obj loader refactor

This commit is contained in:
h4570
2022-08-08 21:37:51 +02:00
parent 599d44a491
commit a3e4ee8496
24 changed files with 4517 additions and 464 deletions
+3 -3
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@@ -9,17 +9,17 @@
*/ */
#include "states/game/debug_object.hpp" #include "states/game/debug_object.hpp"
#include <loaders/3d/tyrobj/tyrobj_loader.hpp> #include <loaders/3d/obj_loader/obj_loader.hpp>
#include <file/file_utils.hpp> #include <file/file_utils.hpp>
using Tyra::Color; using Tyra::Color;
using Tyra::FileUtils; using Tyra::FileUtils;
using Tyra::TyrobjLoader; using Tyra::ObjLoader;
namespace Demo { namespace Demo {
DebugObject::DebugObject(TextureRepository* repo) { DebugObject::DebugObject(TextureRepository* repo) {
TyrobjLoader loader; ObjLoader loader;
auto* data = auto* data =
loader.load(FileUtils::fromCwd("game/models/debug.obj"), 1, .5F, true); loader.load(FileUtils::fromCwd("game/models/debug.obj"), 1, .5F, true);
data->normalsEnabled = false; data->normalsEnabled = false;
+6 -32
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@@ -9,56 +9,30 @@
*/ */
#include "states/game/enemy/enemy.hpp" #include "states/game/enemy/enemy.hpp"
#include <loaders/3d/tyrobj/tyrobj_loader.hpp> #include "loaders/3d/obj_loader/obj_loader.hpp"
#include <file/file_utils.hpp> #include <file/file_utils.hpp>
using Tyra::FileUtils; using Tyra::FileUtils;
using Tyra::TyrobjLoader; using Tyra::ObjLoader;
namespace Demo { namespace Demo {
Enemy::Enemy(TextureRepository* repo) { Enemy::Enemy(TextureRepository* repo) {
TyrobjLoader loader; ObjLoader loader;
auto* bodyData = loader.load( auto* bodyData = loader.load(
FileUtils::fromCwd("game/models/soldier/soldier.obj"), 4, 30.0F, true); FileUtils::fromCwd("game/models/soldier/soldier.obj"), 4, 20.0F, true);
bodyData->normalsEnabled = false; bodyData->normalsEnabled = false;
bodyMesh = new DynamicMesh(*bodyData); bodyMesh = new DynamicMesh(*bodyData);
TYRA_LOG("First vertex: ", bodyData->frames[0]->vertices[0].getPrint());
TYRA_LOG("Last vertex: ",
bodyData->frames[0]
->vertices[bodyData->frames[0]->verticesCount - 1]
.getPrint());
TYRA_LOG("First index: ", bodyData->materials[0]->vertexFaces[0]);
TYRA_LOG(
"Last index: ",
bodyData->materials[0]->vertexFaces[bodyData->materials[0]->count - 1]);
delete bodyData; delete bodyData;
bodyMesh->getMaterial(0)->color.r = 16.0F;
bodyMesh->getMaterial(0)->color.g = 16.0F;
bodyMesh->getMaterial(0)->color.b = 16.0F;
bodyMesh->playAnimation(0, bodyMesh->getFramesCount() - 1); bodyMesh->playAnimation(0, bodyMesh->getFramesCount() - 1);
bodyMesh->setAnimSpeed(0.15F); bodyMesh->setAnimSpeed(0.1F);
repo->addByMesh(bodyMesh, FileUtils::fromCwd("game/models/soldier/"), "png"); repo->addByMesh(bodyMesh, FileUtils::fromCwd("game/models/soldier/"), "png");
// auto* headData = loader.load( bodyMesh->translation.translateY(-5.0F);
// FileUtils::fromCwd("game/models/soldier/head.md2"), scale, true);
// headData->normalsEnabled = false;
// headMesh = new DynamicMesh(*headData);
// delete headData;
// headMesh->getMaterial(0)->color.r = 16.0F;
// headMesh->getMaterial(0)->color.g = 16.0F;
// headMesh->getMaterial(0)->color.b = 16.0F;
// repo->addByMesh(headMesh, FileUtils::fromCwd("game/models/soldier/"),
// "png");
allocateOptions(); allocateOptions();
+3 -3
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@@ -9,16 +9,16 @@
*/ */
#include "states/game/player/weapon.hpp" #include "states/game/player/weapon.hpp"
#include <loaders/3d/tyrobj/tyrobj_loader.hpp> #include <loaders/3d/obj_loader/obj_loader.hpp>
#include <file/file_utils.hpp> #include <file/file_utils.hpp>
using Tyra::FileUtils; using Tyra::FileUtils;
using Tyra::TyrobjLoader; using Tyra::ObjLoader;
namespace Demo { namespace Demo {
Weapon::Weapon(TextureRepository* repo) { Weapon::Weapon(TextureRepository* repo) {
TyrobjLoader loader; ObjLoader loader;
auto* data = loader.load(FileUtils::fromCwd("game/models/ak47/ak47.obj"), 1, auto* data = loader.load(FileUtils::fromCwd("game/models/ak47/ak47.obj"), 1,
.5F, true); .5F, true);
data->normalsEnabled = false; data->normalsEnabled = false;
+3 -3
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@@ -9,16 +9,16 @@
*/ */
#include "states/game/skybox/skybox.hpp" #include "states/game/skybox/skybox.hpp"
#include <loaders/3d/tyrobj/tyrobj_loader.hpp> #include <loaders/3d/obj_loader/obj_loader.hpp>
#include <file/file_utils.hpp> #include <file/file_utils.hpp>
using Tyra::FileUtils; using Tyra::FileUtils;
using Tyra::TyrobjLoader; using Tyra::ObjLoader;
namespace Demo { namespace Demo {
Skybox::Skybox(TextureRepository* repo) { Skybox::Skybox(TextureRepository* repo) {
TyrobjLoader loader; ObjLoader loader;
auto* data = loader.load(FileUtils::fromCwd("game/models/skybox/skybox.obj"), auto* data = loader.load(FileUtils::fromCwd("game/models/skybox/skybox.obj"),
1, 100.0F, true); 1, 100.0F, true);
data->normalsEnabled = false; data->normalsEnabled = false;
+3 -3
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@@ -9,11 +9,11 @@
*/ */
#include "states/game/terrain/terrain.hpp" #include "states/game/terrain/terrain.hpp"
#include <loaders/3d/tyrobj/tyrobj_loader.hpp> #include <loaders/3d/obj_loader/obj_loader.hpp>
#include <file/file_utils.hpp> #include <file/file_utils.hpp>
using Tyra::FileUtils; using Tyra::FileUtils;
using Tyra::TyrobjLoader; using Tyra::ObjLoader;
namespace Demo { namespace Demo {
Terrain::Terrain(TextureRepository* repo) Terrain::Terrain(TextureRepository* repo)
@@ -22,7 +22,7 @@ Terrain::Terrain(TextureRepository* repo)
Vec4(-196.6F, 0.0F, -412.0F, 1.0F), // Left up Vec4(-196.6F, 0.0F, -412.0F, 1.0F), // Left up
Vec4(286.0F, 0.0F, 443.3F, 1.0F) // Right down Vec4(286.0F, 0.0F, 443.3F, 1.0F) // Right down
) { ) {
TyrobjLoader loader; ObjLoader loader;
auto* data = loader.load( auto* data = loader.load(
FileUtils::fromCwd("game/models/terrain/terrain.obj"), 1, 25.0F, true); FileUtils::fromCwd("game/models/terrain/terrain.obj"), 1, 25.0F, true);
data->normalsEnabled = false; data->normalsEnabled = false;
@@ -19,7 +19,7 @@ namespace Tyra {
/** /**
* Data needed for constructing mesh class. * Data needed for constructing mesh class.
* All dynamic data ownership is moved to mesh class, so * All dynamic data ownership is moved to mesh class, so
* there is no any deallocation! * verts, coords.. are not deallocated!
*/ */
class MeshBuilder2Data { class MeshBuilder2Data {
public: public:
@@ -14,6 +14,7 @@
#include <vector> #include <vector>
#include <string> #include <string>
#include "./mesh_builder2_material_frame_data.hpp" #include "./mesh_builder2_material_frame_data.hpp"
#include "renderer/models/color.hpp"
namespace Tyra { namespace Tyra {
@@ -24,6 +25,7 @@ class MeshBuilder2MaterialData {
std::vector<MeshBuilder2MaterialFrameData*> frames; std::vector<MeshBuilder2MaterialFrameData*> frames;
std::string name; std::string name;
Color ambient;
}; };
} // namespace Tyra } // namespace Tyra
@@ -0,0 +1,853 @@
#pragma once
#include <algorithm>
#include <cassert>
#include <cmath>
#include <memory>
#include <vector>
namespace mapbox {
namespace util {
template <std::size_t I, typename T>
struct nth {
inline static typename std::tuple_element<I, T>::type get(const T& t) {
return std::get<I>(t);
};
};
} // namespace util
namespace detail {
template <typename N = uint32_t>
class Earcut {
public:
std::vector<N> indices;
std::size_t vertices = 0;
template <typename Polygon>
void operator()(const Polygon& points);
private:
struct Node {
Node(N index, double x_, double y_) : i(index), x(x_), y(y_) {}
Node(const Node&) = delete;
Node& operator=(const Node&) = delete;
Node(Node&&) = delete;
Node& operator=(Node&&) = delete;
const N i;
const double x;
const double y;
// previous and next vertice nodes in a polygon ring
Node* prev = nullptr;
Node* next = nullptr;
// z-order curve value
int32_t z = 0;
// previous and next nodes in z-order
Node* prevZ = nullptr;
Node* nextZ = nullptr;
// indicates whether this is a steiner point
bool steiner = false;
};
template <typename Ring>
Node* linkedList(const Ring& points, const bool clockwise);
Node* filterPoints(Node* start, Node* end = nullptr);
void earcutLinked(Node* ear, int pass = 0);
bool isEar(Node* ear);
bool isEarHashed(Node* ear);
Node* cureLocalIntersections(Node* start);
void splitEarcut(Node* start);
template <typename Polygon>
Node* eliminateHoles(const Polygon& points, Node* outerNode);
Node* eliminateHole(Node* hole, Node* outerNode);
Node* findHoleBridge(Node* hole, Node* outerNode);
bool sectorContainsSector(const Node* m, const Node* p);
void indexCurve(Node* start);
Node* sortLinked(Node* list);
int32_t zOrder(const double x_, const double y_);
Node* getLeftmost(Node* start);
bool pointInTriangle(double ax, double ay, double bx, double by, double cx,
double cy, double px, double py) const;
bool isValidDiagonal(Node* a, Node* b);
double area(const Node* p, const Node* q, const Node* r) const;
bool equals(const Node* p1, const Node* p2);
bool intersects(const Node* p1, const Node* q1, const Node* p2,
const Node* q2);
bool onSegment(const Node* p, const Node* q, const Node* r);
int sign(double val);
bool intersectsPolygon(const Node* a, const Node* b);
bool locallyInside(const Node* a, const Node* b);
bool middleInside(const Node* a, const Node* b);
Node* splitPolygon(Node* a, Node* b);
template <typename Point>
Node* insertNode(std::size_t i, const Point& p, Node* last);
void removeNode(Node* p);
bool hashing;
double minX, maxX;
double minY, maxY;
double inv_size = 0;
template <typename T, typename Alloc = std::allocator<T>>
class ObjectPool {
public:
ObjectPool() {}
ObjectPool(std::size_t blockSize_) { reset(blockSize_); }
~ObjectPool() { clear(); }
template <typename... Args>
T* construct(Args&&... args) {
if (currentIndex >= blockSize) {
currentBlock = alloc_traits::allocate(alloc, blockSize);
allocations.emplace_back(currentBlock);
currentIndex = 0;
}
T* object = &currentBlock[currentIndex++];
alloc_traits::construct(alloc, object, std::forward<Args>(args)...);
return object;
}
void reset(std::size_t newBlockSize) {
for (auto allocation : allocations) {
alloc_traits::deallocate(alloc, allocation, blockSize);
}
allocations.clear();
blockSize = std::max<std::size_t>(1, newBlockSize);
currentBlock = nullptr;
currentIndex = blockSize;
}
void clear() { reset(blockSize); }
private:
T* currentBlock = nullptr;
std::size_t currentIndex = 1;
std::size_t blockSize = 1;
std::vector<T*> allocations;
Alloc alloc;
typedef typename std::allocator_traits<Alloc> alloc_traits;
};
ObjectPool<Node> nodes;
};
template <typename N>
template <typename Polygon>
void Earcut<N>::operator()(const Polygon& points) {
// reset
indices.clear();
vertices = 0;
if (points.empty()) return;
double x;
double y;
int threshold = 80;
std::size_t len = 0;
for (size_t i = 0; threshold >= 0 && i < points.size(); i++) {
threshold -= static_cast<int>(points[i].size());
len += points[i].size();
}
// estimate size of nodes and indices
nodes.reset(len * 3 / 2);
indices.reserve(len + points[0].size());
Node* outerNode = linkedList(points[0], true);
if (!outerNode || outerNode->prev == outerNode->next) return;
if (points.size() > 1) outerNode = eliminateHoles(points, outerNode);
// if the shape is not too simple, we'll use z-order curve hash later;
// calculate polygon bbox
hashing = threshold < 0;
if (hashing) {
Node* p = outerNode->next;
minX = maxX = outerNode->x;
minY = maxY = outerNode->y;
do {
x = p->x;
y = p->y;
minX = std::min<double>(minX, x);
minY = std::min<double>(minY, y);
maxX = std::max<double>(maxX, x);
maxY = std::max<double>(maxY, y);
p = p->next;
} while (p != outerNode);
// minX, minY and size are later used to transform coords into integers for
// z-order calculation
inv_size = std::max<double>(maxX - minX, maxY - minY);
inv_size = inv_size != .0 ? (1. / inv_size) : .0;
}
earcutLinked(outerNode);
nodes.clear();
}
// create a circular doubly linked list from polygon points in the specified
// winding order
template <typename N>
template <typename Ring>
typename Earcut<N>::Node* Earcut<N>::linkedList(const Ring& points,
const bool clockwise) {
using Point = typename Ring::value_type;
double sum = 0;
const std::size_t len = points.size();
std::size_t i, j;
Node* last = nullptr;
// calculate original winding order of a polygon ring
for (i = 0, j = len > 0 ? len - 1 : 0; i < len; j = i++) {
const auto& p1 = points[i];
const auto& p2 = points[j];
const double p20 = util::nth<0, Point>::get(p2);
const double p10 = util::nth<0, Point>::get(p1);
const double p11 = util::nth<1, Point>::get(p1);
const double p21 = util::nth<1, Point>::get(p2);
sum += (p20 - p10) * (p11 + p21);
}
// link points into circular doubly-linked list in the specified winding order
if (clockwise == (sum > 0)) {
for (i = 0; i < len; i++) last = insertNode(vertices + i, points[i], last);
} else {
for (i = len; i-- > 0;) last = insertNode(vertices + i, points[i], last);
}
if (last && equals(last, last->next)) {
removeNode(last);
last = last->next;
}
vertices += len;
return last;
}
// eliminate colinear or duplicate points
template <typename N>
typename Earcut<N>::Node* Earcut<N>::filterPoints(Node* start, Node* end) {
if (!end) end = start;
Node* p = start;
bool again;
do {
again = false;
if (!p->steiner && (equals(p, p->next) || area(p->prev, p, p->next) == 0)) {
removeNode(p);
p = end = p->prev;
if (p == p->next) break;
again = true;
} else {
p = p->next;
}
} while (again || p != end);
return end;
}
// main ear slicing loop which triangulates a polygon (given as a linked list)
template <typename N>
void Earcut<N>::earcutLinked(Node* ear, int pass) {
if (!ear) return;
// interlink polygon nodes in z-order
if (!pass && hashing) indexCurve(ear);
Node* stop = ear;
Node* prev;
Node* next;
int iterations = 0;
// iterate through ears, slicing them one by one
while (ear->prev != ear->next) {
iterations++;
prev = ear->prev;
next = ear->next;
if (hashing ? isEarHashed(ear) : isEar(ear)) {
// cut off the triangle
indices.emplace_back(prev->i);
indices.emplace_back(ear->i);
indices.emplace_back(next->i);
removeNode(ear);
// skipping the next vertice leads to less sliver triangles
ear = next->next;
stop = next->next;
continue;
}
ear = next;
// if we looped through the whole remaining polygon and can't find any more
// ears
if (ear == stop) {
// try filtering points and slicing again
if (!pass) earcutLinked(filterPoints(ear), 1);
// if this didn't work, try curing all small self-intersections locally
else if (pass == 1) {
ear = cureLocalIntersections(filterPoints(ear));
earcutLinked(ear, 2);
// as a last resort, try splitting the remaining polygon into two
} else if (pass == 2)
splitEarcut(ear);
break;
}
}
}
// check whether a polygon node forms a valid ear with adjacent nodes
template <typename N>
bool Earcut<N>::isEar(Node* ear) {
const Node* a = ear->prev;
const Node* b = ear;
const Node* c = ear->next;
if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
// now make sure we don't have other points inside the potential ear
Node* p = ear->next->next;
while (p != ear->prev) {
if (pointInTriangle(a->x, a->y, b->x, b->y, c->x, c->y, p->x, p->y) &&
area(p->prev, p, p->next) >= 0)
return false;
p = p->next;
}
return true;
}
template <typename N>
bool Earcut<N>::isEarHashed(Node* ear) {
const Node* a = ear->prev;
const Node* b = ear;
const Node* c = ear->next;
if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
// triangle bbox; min & max are calculated like this for speed
const double minTX = std::min<double>(a->x, std::min<double>(b->x, c->x));
const double minTY = std::min<double>(a->y, std::min<double>(b->y, c->y));
const double maxTX = std::max<double>(a->x, std::max<double>(b->x, c->x));
const double maxTY = std::max<double>(a->y, std::max<double>(b->y, c->y));
// z-order range for the current triangle bbox;
const int32_t minZ = zOrder(minTX, minTY);
const int32_t maxZ = zOrder(maxTX, maxTY);
// first look for points inside the triangle in increasing z-order
Node* p = ear->nextZ;
while (p && p->z <= maxZ) {
if (p != ear->prev && p != ear->next &&
pointInTriangle(a->x, a->y, b->x, b->y, c->x, c->y, p->x, p->y) &&
area(p->prev, p, p->next) >= 0)
return false;
p = p->nextZ;
}
// then look for points in decreasing z-order
p = ear->prevZ;
while (p && p->z >= minZ) {
if (p != ear->prev && p != ear->next &&
pointInTriangle(a->x, a->y, b->x, b->y, c->x, c->y, p->x, p->y) &&
area(p->prev, p, p->next) >= 0)
return false;
p = p->prevZ;
}
return true;
}
// go through all polygon nodes and cure small local self-intersections
template <typename N>
typename Earcut<N>::Node* Earcut<N>::cureLocalIntersections(Node* start) {
Node* p = start;
do {
Node* a = p->prev;
Node* b = p->next->next;
// a self-intersection where edge (v[i-1],v[i]) intersects (v[i+1],v[i+2])
if (!equals(a, b) && intersects(a, p, p->next, b) && locallyInside(a, b) &&
locallyInside(b, a)) {
indices.emplace_back(a->i);
indices.emplace_back(p->i);
indices.emplace_back(b->i);
// remove two nodes involved
removeNode(p);
removeNode(p->next);
p = start = b;
}
p = p->next;
} while (p != start);
return filterPoints(p);
}
// try splitting polygon into two and triangulate them independently
template <typename N>
void Earcut<N>::splitEarcut(Node* start) {
// look for a valid diagonal that divides the polygon into two
Node* a = start;
do {
Node* b = a->next->next;
while (b != a->prev) {
if (a->i != b->i && isValidDiagonal(a, b)) {
// split the polygon in two by the diagonal
Node* c = splitPolygon(a, b);
// filter colinear points around the cuts
a = filterPoints(a, a->next);
c = filterPoints(c, c->next);
// run earcut on each half
earcutLinked(a);
earcutLinked(c);
return;
}
b = b->next;
}
a = a->next;
} while (a != start);
}
// link every hole into the outer loop, producing a single-ring polygon without
// holes
template <typename N>
template <typename Polygon>
typename Earcut<N>::Node* Earcut<N>::eliminateHoles(const Polygon& points,
Node* outerNode) {
const size_t len = points.size();
std::vector<Node*> queue;
for (size_t i = 1; i < len; i++) {
Node* list = linkedList(points[i], false);
if (list) {
if (list == list->next) list->steiner = true;
queue.push_back(getLeftmost(list));
}
}
std::sort(queue.begin(), queue.end(),
[](const Node* a, const Node* b) { return a->x < b->x; });
// process holes from left to right
for (size_t i = 0; i < queue.size(); i++) {
outerNode = eliminateHole(queue[i], outerNode);
outerNode = filterPoints(outerNode, outerNode->next);
}
return outerNode;
}
// find a bridge between vertices that connects hole with an outer ring and and
// link it
template <typename N>
typename Earcut<N>::Node* Earcut<N>::eliminateHole(Node* hole,
Node* outerNode) {
Node* bridge = findHoleBridge(hole, outerNode);
if (!bridge) {
return outerNode;
}
Node* bridgeReverse = splitPolygon(bridge, hole);
// filter collinear points around the cuts
Node* filteredBridge = filterPoints(bridge, bridge->next);
filterPoints(bridgeReverse, bridgeReverse->next);
// Check if input node was removed by the filtering
return outerNode == bridge ? filteredBridge : outerNode;
}
// David Eberly's algorithm for finding a bridge between hole and outer polygon
template <typename N>
typename Earcut<N>::Node* Earcut<N>::findHoleBridge(Node* hole,
Node* outerNode) {
Node* p = outerNode;
double hx = hole->x;
double hy = hole->y;
double qx = -std::numeric_limits<double>::infinity();
Node* m = nullptr;
// find a segment intersected by a ray from the hole's leftmost Vertex to the
// left; segment's endpoint with lesser x will be potential connection Vertex
do {
if (hy <= p->y && hy >= p->next->y && p->next->y != p->y) {
double x = p->x + (hy - p->y) * (p->next->x - p->x) / (p->next->y - p->y);
if (x <= hx && x > qx) {
qx = x;
if (x == hx) {
if (hy == p->y) return p;
if (hy == p->next->y) return p->next;
}
m = p->x < p->next->x ? p : p->next;
}
}
p = p->next;
} while (p != outerNode);
if (!m) return 0;
if (hx == qx) return m; // hole touches outer segment; pick leftmost endpoint
// look for points inside the triangle of hole Vertex, segment intersection
// and endpoint; if there are no points found, we have a valid connection;
// otherwise choose the Vertex of the minimum angle with the ray as connection
// Vertex
const Node* stop = m;
double tanMin = std::numeric_limits<double>::infinity();
double tanCur = 0;
p = m;
double mx = m->x;
double my = m->y;
do {
if (hx >= p->x && p->x >= mx && hx != p->x &&
pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy,
p->x, p->y)) {
tanCur = std::abs(hy - p->y) / (hx - p->x); // tangential
if (locallyInside(p, hole) &&
(tanCur < tanMin ||
(tanCur == tanMin && (p->x > m->x || sectorContainsSector(m, p))))) {
m = p;
tanMin = tanCur;
}
}
p = p->next;
} while (p != stop);
return m;
}
// whether sector in vertex m contains sector in vertex p in the same
// coordinates
template <typename N>
bool Earcut<N>::sectorContainsSector(const Node* m, const Node* p) {
return area(m->prev, m, p->prev) < 0 && area(p->next, m, m->next) < 0;
}
// interlink polygon nodes in z-order
template <typename N>
void Earcut<N>::indexCurve(Node* start) {
assert(start);
Node* p = start;
do {
p->z = p->z ? p->z : zOrder(p->x, p->y);
p->prevZ = p->prev;
p->nextZ = p->next;
p = p->next;
} while (p != start);
p->prevZ->nextZ = nullptr;
p->prevZ = nullptr;
sortLinked(p);
}
// Simon Tatham's linked list merge sort algorithm
// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
template <typename N>
typename Earcut<N>::Node* Earcut<N>::sortLinked(Node* list) {
assert(list);
Node* p;
Node* q;
Node* e;
Node* tail;
int i, numMerges, pSize, qSize;
int inSize = 1;
for (;;) {
p = list;
list = nullptr;
tail = nullptr;
numMerges = 0;
while (p) {
numMerges++;
q = p;
pSize = 0;
for (i = 0; i < inSize; i++) {
pSize++;
q = q->nextZ;
if (!q) break;
}
qSize = inSize;
while (pSize > 0 || (qSize > 0 && q)) {
if (pSize == 0) {
e = q;
q = q->nextZ;
qSize--;
} else if (qSize == 0 || !q) {
e = p;
p = p->nextZ;
pSize--;
} else if (p->z <= q->z) {
e = p;
p = p->nextZ;
pSize--;
} else {
e = q;
q = q->nextZ;
qSize--;
}
if (tail)
tail->nextZ = e;
else
list = e;
e->prevZ = tail;
tail = e;
}
p = q;
}
tail->nextZ = nullptr;
if (numMerges <= 1) return list;
inSize *= 2;
}
}
// z-order of a Vertex given coords and size of the data bounding box
template <typename N>
int32_t Earcut<N>::zOrder(const double x_, const double y_) {
// coords are transformed into non-negative 15-bit integer range
int32_t x = static_cast<int32_t>(32767.0 * (x_ - minX) * inv_size);
int32_t y = static_cast<int32_t>(32767.0 * (y_ - minY) * inv_size);
x = (x | (x << 8)) & 0x00FF00FF;
x = (x | (x << 4)) & 0x0F0F0F0F;
x = (x | (x << 2)) & 0x33333333;
x = (x | (x << 1)) & 0x55555555;
y = (y | (y << 8)) & 0x00FF00FF;
y = (y | (y << 4)) & 0x0F0F0F0F;
y = (y | (y << 2)) & 0x33333333;
y = (y | (y << 1)) & 0x55555555;
return x | (y << 1);
}
// find the leftmost node of a polygon ring
template <typename N>
typename Earcut<N>::Node* Earcut<N>::getLeftmost(Node* start) {
Node* p = start;
Node* leftmost = start;
do {
if (p->x < leftmost->x || (p->x == leftmost->x && p->y < leftmost->y))
leftmost = p;
p = p->next;
} while (p != start);
return leftmost;
}
// check if a point lies within a convex triangle
template <typename N>
bool Earcut<N>::pointInTriangle(double ax, double ay, double bx, double by,
double cx, double cy, double px,
double py) const {
return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 &&
(ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 &&
(bx - px) * (cy - py) - (cx - px) * (by - py) >= 0;
}
// check if a diagonal between two polygon nodes is valid (lies in polygon
// interior)
template <typename N>
bool Earcut<N>::isValidDiagonal(Node* a, Node* b) {
return a->next->i != b->i && a->prev->i != b->i &&
!intersectsPolygon(a, b) && // dones't intersect other edges
((locallyInside(a, b) && locallyInside(b, a) &&
middleInside(a, b) && // locally visible
(area(a->prev, a, b->prev) != 0.0 ||
area(a, b->prev, b) !=
0.0)) || // does not create opposite-facing sectors
(equals(a, b) && area(a->prev, a, a->next) > 0 &&
area(b->prev, b, b->next) > 0)); // special zero-length case
}
// signed area of a triangle
template <typename N>
double Earcut<N>::area(const Node* p, const Node* q, const Node* r) const {
return (q->y - p->y) * (r->x - q->x) - (q->x - p->x) * (r->y - q->y);
}
// check if two points are equal
template <typename N>
bool Earcut<N>::equals(const Node* p1, const Node* p2) {
return p1->x == p2->x && p1->y == p2->y;
}
// check if two segments intersect
template <typename N>
bool Earcut<N>::intersects(const Node* p1, const Node* q1, const Node* p2,
const Node* q2) {
int o1 = sign(area(p1, q1, p2));
int o2 = sign(area(p1, q1, q2));
int o3 = sign(area(p2, q2, p1));
int o4 = sign(area(p2, q2, q1));
if (o1 != o2 && o3 != o4) return true; // general case
if (o1 == 0 && onSegment(p1, p2, q1))
return true; // p1, q1 and p2 are collinear and p2 lies on p1q1
if (o2 == 0 && onSegment(p1, q2, q1))
return true; // p1, q1 and q2 are collinear and q2 lies on p1q1
if (o3 == 0 && onSegment(p2, p1, q2))
return true; // p2, q2 and p1 are collinear and p1 lies on p2q2
if (o4 == 0 && onSegment(p2, q1, q2))
return true; // p2, q2 and q1 are collinear and q1 lies on p2q2
return false;
}
// for collinear points p, q, r, check if point q lies on segment pr
template <typename N>
bool Earcut<N>::onSegment(const Node* p, const Node* q, const Node* r) {
return q->x <= std::max<double>(p->x, r->x) &&
q->x >= std::min<double>(p->x, r->x) &&
q->y <= std::max<double>(p->y, r->y) &&
q->y >= std::min<double>(p->y, r->y);
}
template <typename N>
int Earcut<N>::sign(double val) {
return (0.0 < val) - (val < 0.0);
}
// check if a polygon diagonal intersects any polygon segments
template <typename N>
bool Earcut<N>::intersectsPolygon(const Node* a, const Node* b) {
const Node* p = a;
do {
if (p->i != a->i && p->next->i != a->i && p->i != b->i &&
p->next->i != b->i && intersects(p, p->next, a, b))
return true;
p = p->next;
} while (p != a);
return false;
}
// check if a polygon diagonal is locally inside the polygon
template <typename N>
bool Earcut<N>::locallyInside(const Node* a, const Node* b) {
return area(a->prev, a, a->next) < 0
? area(a, b, a->next) >= 0 && area(a, a->prev, b) >= 0
: area(a, b, a->prev) < 0 || area(a, a->next, b) < 0;
}
// check if the middle Vertex of a polygon diagonal is inside the polygon
template <typename N>
bool Earcut<N>::middleInside(const Node* a, const Node* b) {
const Node* p = a;
bool inside = false;
double px = (a->x + b->x) / 2;
double py = (a->y + b->y) / 2;
do {
if (((p->y > py) != (p->next->y > py)) && p->next->y != p->y &&
(px < (p->next->x - p->x) * (py - p->y) / (p->next->y - p->y) + p->x))
inside = !inside;
p = p->next;
} while (p != a);
return inside;
}
// link two polygon vertices with a bridge; if the vertices belong to the same
// ring, it splits polygon into two; if one belongs to the outer ring and
// another to a hole, it merges it into a single ring
template <typename N>
typename Earcut<N>::Node* Earcut<N>::splitPolygon(Node* a, Node* b) {
Node* a2 = nodes.construct(a->i, a->x, a->y);
Node* b2 = nodes.construct(b->i, b->x, b->y);
Node* an = a->next;
Node* bp = b->prev;
a->next = b;
b->prev = a;
a2->next = an;
an->prev = a2;
b2->next = a2;
a2->prev = b2;
bp->next = b2;
b2->prev = bp;
return b2;
}
// create a node and util::optionally link it with previous one (in a circular
// doubly linked list)
template <typename N>
template <typename Point>
typename Earcut<N>::Node* Earcut<N>::insertNode(std::size_t i, const Point& pt,
Node* last) {
Node* p = nodes.construct(static_cast<N>(i), util::nth<0, Point>::get(pt),
util::nth<1, Point>::get(pt));
if (!last) {
p->prev = p;
p->next = p;
} else {
assert(last);
p->next = last->next;
p->prev = last;
last->next->prev = p;
last->next = p;
}
return p;
}
template <typename N>
void Earcut<N>::removeNode(Node* p) {
p->next->prev = p->prev;
p->prev->next = p->next;
if (p->prevZ) p->prevZ->nextZ = p->nextZ;
if (p->nextZ) p->nextZ->prevZ = p->prevZ;
}
} // namespace detail
template <typename N = uint32_t, typename Polygon>
std::vector<N> earcut(const Polygon& poly) {
mapbox::detail::Earcut<N> earcut;
earcut(poly);
return std::move(earcut.indices);
}
} // namespace mapbox
@@ -0,0 +1,49 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#pragma once
#include "../../loader.hpp"
#include "../builder2/mesh_builder2_data.hpp"
#include <string>
#include "renderer/models/color.hpp"
#include "loaders/3d/obj_loader/tiny_obj_loader.hpp"
namespace Tyra {
/** Class responsible for loading & parsing custom Tyra obj files */
class ObjLoader : public Loader {
public:
ObjLoader();
~ObjLoader();
/** Load multiple obj files (dynamic) */
MeshBuilder2Data* load(const char* fullpath, const u16& count,
const float& scale, const bool& invertT);
inline MeshBuilder2Data* load(const std::string& fullpath, const u16& count,
const float& scale, const bool& invertT) {
return load(fullpath.c_str(), count, scale, invertT);
}
private:
void setInitialData(MeshBuilder2Data* output, const tinyobj::attrib_t& attrib,
const std::vector<tinyobj::shape_t>& shapes,
const std::vector<tinyobj::material_t>& materials,
const u16& framesCount);
void importFrame(MeshBuilder2Data* output, const tinyobj::attrib_t& attrib,
const std::vector<tinyobj::shape_t>& shapes,
const std::vector<tinyobj::material_t>& materials,
const u16& frameIndex, const float& scale,
const bool& invertY, const u16& count);
};
} // namespace Tyra
File diff suppressed because it is too large Load Diff
@@ -1,68 +0,0 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#pragma once
#include "../../loader.hpp"
#include "../builder/mesh_builder_data.hpp"
#include <string>
namespace Tyra {
struct TyraobjData {
u32 vertexCount, stsCount, normalsCount, colorsCount, materialsCount,
framesCount;
u32* materialsFaces;
float scale;
bool invertT;
};
struct TyraobjReadInfo {
u32 verticesI, coordsI, normalsI, colorsI, faceI;
s16 materialsI;
};
/** Class responsible for loading & parsing custom Tyra obj files */
class TyrobjLoader : public Loader {
public:
TyrobjLoader();
~TyrobjLoader();
/** Load multiple tyrobj files (dynamic) */
MeshBuilderData* load(const char* fullpath, const u16& count,
const float& scale, const bool& invertT);
inline MeshBuilderData* load(const std::string& fullpath, const u16& count,
const float& scale, const bool& invertT) {
return load(fullpath.c_str(), count, scale, invertT);
}
private:
TyraobjData scan(FILE* file, const u32& framesCount);
void loadFile(FILE* file, const std::string& path, const u16& frameIndex,
const TyraobjData& inputData, MeshBuilderData* outputData);
void initReadInfo(TyraobjReadInfo* info);
void readVertices(TyraobjReadInfo* info, FILE* file, const u16& frameIndex,
const TyraobjData& inputData, MeshBuilderData* outputData);
void readTextureCoords(TyraobjReadInfo* info, FILE* file,
const u16& frameIndex, const TyraobjData& inputData,
MeshBuilderData* outputData);
void readNormals(TyraobjReadInfo* info, FILE* file, const u16& frameIndex,
MeshBuilderData* outputData);
void readColors(TyraobjReadInfo* info, FILE* file, const u16& frameIndex,
MeshBuilderData* outputData);
void readMaterials(TyraobjReadInfo* info, FILE* file,
const TyraobjData& inputData, MeshBuilderData* outputData);
void readFaces(TyraobjReadInfo* info, FILE* file,
MeshBuilderData* outputData);
};
} // namespace Tyra
+1
View File
@@ -17,6 +17,7 @@ namespace Tyra {
class Loader { class Loader {
protected: protected:
std::string getFilenameFromPath(const std::string& path); std::string getFilenameFromPath(const std::string& path);
std::string getPathFromFilename(const std::string& path);
std::string getFilenameWithoutExtension(const std::string& filename); std::string getFilenameWithoutExtension(const std::string& filename);
std::string getExtensionOfFilename(const std::string& filename); std::string getExtensionOfFilename(const std::string& filename);
}; };
@@ -19,6 +19,10 @@ MeshBuilder2Data::MeshBuilder2Data() {
lightMapEnabled = false; lightMapEnabled = false;
} }
MeshBuilder2Data::~MeshBuilder2Data() {} MeshBuilder2Data::~MeshBuilder2Data() {
for (auto& material : materials) {
delete material;
}
}
} // namespace Tyra } // namespace Tyra
@@ -13,7 +13,13 @@
namespace Tyra { namespace Tyra {
MeshBuilder2MaterialData::MeshBuilder2MaterialData() {} MeshBuilder2MaterialData::MeshBuilder2MaterialData() {
MeshBuilder2MaterialData::~MeshBuilder2MaterialData() {} ambient.set(128.0F, 128.0F, 128.0F, 128.0F);
}
MeshBuilder2MaterialData::~MeshBuilder2MaterialData() {
for (auto& frame : frames) {
delete frame;
}
}
} // namespace Tyra } // namespace Tyra
@@ -12,9 +12,9 @@
#include <string> #include <string>
#include "debug/debug.hpp" #include "debug/debug.hpp"
#include "loaders/3d/builder/mesh_builder_data.hpp" #include "loaders/3d/builder/mesh_builder_data.hpp"
#include "loaders/3d/md2/anorms.hpp" #include "loaders/3d/md2_loader/anorms.hpp"
#include "loaders/loader.hpp" #include "loaders/loader.hpp"
#include "loaders/3d/md2/md2_loader.hpp" #include "loaders/3d/md2_loader/md2_loader.hpp"
namespace Tyra { namespace Tyra {
@@ -96,9 +96,10 @@ MeshBuilderData* MD2Loader::load(const char* fullpath, const float& scale,
u32 stsCount = header.num_st; u32 stsCount = header.num_st;
u32 trianglesCount = header.num_tris; u32 trianglesCount = header.num_tris;
auto framesBuffer = new char[framesCount * header.framesize]; auto framesBufferSize = framesCount * header.framesize;
auto framesBuffer = new char[framesBufferSize];
fseek(file, header.ofs_frames, SEEK_SET); fseek(file, header.ofs_frames, SEEK_SET);
fread(framesBuffer, framesCount * header.framesize, 1, file); fread(framesBuffer, framesBufferSize, 1, file);
auto stsBuffer = new char[stsCount * sizeof(texCoord_t)]; auto stsBuffer = new char[stsCount * sizeof(texCoord_t)];
fseek(file, header.ofs_st, SEEK_SET); fseek(file, header.ofs_st, SEEK_SET);
@@ -116,6 +117,9 @@ MeshBuilderData* MD2Loader::load(const char* fullpath, const float& scale,
result->textureCoordsEnabled = true; result->textureCoordsEnabled = true;
result->manyColorsEnabled = false; result->manyColorsEnabled = false;
result->materials[0]->allocateFaces(trianglesCount * 3);
result->materials[0]->name = getFilenameWithoutExtension(filename);
frame_t* frame; frame_t* frame;
Vec4 temp(0.0F, 0.0F, 0.0F, 1.0F); Vec4 temp(0.0F, 0.0F, 0.0F, 1.0F);
for (u32 j = 0; j < framesCount; j++) { for (u32 j = 0; j < framesCount; j++) {
@@ -123,9 +127,6 @@ MeshBuilderData* MD2Loader::load(const char* fullpath, const float& scale,
result->frames[j]->allocateNormals(vertexCount); result->frames[j]->allocateNormals(vertexCount);
result->frames[j]->allocateTextureCoords(stsCount); result->frames[j]->allocateTextureCoords(stsCount);
result->materials[0]->allocateFaces(trianglesCount * 3);
result->materials[0]->name = getFilenameWithoutExtension(filename);
frame = reinterpret_cast<frame_t*>(&framesBuffer[header.framesize * j]); frame = reinterpret_cast<frame_t*>(&framesBuffer[header.framesize * j]);
for (u32 i = 0; i < vertexCount; i++) { for (u32 i = 0; i < vertexCount; i++) {
@@ -179,8 +180,6 @@ MeshBuilderData* MD2Loader::load(const char* fullpath, const float& scale,
} }
} }
TYRA_LOG("MD2 file \"", filename, "\" loaded!");
delete[] framesBuffer; delete[] framesBuffer;
delete[] stsBuffer; delete[] stsBuffer;
delete[] trianglesBuffer; delete[] trianglesBuffer;
@@ -0,0 +1,207 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include <cstring>
#include <stdio.h>
#include <string>
#include <vector>
#include "math/vec2.hpp"
#include "math/vec4.hpp"
#include "renderer/models/color.hpp"
#include "debug/debug.hpp"
#include "loaders/3d/obj_loader/obj_loader.hpp"
#define TINYOBJLOADER_USE_MAPBOX_EARCUT
#define TINYOBJLOADER_IMPLEMENTATION
#include "loaders/3d/obj_loader/tiny_obj_loader.hpp"
namespace Tyra {
ObjLoader::ObjLoader() {}
ObjLoader::~ObjLoader() {}
MeshBuilder2Data* ObjLoader::load(const char* fullpath, const u16& count,
const float& scale, const bool& invertY) {
std::string path = fullpath;
std::string basePath = getPathFromFilename(path);
TYRA_ASSERT(!path.empty(), "Provided path is empty!");
auto rawFilename = getFilenameWithoutExtension(path);
auto extension = getExtensionOfFilename(path);
auto* result = new MeshBuilder2Data();
tinyobj::ObjReaderConfig readerConfig;
readerConfig.triangulate = count == 1;
readerConfig.triangulation_method = count == 1 ? "earcut" : "simple";
readerConfig.mtl_search_path = basePath;
for (u16 i = 1; i <= count; i++) {
std::string filePath = rawFilename + std::to_string(i) + "." + extension;
if (count == 1) filePath = path;
tinyobj::ObjReader reader;
if (!reader.ParseFromFile(filePath, readerConfig)) {
if (!reader.Error().empty()) {
TYRA_TRAP("TinyObjLoader: ", reader.Error());
}
TYRA_TRAP("Unknown TinyObjLoader error!");
}
if (!reader.Warning().empty()) {
TYRA_WARN("TinyObjReader: ", reader.Warning());
}
auto& attrib = reader.GetAttrib();
auto& shapes = reader.GetShapes();
auto& materials = reader.GetMaterials();
TYRA_ASSERT(
materials.size() > 0,
"No material data found! Please add .mtl file(s) and assign them via "
"mtlib in obj file");
if (i == 1) {
setInitialData(result, attrib, shapes, materials, count);
}
importFrame(result, attrib, shapes, materials, i - 1, scale, invertY,
count);
}
return result;
}
void ObjLoader::setInitialData(
MeshBuilder2Data* output, const tinyobj::attrib_t& attrib,
const std::vector<tinyobj::shape_t>& shapes,
const std::vector<tinyobj::material_t>& materials, const u16& framesCount) {
if (attrib.texcoords.size()) output->textureCoordsEnabled = true;
if (attrib.normals.size()) output->normalsEnabled = true;
TYRA_ASSERT(materials.size() > 0,
"No material data found! Please add .mtl "
"file(s) and assign them via mtlib in obj "
"file");
for (size_t i = 0; i < materials.size(); i++) {
auto* material = new MeshBuilder2MaterialData();
material->name = materials[i].name;
material->ambient.set(materials[i].ambient[0] * 255.0F,
materials[i].ambient[1] * 255.0F,
materials[i].ambient[2] * 255.0F, 128.0F);
for (size_t j = 0; j < framesCount; j++) {
auto* frame = new MeshBuilder2MaterialFrameData();
material->frames.push_back(frame);
}
output->materials.push_back(material);
}
}
void ObjLoader::importFrame(MeshBuilder2Data* output,
const tinyobj::attrib_t& attrib,
const std::vector<tinyobj::shape_t>& shapes,
const std::vector<tinyobj::material_t>& materials,
const u16& frameIndex, const float& scale,
const bool& invertY, const u16& count) {
for (size_t i = 0; i < shapes.size(); i++) {
const auto& mesh = shapes[i].mesh;
// Loop over shapes
for (size_t s = 0; s < shapes.size(); s++) {
size_t index_offset = 0;
// Loop over faces
for (size_t f = 0; f < mesh.num_face_vertices.size(); f++) {
auto materialId = mesh.material_ids[f];
auto* outFrame = output->materials[materialId]->frames[frameIndex];
auto isAllocated = outFrame->vertices != nullptr;
if (!isAllocated) {
auto vertCount = mesh.num_face_vertices.size() * 3;
outFrame->count = vertCount;
outFrame->vertices = new Vec4[vertCount];
if (output->textureCoordsEnabled)
outFrame->textureCoords = new Vec4[vertCount];
if (output->normalsEnabled) outFrame->normals = new Vec4[vertCount];
} else {
TYRA_ASSERT(outFrame->count == mesh.num_face_vertices.size() * 3,
"Multiple usage of the same \"usemtl\" is not supported! "
"Please merge them!");
}
size_t fv = size_t(mesh.num_face_vertices[f]);
TYRA_ASSERT(count == 1 || fv == 3,
"Please triangulate obj files if you are animating!",
"Recommended Blender options: ",
"- Obj exporting: triangulate off, keep vertex order",
"- Object modifiers: triangulate (as first!), then other "
"modifiers");
// Loop over vertices in the face.
for (size_t v = 0; v < fv; v++) {
// access to vertex
tinyobj::index_t idx = mesh.indices[index_offset + v];
tinyobj::real_t vx =
attrib.vertices[3 * size_t(idx.vertex_index) + 0];
tinyobj::real_t vy =
attrib.vertices[3 * size_t(idx.vertex_index) + 1];
tinyobj::real_t vz =
attrib.vertices[3 * size_t(idx.vertex_index) + 2];
outFrame->vertices[index_offset + v].set(vx, vy, vz, 1.0F);
outFrame->vertices[index_offset + v] *= scale;
// Check if `normal_index` is zero or positive. negative = no normal
// data
if (idx.normal_index >= 0) {
tinyobj::real_t nx =
attrib.normals[3 * size_t(idx.normal_index) + 0];
tinyobj::real_t ny =
attrib.normals[3 * size_t(idx.normal_index) + 1];
tinyobj::real_t nz =
attrib.normals[3 * size_t(idx.normal_index) + 2];
outFrame->normals[index_offset + v].set(nx, ny, nz, 1.0F);
}
// Check if `texcoord_index` is zero or positive. negative =
// notexcoord data
if (idx.texcoord_index >= 0) {
tinyobj::real_t tx =
attrib.texcoords[2 * size_t(idx.texcoord_index) + 0];
tinyobj::real_t ty =
attrib.texcoords[2 * size_t(idx.texcoord_index) + 1];
auto finalY = invertY ? 1.0F - ty : ty;
outFrame->textureCoords[index_offset + v].set(tx, finalY, 1.0F,
0.0F);
}
}
index_offset += fv;
}
}
}
}
} // namespace Tyra
@@ -1,322 +0,0 @@
/*
# ______ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licenced under Apache License 2.0
# Michał Mostowik <mostek3pl@gmail.com>
*/
#include <cstring>
#include <stdio.h>
#include <string>
#include "math/vec2.hpp"
#include "math/vec4.hpp"
#include "renderer/models/color.hpp"
#include "debug/debug.hpp"
#include "loaders/3d/tyrobj/tyrobj_loader.hpp"
namespace Tyra {
TyrobjLoader::TyrobjLoader() {}
TyrobjLoader::~TyrobjLoader() {}
MeshBuilderData* TyrobjLoader::load(const char* fullpath, const u16& count,
const float& scale, const bool& invertT) {
std::string path = fullpath;
TYRA_ASSERT(!path.empty(), "Provided path is empty!");
auto rawFilename = getFilenameWithoutExtension(path);
auto extension = getExtensionOfFilename(path);
std::string firstFile = path;
if (count > 1) firstFile = rawFilename + "1." + extension;
FILE* firstFileHandler = fopen(firstFile.c_str(), "rb");
TYRA_ASSERT(firstFileHandler != nullptr, "Failed to load: ", firstFile);
auto data = scan(firstFileHandler, count);
data.scale = scale;
data.invertT = invertT;
fclose(firstFileHandler);
auto result = new MeshBuilderData();
result->allocate(data.framesCount, data.materialsCount);
result->normalsEnabled = data.normalsCount > 0;
result->textureCoordsEnabled = data.stsCount > 0;
result->manyColorsEnabled = data.colorsCount > 0;
for (u16 i = 1; i <= count; i++) {
std::string filePath = rawFilename + std::to_string(i) + "." + extension;
if (count == 1) filePath = path;
FILE* fileHandler = fopen(filePath.c_str(), "rb");
TYRA_ASSERT(fileHandler != nullptr, "Failed to load: ", filePath);
loadFile(fileHandler, filePath, i - 1, data, result);
fclose(fileHandler);
}
delete data.materialsFaces;
return result;
}
TyraobjData TyrobjLoader::scan(FILE* file, const u32& framesCount) {
TyraobjData result;
result.vertexCount = 0;
result.stsCount = 0;
result.normalsCount = 0;
result.colorsCount = 0;
result.materialsCount = 0;
result.framesCount = framesCount;
while (1) {
char lineHeader[128];
int res = fscanf(file, "%s", lineHeader);
if (res != EOF) {
if (strcmp(lineHeader, "v") == 0)
result.vertexCount += 1;
else if (strcmp(lineHeader, "vt") == 0)
result.stsCount += 1;
else if (strcmp(lineHeader, "vn") == 0)
result.normalsCount += 1;
else if (strcmp(lineHeader, "vc") == 0)
result.colorsCount += 1;
else if (strcmp(lineHeader, "usemtl") == 0)
result.materialsCount += 1;
} else
break;
}
result.materialsFaces = new u32[result.materialsCount];
s16 currentMatI = -1;
fseek(file, 0, SEEK_SET);
u32 facesCounter = 0;
while (1) {
char lineHeader[128];
int res = fscanf(file, "%s", lineHeader);
if (res != EOF) {
if (strcmp(lineHeader, "usemtl") == 0) {
if (currentMatI >= 0) // Skip -1
{
result.materialsFaces[currentMatI] = facesCounter;
facesCounter = 0;
}
currentMatI++;
} else if (strcmp(lineHeader, "f") == 0)
facesCounter += 3;
} else
break;
}
result.materialsFaces[currentMatI] = facesCounter; // Allocate last one
return result;
}
void TyrobjLoader::loadFile(FILE* file, const std::string& path,
const u16& frameIndex, const TyraobjData& inputData,
MeshBuilderData* outputData) {
outputData->frames[frameIndex]->allocateVertices(inputData.vertexCount);
outputData->frames[frameIndex]->allocateNormals(inputData.normalsCount);
outputData->frames[frameIndex]->allocateTextureCoords(inputData.stsCount);
outputData->frames[frameIndex]->allocateColors(inputData.colorsCount);
TyraobjReadInfo readInfo;
initReadInfo(&readInfo);
int res = 0;
char* lineHeader = new char[128];
while (res != EOF) {
if (strcmp(lineHeader, "v") == 0) {
readVertices(&readInfo, file, frameIndex, inputData, outputData);
} else if (strcmp(lineHeader, "vt") == 0) {
readTextureCoords(&readInfo, file, frameIndex, inputData, outputData);
} else if (strcmp(lineHeader, "vn") == 0) {
readNormals(&readInfo, file, frameIndex, outputData);
} else if (strcmp(lineHeader, "vc") == 0) {
readColors(&readInfo, file, frameIndex, outputData);
} else if (strcmp(lineHeader, "usemtl") == 0) {
readInfo.materialsI++;
readInfo.faceI = 0;
if (frameIndex == 0) {
readMaterials(&readInfo, file, inputData, outputData);
}
} else if (strcmp(lineHeader, "f") == 0) {
if (frameIndex == 0) {
readFaces(&readInfo, file, outputData);
}
}
res = fscanf(file, "%s", lineHeader);
}
delete[] lineHeader;
}
void TyrobjLoader::initReadInfo(TyraobjReadInfo* info) {
info->verticesI = 0;
info->coordsI = 0;
info->normalsI = 0;
info->colorsI = 0;
info->faceI = 0;
info->materialsI = -1;
}
void TyrobjLoader::readVertices(TyraobjReadInfo* info, FILE* file,
const u16& frameIndex,
const TyraobjData& inputData,
MeshBuilderData* outputData) {
Vec4 vector(0.0F, 0.0F, 0.0F, 1.0F);
fscanf(file, "%f %f %f\n", &vector.x, &vector.y, &vector.z);
outputData->frames[frameIndex]->vertices[info->verticesI++].set(
vector * inputData.scale);
}
void TyrobjLoader::readTextureCoords(TyraobjReadInfo* info, FILE* file,
const u16& frameIndex,
const TyraobjData& inputData,
MeshBuilderData* outputData) {
Vec2 point(0.0F, 0.0F);
fscanf(file, "%f %f\n", &point.x, &point.y);
if (inputData.invertT) point.y = 1.0F - point.y;
outputData->frames[frameIndex]->textureCoords[info->coordsI++].set(
point.x, point.y, 1.0F, 0.0F);
}
void TyrobjLoader::readNormals(TyraobjReadInfo* info, FILE* file,
const u16& frameIndex,
MeshBuilderData* outputData) {
Vec4 vector(0.0F, 0.0F, 0.0F, 1.0F);
fscanf(file, "%f %f %f\n", &vector.x, &vector.y, &vector.z);
outputData->frames[frameIndex]->normals[info->normalsI++].set(vector);
}
void TyrobjLoader::readColors(TyraobjReadInfo* info, FILE* file,
const u16& frameIndex,
MeshBuilderData* outputData) {
Color color(128.0F, 128.0F, 128.0F, 128.0F);
fscanf(file, "%f %f %f %f\n", &color.r, &color.g, &color.b, &color.a);
outputData->frames[frameIndex]->colors[info->colorsI++].set(color);
}
void TyrobjLoader::readMaterials(TyraobjReadInfo* info, FILE* file,
const TyraobjData& inputData,
MeshBuilderData* outputData) {
char temp[30];
fscanf(file, "%s\n", temp);
outputData->materials[info->materialsI]->allocateFaces(
inputData.materialsFaces[info->materialsI]);
outputData->materials[info->materialsI]->name = temp;
}
int test123 = 0;
void TyrobjLoader::readFaces(TyraobjReadInfo* info, FILE* file,
MeshBuilderData* outputData) {
int* x = new int[9];
fpos_t start;
fgetpos(file, &start);
int matches = fscanf(file, "%d/%d/%d %d/%d/%d %d/%d/%d\n", &x[0], &x[1],
&x[2], &x[3], &x[4], &x[5], &x[6], &x[7], &x[8]);
fsetpos(file, &start);
// TODO: No support of vc!
u32 vertexIndex[3], coordIndex[3], normalIndex[3]; // ,colorIndex[3];
for (u16 i = 0; i < 3; i++) {
vertexIndex[i] = 0;
coordIndex[i] = 0;
normalIndex[i] = 0;
// colorIndex[i] = 0;
}
int newerMatches = 0;
switch (matches) {
/** Vs, VTs and VNs all set */
case 9: {
fscanf(file, "%d/%d/%d %d/%d/%d %d/%d/%d\n", &vertexIndex[0],
&coordIndex[0], &normalIndex[0], &vertexIndex[1], &coordIndex[1],
&normalIndex[1], &vertexIndex[2], &coordIndex[2], &normalIndex[2]);
} break;
/** Loaded only two digits (V, VT) succesfuly. Not setting VN. */
case 3: {
fscanf(file, "%d/%d/ %d/%d/ %d/%d/\n", &vertexIndex[0], &coordIndex[0],
&vertexIndex[1], &coordIndex[1], &vertexIndex[2], &coordIndex[2]);
} break;
/** Only V set. Checking for existance of VT or VN. */
case 1: {
/** Check for existance of V/// configuration.. */
newerMatches = fscanf(file, "%d// %d// %d//\n", &x[0], &x[1], &x[2]);
fsetpos(file, &start);
if (newerMatches == 3) {
/** Configuration confirmed. */
fscanf(file, "%d// %d// %d//\n", &vertexIndex[0], &vertexIndex[1],
&vertexIndex[2]);
} else {
/** Failed, checking configuration V//VN */
newerMatches = fscanf(file, "%d//%d %d//%d %d//%d", &x[0], &x[1], &x[2],
&x[3], &x[4], &x[5]);
fsetpos(file, &start);
TYRA_ASSERT(newerMatches == 6, "Unknown .obj face for .obj file!");
/** Configuration confirmed. */
newerMatches = fscanf(file, "%d//%d %d//%d %d//%d", &vertexIndex[0],
&normalIndex[0], &vertexIndex[1], &normalIndex[1],
&vertexIndex[2], &normalIndex[2]);
}
break;
} break;
default: {
TYRA_TRAP("Unknown faces format in .obj file!");
break;
}
}
// Set vertex indices
if (matches == 9 || matches == 2 || matches == 1) {
outputData->materials[info->materialsI]->vertexFaces[info->faceI] =
vertexIndex[0] - 1;
outputData->materials[info->materialsI]->vertexFaces[info->faceI + 1] =
vertexIndex[1] - 1;
outputData->materials[info->materialsI]->vertexFaces[info->faceI + 2] =
vertexIndex[2] - 1;
}
// Set texture coord indices
if (matches == 9 || matches == 2) {
outputData->materials[info->materialsI]->textureCoordFaces[info->faceI] =
coordIndex[0] - 1;
outputData->materials[info->materialsI]
->textureCoordFaces[info->faceI + 1] = coordIndex[1] - 1;
outputData->materials[info->materialsI]
->textureCoordFaces[info->faceI + 2] = coordIndex[2] - 1;
}
// Set normal indices
if (matches == 9) {
outputData->materials[info->materialsI]->normalFaces[info->faceI] =
normalIndex[0] - 1;
outputData->materials[info->materialsI]->normalFaces[info->faceI + 1] =
normalIndex[1] - 1;
outputData->materials[info->materialsI]->normalFaces[info->faceI + 2] =
normalIndex[2] - 1;
} else if (matches == 1 && newerMatches == 6) {
outputData->materials[info->materialsI]->normalFaces[info->faceI] =
normalIndex[0] - 1;
outputData->materials[info->materialsI]->normalFaces[info->faceI + 1] =
normalIndex[1] - 1;
outputData->materials[info->materialsI]->normalFaces[info->faceI + 2] =
normalIndex[2] - 1;
}
// Push index
info->faceI += 3;
delete[] x;
}
} // namespace Tyra
+8
View File
@@ -21,6 +21,14 @@ std::string Loader::getFilenameFromPath(const std::string& path) {
return filename; return filename;
} }
std::string Loader::getPathFromFilename(const std::string& path) {
std::string basepath = path.substr(0, path.find_last_of("/\\"));
if (basepath.size() == path.size()) {
basepath = path.substr(0, path.find_last_of(":\\"));
}
return basepath;
}
std::string Loader::getFilenameWithoutExtension(const std::string& filename) { std::string Loader::getFilenameWithoutExtension(const std::string& filename) {
auto lastindex = filename.find_last_of("."); auto lastindex = filename.find_last_of(".");
return filename.substr(0, lastindex); return filename.substr(0, lastindex);
@@ -18,9 +18,9 @@ namespace Tyra {
DynamicMesh::DynamicMesh(const MeshBuilderData& data) : Mesh(data) { DynamicMesh::DynamicMesh(const MeshBuilderData& data) : Mesh(data) {
framesCount = data.framesCount; framesCount = data.framesCount;
TYRA_ERROR(framesCount > 1, TYRA_WARN(
"Frames count should be greater than 1 for DynamicMesh! Maybe you " "Frames count should be greater than 1 for DynamicMesh! Maybe you "
"should use StaticMesh?"); "should use StaticMesh?");
frames = new MeshFrame*[framesCount]; frames = new MeshFrame*[framesCount];
for (u32 i = 0; i < framesCount; i++) { for (u32 i = 0; i < framesCount; i++) {
@@ -33,9 +33,9 @@ DynamicMesh::DynamicMesh(const MeshBuilderData& data) : Mesh(data) {
DynamicMesh::DynamicMesh(const MeshBuilder2Data& data) : Mesh(data) { DynamicMesh::DynamicMesh(const MeshBuilder2Data& data) : Mesh(data) {
framesCount = data.materials[0]->frames.size(); framesCount = data.materials[0]->frames.size();
TYRA_ERROR(framesCount > 1, TYRA_WARN(
"Frames count should be greater than 1 for DynamicMesh! Maybe you " "Frames count should be greater than 1 for DynamicMesh! Maybe you "
"should use StaticMesh?"); "should use StaticMesh?");
frames = new MeshFrame*[framesCount]; frames = new MeshFrame*[framesCount];
for (u32 i = 0; i < framesCount; i++) { for (u32 i = 0; i < framesCount; i++) {
@@ -37,7 +37,7 @@ MeshMaterial::MeshMaterial(const MeshBuilder2Data& data,
singleColorFlag = true; singleColorFlag = true;
} }
color.set(128.0F, 128.0F, 128.0F, 128.0F); color.set(material->ambient);
_name = material->name; _name = material->name;
TYRA_ASSERT(_name.length() > 0, "MeshMaterial name cannot be empty"); TYRA_ASSERT(_name.length() > 0, "MeshMaterial name cannot be empty");
@@ -56,10 +56,12 @@ MeshMaterialFrame::MeshMaterialFrame(const MeshBuilder2Data& data,
TYRA_ASSERT(frame->count > 0, "Vertex count must be greater than 0"); TYRA_ASSERT(frame->count > 0, "Vertex count must be greater than 0");
TYRA_ASSERT(frame->vertices != nullptr, "Vertex array can't be null"); TYRA_ASSERT(frame->vertices != nullptr, "Vertex array can't be null");
TYRA_ASSERT(frame->normals != nullptr, "Normal array can't be null"); TYRA_ASSERT(!data.normalsEnabled || frame->normals != nullptr,
TYRA_ASSERT(frame->textureCoords != nullptr, "Normal array can't be null");
TYRA_ASSERT(!data.textureCoordsEnabled || frame->textureCoords != nullptr,
"Texture coordinate array can't be null"); "Texture coordinate array can't be null");
TYRA_ASSERT(frame->colors != nullptr, "Color array can't be null"); TYRA_ASSERT(!data.lightMapEnabled || frame->colors != nullptr,
"Color array can't be null");
bbox = new BBox(frame->vertices, frame->count); bbox = new BBox(frame->vertices, frame->count);
+6 -7
View File
@@ -10,8 +10,8 @@
#include "tutorial_01.hpp" #include "tutorial_01.hpp"
#include "file/file_utils.hpp" #include "file/file_utils.hpp"
#include "loaders/3d/md2/md2_loader.hpp" #include "loaders/3d/md2_loader/md2_loader.hpp"
#include "loaders/3d/tyrobj/tyrobj_loader.hpp" #include "loaders/3d/obj_loader/obj_loader.hpp"
#include "thread/threading.hpp" #include "thread/threading.hpp"
namespace Tyra { namespace Tyra {
@@ -201,9 +201,9 @@ StaticMesh* getStaticMesh(Renderer* renderer) {
} }
StaticMesh* getSkybox(Renderer* renderer) { StaticMesh* getSkybox(Renderer* renderer) {
TyrobjLoader loader; ObjLoader loader;
auto* data = auto* data =
loader.load(FileUtils::fromCwd("skybox/skybox.tyrobj"), 1, 200.0F, true); loader.load(FileUtils::fromCwd("skybox/skybox.obj"), 1, 200.0F, true);
auto* result = new StaticMesh(*data); auto* result = new StaticMesh(*data);
// result->translation.translateZ(-30.0F); // result->translation.translateZ(-30.0F);
delete data; delete data;
@@ -231,9 +231,8 @@ DynamicMesh* getWarrior(Renderer* renderer) {
} }
DynamicMesh* getCube(Renderer* renderer) { DynamicMesh* getCube(Renderer* renderer) {
TyrobjLoader loader; ObjLoader loader;
auto* data = auto* data = loader.load(FileUtils::fromCwd("untitled.obj"), 2, 3.0F, false);
loader.load(FileUtils::fromCwd("untitled.tyrobj"), 2, 3.0F, false);
auto* result = new DynamicMesh(*data); auto* result = new DynamicMesh(*data);
result->translation.translateZ(-30.0F); result->translation.translateZ(-30.0F);