add hotfix
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@@ -78,6 +78,13 @@ void GameState::update() {
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auto shootAction = player->getShootAction();
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enemyManager->update(terrain->heightmap, player->getPosition(), shootAction);
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// Render other stuff
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renderer.add(ship->pair);
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renderer.add(player->pair);
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renderer.add(enemyManager->getPairs());
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renderer.add(terrain->pair);
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renderer.render();
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// Debug
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auto& utility = engine->renderer.renderer3D.utility;
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utility.drawBox(*player->getCameraInfo().looksAt, 0.3F);
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@@ -86,13 +93,6 @@ void GameState::update() {
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utility.drawBBox(firstEnemy->getCurrentBoundingBox().getTransformed(
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firstEnemy->getModelMatrix()));
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// Render other stuff
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renderer.add(ship->pair);
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renderer.add(player->pair);
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renderer.add(enemyManager->getPairs());
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renderer.add(terrain->pair);
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renderer.render();
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// End frame
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engine->renderer.endFrame();
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}
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