2_loader.hpp"
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#include "loaders/3d/tyrobj/tyrobj_loader.hpp"
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#include "loaders/3d/md2_loader/md2_loader.hpp"
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#include "loaders/3d/obj_loader/obj_loader.hpp"
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#include "thread/threading.hpp"
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namespace Tyra {
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@@ -201,9 +201,9 @@ StaticMesh* getStaticMesh(Renderer* renderer) {
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}
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StaticMesh* getSkybox(Renderer* renderer) {
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TyrobjLoader loader;
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ObjLoader loader;
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auto* data =
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loader.load(FileUtils::fromCwd("skybox/skybox.tyrobj"), 1, 200.0F, true);
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loader.load(FileUtils::fromCwd("skybox/skybox.obj"), 1, 200.0F, true);
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auto* result = new StaticMesh(*data);
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// result->translation.translateZ(-30.0F);
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delete data;
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@@ -231,9 +231,8 @@ DynamicMesh* getWarrior(Renderer* renderer) {
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}
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DynamicMesh* getCube(Renderer* renderer) {
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TyrobjLoader loader;
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auto* data =
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loader.load(FileUtils::fromCwd("untitled.tyrobj"), 2, 3.0F, false);
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ObjLoader loader;
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auto* data = loader.load(FileUtils::fromCwd("untitled.obj"), 2, 3.0F, false);
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auto* result = new DynamicMesh(*data);
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result->translation.translateZ(-30.0F);
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