diff --git a/ROADMAP.txt b/ROADMAP.txt index 114b9a2..28df7fa 100644 --- a/ROADMAP.txt +++ b/ROADMAP.txt @@ -1,11 +1,10 @@ ------------ Tyra's v2.0 roadmap to publish on GitHub ------------ --- H4570 -- [Renderer] Move clipping algorithm into VU1 -- [Renderer] Move animation calcs into VU1 -- [Renderer] Dbufferring during mesh unroll +- [Renderer] Static and dynamic pipeline +- [Renderer] Add possibility to on/off frustum check in all pipelines (renderOptions?) - [Loaders] Think about ".tyrobj" format - implement it (add multicolor support) -- [Loaders] DFF loader +- [Loaders] DFF loader as static Mesh loader - [Texture] Test cache hits with large amount of textures (dolphin sample?) - [Demo] Create cool demo which will show all features of Tyra (I will take this one) @@ -37,10 +36,10 @@ because this lines will be removed on make-release. Only debug stuff should be c - [Tutorials] 3. Minecraft cube - explain this pipeline, and explain that there are many 3D pipelines -- [Tutorials] 4. Mesh rendering - explain stdPipeline, render .tyrobj file via Mesh class, explain that this is high-level +- [Tutorials] 4. Mesh rendering - explain staticPipeline, render .tyrobj file via Mesh class, explain that this is high-level abstract 3D object class, and what it have (animation etc) -- [Tutorials] 5. Manual rendering via stdPipeline - via Render3DBag (core.render()), render simple poly, +- [Tutorials] 5. Manual rendering via staticPipeline - via Render3DBag (core.render()), render simple poly, explain that this is lower-level abstract rendering, it have the all the features as Mesh rendering, because Mesh rendering uses only core.render()