This commit is contained in:
h4570
2022-08-14 19:41:44 +02:00
parent b8aa40cba8
commit a78f430a6e
8 changed files with 132 additions and 19 deletions
+8 -3
View File
@@ -39,6 +39,7 @@ void GameState::onStart() {
player = new Player(engine);
terrain = new Terrain(repository);
enemyManager = new EnemyManager(engine, terrain->heightmap);
ship = new Ship(repository);
skybox = new Skybox(repository);
dbgObj = new DebugObject(repository);
@@ -51,6 +52,7 @@ GlobalStateType GameState::onFinish() {
delete player;
delete enemyManager;
delete terrain;
delete ship;
delete skybox;
delete dbgObj;
initialized = false;
@@ -60,7 +62,8 @@ GlobalStateType GameState::onFinish() {
void GameState::update() {
if (fpsChecker++ > 50) {
TYRA_LOG("FPS: ", engine->info.getFps());
TYRA_LOG("FPS: ", engine->info.getFps(),
" RAM: ", engine->info.getAvailableRAM());
fpsChecker = 0;
}
@@ -75,11 +78,13 @@ void GameState::update() {
renderer.clear();
{
renderer.add(skybox->pair);
renderer.add(skybox->pair); // First, because of ALLPASS
renderer.add(ship->pair);
renderer.add(dbgObj->pair);
renderer.add(player->pair);
renderer.add(enemyManager->getPairs());
renderer.add(terrain->pair);
renderer.add(dbgObj->pair);
}
renderer.render();
+53
View File
@@ -0,0 +1,53 @@
/*
# _____ ____ ___
# | \/ ____| |___|
# | | | \ | |
#-----------------------------------------------------------------------
# Copyright 2022, tyra - https://github.com/h4570/tyra
# Licensed under Apache License 2.0
# Sandro Sobczyński <sandro.sobczynski@gmail.com>
*/
#include "states/game/ship/ship.hpp"
#include <loaders/3d/obj_loader/obj_loader.hpp>
#include <file/file_utils.hpp>
using Tyra::FileUtils;
using Tyra::ObjLoader;
using Tyra::ObjLoaderOptions;
namespace Demo {
Ship::Ship(TextureRepository* repo) {
ObjLoader loader;
ObjLoaderOptions objOptions;
objOptions.flipUVs = true;
objOptions.scale = 200.0F;
auto* data =
loader.load(FileUtils::fromCwd("game/models/ship/ship.obj"), objOptions);
mesh = new StaticMesh(*data);
delete data;
for (std::size_t i = 0; i < mesh->materials.size(); i++) {
mesh->materials[i]->ambient /= 2.0F;
mesh->materials[i]->ambient.a = 128.0F;
}
mesh->setPosition(Vec4(-800.0F, 10.0F, -2500.0F));
allocateOptions();
pair = new RendererStaticPair{mesh, options};
}
Ship::~Ship() {
delete mesh;
delete options;
delete pair;
}
void Ship::allocateOptions() { options = new StaPipOptions(); }
} // namespace Demo
+12 -12
View File
@@ -23,22 +23,22 @@ Terrain::Terrain(TextureRepository* repo)
Vec4(-750.0F, 0.0F, -1400.0F, 1.0F), // Left up
Vec4(920.0F, 0.0F, 1520.0F, 1.0F) // Right down
) {
// ObjLoader loader;
ObjLoader loader;
// ObjLoaderOptions objOptions;
// objOptions.flipUVs = true;
// objOptions.scale = 100.0F;
ObjLoaderOptions objOptions;
objOptions.flipUVs = true;
objOptions.scale = 100.0F;
// auto* data = loader.load(
// FileUtils::fromCwd("game/models/terrain/terrain.obj"), objOptions);
// data->normalsEnabled = false;
// mesh = new StaticMesh(*data);
// delete data;
// repo->addByMesh(mesh, FileUtils::fromCwd("game/models/terrain/"), "png");
auto* data = loader.load(
FileUtils::fromCwd("game/models/terrain/terrain.obj"), objOptions);
data->normalsEnabled = false;
mesh = new StaticMesh(*data);
delete data;
repo->addByMesh(mesh, FileUtils::fromCwd("game/models/terrain/"), "png");
// allocateOptions();
allocateOptions();
// pair = new RendererStaticPair{mesh, options};
pair = new RendererStaticPair{mesh, options};
}
float Terrain::getHeightOffset(const Vec4& playerPosition) {